public SettingUI(Launch launch) { InitializeComponent(); this.launch = launch; panel1.MouseDown += launch.HammerDown; panel1.MouseUp += launch.HammerUp; pictureBox1.MouseDown += launch.HammerDown; pictureBox1.MouseUp += launch.HammerUp; checkBox1.Checked = launch.soundsOn; }
public GameUI(Launch launch) { this.DoubleBuffered = true; //设置本窗体 SetStyle(ControlStyles.UserPaint, true); SetStyle(ControlStyles.AllPaintingInWmPaint, true); // 禁止擦除背景. SetStyle(ControlStyles.DoubleBuffer, true); // 双缓冲 this.launch = launch; InitializeComponent(); mouse = new PictureBox[] { mouse1, mouse2, mouse3, mouse4, mouse5, mouse6, mouse7, mouse8, mouse9 }; for (int i = 0; i < 9; ++i) { mouse[i].Click += new System.EventHandler(this.mouseHit); mouse[i].MouseDown += launch.HammerDown; mouse[i].MouseUp += launch.HammerUp; } this.MouseDown += launch.HammerDown; this.MouseUp += launch.HammerUp; gameTime.Enabled = true; mouseGen.Enabled = true; Start(); Pause(); }
public LaunchUI(Launch launch) { this.DoubleBuffered = true; //设置本窗体 SetStyle(ControlStyles.UserPaint, true); SetStyle(ControlStyles.AllPaintingInWmPaint, true); // 禁止擦除背景. SetStyle(ControlStyles.DoubleBuffer, true); // 双缓冲 InitializeComponent(); this.launch = launch; this.MouseDown += launch.HammerDown; this.MouseUp += launch.HammerUp; this.PicNewGame.MouseDown += launch.HammerDown; this.PicNewGame.MouseUp += launch.HammerUp; this.PicContinueGame.MouseDown += launch.HammerDown; this.PicContinueGame.MouseUp += launch.HammerUp; this.PicIntroduce.MouseDown += launch.HammerDown; this.PicIntroduce.MouseUp += launch.HammerUp; this.PicSetting.MouseDown += launch.HammerDown; this.PicSetting.MouseUp += launch.HammerUp; this.PicQuit.MouseDown += launch.HammerDown; this.PicQuit.MouseUp += launch.HammerUp; gameUI = new GameUI(launch); }