public static void GameDataLoad() { Items = GameDataRead.GameItemLoad(GamePath + "GameItem.txt"); var tem = GameDataRead.GameLevelLoad(GamePath + "GameLevel.txt"); Levels = new Levels(tem.Item1, tem.Item2); Commodities = GameDataRead.GameShopLoad(GamePath + "GameShop.txt"); Monsters = GameDataRead.GameMonsterLoad(GamePath + "GameMonster.txt"); Instances = GameDataRead.GameInstanceLoad(GamePath + "GameInstance.txt"); NPCs = GameDataRead.GameNpcLoad(GamePath + "GameNpc.txt"); Places = GameDataRead.GamePlaceLoad(GamePath + "GamePlace.txt"); }