void func(Army A, Army B) { if (B.SmbAttackedOneSoldier(A.OneSoldierMakeAttack(0), 0)) { A.SmbAttackedOneSoldier(B.OneSoldierMakeAttack(0), 0); } B.CheckDead(); A.CheckDead(); for (int i = 0; i < A.Count(); i++) { if (A.SADistance(i) > 0) { List <IUnit> enemies = new List <IUnit>(); List <IUnit> friends = A.NewList(i - A.SADistance(i), i + A.SADistance(i)); int k = i - A.SADistance(i); if (k < 0) { k = Math.Abs(k) - 1; enemies = B.NewList(0, k); } if (A.DoSA(i, friends, enemies)) { i++; } } } B.CheckDead(); for (int i = 0; i < B.Count(); i++) { if (B.SADistance(i) > 0) { List <IUnit> enemies = new List <IUnit>(); List <IUnit> friends = B.NewList(i - B.SADistance(i), i + B.SADistance(i)); int k = i - B.SADistance(i); if (k < 0) { k = Math.Abs(k) - 1; enemies = A.NewList(0, k); } if (B.DoSA(i, friends, enemies)) { i++; } } } A.CheckDead(); }
bool changeenumsList(Army A, Army B) { bool b = true; for (int i = 0; i < A.Count(); i++) { if (A.Take(i) is ArcherUnit) { List <IUnit> enemies = new List <IUnit>(); int n = A.SADistance(i); if (i % 2 == 0) { int j = i - 2 * n + 2; int k = i + 2 * n; k = Math.Abs(i - 2 * n) - 2; enemies = B.NewList(0, k); } else { int j = i - 2 * n; int k = i + 2 * n - 2; k = Math.Abs(i - 2 * n) - 2; enemies = B.NewList(0, k); if ((k + 2) < B.Count()) { IList <IUnit> e = B.NewList(k + 2, k + 2); enemies.Add(e[0]); } } if (enemies.Count() > 0) { b = false; break; } } } return(b); }
bool changeenumsList(Army A, Army B) { bool b = true; for (int i = 0; i < A.Count(); i++) { if (A.Take(i) is ArcherUnit) { List <IUnit> enemies = new List <IUnit>(); int k = i - A.SADistance(i) + 1; int j = i + A.SADistance(i) - 1; enemies = B.NewList(k, j); if (enemies.Count() > 0) { b = false; break; } } } return(b); }
void func(Army A, Army B) { int min; if (A.Count() == B.Count()) { for (int j = 0; j < B.Count(); j++) { if (B.SmbAttackedOneSoldier(A.OneSoldierMakeAttack(j), j)) { A.SmbAttackedOneSoldier(B.OneSoldierMakeAttack(j), j); } } } else { if (A.Count() < B.Count()) { min = A.Count(); } else { min = B.Count(); } int i; for (i = 0; i < min; i++) { if (B.SmbAttackedOneSoldier(A.OneSoldierMakeAttack(i), i)) { A.SmbAttackedOneSoldier(B.OneSoldierMakeAttack(i), i); } } if (A.Count() > min) { if (B.IsHeAlive(i - 1)) { if (B.SmbAttackedOneSoldier(A.OneSoldierMakeAttack(i), i - 1)) { A.SmbAttackedOneSoldier(B.OneSoldierMakeAttack(i - 1), i); } } } } B.CheckDead(); A.CheckDead(); for (int i = 0; i < A.Count(); i++) { if (A.SADistance(i) > 0) { List <IUnit> enemies = new List <IUnit>(); List <IUnit> friends = A.NewList(i - A.SADistance(i), i + A.SADistance(i)); int k = i - A.SADistance(i) + 1; int j = i + A.SADistance(i) - 1; enemies = B.NewList(k, j); if (A.DoSA(i, friends, enemies)) { i++; } } } B.CheckDead(); for (int i = 0; i < B.Count(); i++) { if (B.SADistance(i) > 0) { List <IUnit> enemies = new List <IUnit>(); List <IUnit> friends = B.NewList(i - B.SADistance(i), i + B.SADistance(i)); int k = i - B.SADistance(i) + 1; int j = i + B.SADistance(i) - 1; enemies = A.NewList(k, j); if (B.DoSA(i, friends, enemies)) { i++; } } } A.CheckDead(); }
void func(Army A, Army B) { if (A.Count() >= 2 && B.Count() >= 2) { if (B.SmbAttackedOneSoldier(A.OneSoldierMakeAttack(1), 1)) { A.SmbAttackedOneSoldier(B.OneSoldierMakeAttack(1), 1); } if (B.SmbAttackedOneSoldier(A.OneSoldierMakeAttack(0), 0)) { A.SmbAttackedOneSoldier(B.OneSoldierMakeAttack(0), 0); } } else if (A.Count() >= 2 && B.Count() < 2) { if (B.SmbAttackedOneSoldier(A.OneSoldierMakeAttack(1), 0)) { A.SmbAttackedOneSoldier(B.OneSoldierMakeAttack(0), 1); if ((B.SmbAttackedOneSoldier(A.OneSoldierMakeAttack(0), 0))) { A.SmbAttackedOneSoldier(B.OneSoldierMakeAttack(0), 0); } } } else if (A.Count() < 2 && B.Count() >= 2) { if ((B.SmbAttackedOneSoldier(A.OneSoldierMakeAttack(0), 1))) { if (A.SmbAttackedOneSoldier(B.OneSoldierMakeAttack(1), 0)) { if ((B.SmbAttackedOneSoldier(A.OneSoldierMakeAttack(0), 0))) { A.SmbAttackedOneSoldier(B.OneSoldierMakeAttack(0), 0); } } } } else if (A.Count() < 2 && B.Count() < 2) { if (B.SmbAttackedOneSoldier(A.OneSoldierMakeAttack(0), 0)) { A.SmbAttackedOneSoldier(B.OneSoldierMakeAttack(0), 0); } } B.CheckDead(); A.CheckDead(); for (int i = 0; i < A.Count(); i++) { if (A.SADistance(i) > 0) { List <IUnit> enemies = new List <IUnit>(); List <IUnit> friends = new List <IUnit>(); int n = A.SADistance(i); if (i % 2 == 0) { int j = i - 2 * n + 2; int k = i + 2 * n; friends = A.NewList(k, j); if ((i - 2 * n) > 0) { IList <IUnit> f = A.NewList(i - 2 * n, i - 2 * n); friends.Add(f[0]); } k = Math.Abs(i - 2 * n) - 2; enemies = B.NewList(0, k); } else { int j = i - 2 * n; int k = i + 2 * n - 2; friends = A.NewList(k, j); if ((i + 2 * n) < A.Count()) { IList <IUnit> f = A.NewList(i + 2 * n, i + 2 * n); friends.Add(f[0]); } k = Math.Abs(i - 2 * n) - 2; enemies = B.NewList(0, k); if ((k + 2) < B.Count()) { IList <IUnit> e = B.NewList(k + 2, k + 2); enemies.Add(e[0]); } } if (A.DoSA(i, friends, enemies)) { i++; } } } B.CheckDead(); for (int i = 0; i < B.Count(); i++) { if (B.SADistance(i) > 0) { List <IUnit> enemies = new List <IUnit>(); List <IUnit> friends = new List <IUnit>(); int n = B.SADistance(i); if (i % 2 == 0) { int j = i - 2 * n + 2; int k = i + 2 * n; friends = B.NewList(k, j); if ((i - 2 * n) > 0) { IList <IUnit> f = B.NewList(i - 2 * n, i - 2 * n); friends.Add(f[0]); } k = Math.Abs(i - 2 * n) - 2; enemies = A.NewList(0, k); } else { int j = i - 2 * n; int k = i + 2 * n - 2; friends = B.NewList(k, j); if ((i + 2 * n) < B.Count()) { IList <IUnit> f = B.NewList(i + 2 * n, i + 2 * n); friends.Add(f[0]); } k = Math.Abs(i - 2 * n) - 2; enemies = A.NewList(0, k); if ((k + 2) < A.Count()) { IList <IUnit> e = A.NewList(k + 2, k + 2); enemies.Add(e[0]); } } if (B.DoSA(i, friends, enemies)) { i++; } } } A.CheckDead(); }