Пример #1
0
        private void Game_OnGameLoad()
        {
            try
            {
                // devModeOn = true;

                Obj_AI_Base.OnIssueOrder += Game_OnIssueOrder;
                SpellBook.OnCastSpell    += Game_OnCastSpell;
                Game.OnUpdate            += Game_OnGameUpdate;

                Obj_AI_Base.OnProcessSpellCast += Game_OnProcessSpell;

                Game.OnEnd += Game_OnGameEnd;
                SpellDetector.OnProcessDetectedSpells += SpellDetector_OnProcessDetectedSpells;
                var OrbwalkerInst = Orbwalker.OrbwalkerInstances.FirstOrDefault();
                if (OrbwalkerInst != null)
                {
                    OrbwalkerInst.PreAttack += Orbwalker_PreAttack;
                }


                menu = new Menu("ezevadeeeeeeeee", "ezEvade Ported by ya homeboy Sean", true);

                mainMenu = new Menu("MainMenu", "Main Menu");
                mainMenu.Add(new MenuKeyBind("DodgeSkillShots", "Dodge SkillShots", KeyCode.K, KeybindType.Toggle));
                mainMenu.Add(new MenuBool("DodgeDangerous", "Dodge Only Dangerous", false));
                mainMenu.Add(new MenuBool("DodgeCircularSpells", "Dodge Circular Spells"));
                mainMenu.Add(new MenuKeyBind("ActivateEvadeSpells", "Activate Evade Spells", KeyCode.K,
                                             KeybindType.Toggle));
                mainMenu.Add(new MenuBool("DodgeFOWSpells", "Dodge FOW Spells"));
                menu.Add(mainMenu);

                keyMenu = new Menu("KeyMenu", "Key Menu");
                keyMenu.Add(new MenuBool("DodgeOnlyOnComboKeyEnabled", "Dodge Only On Combo Key Enabled", false));
                keyMenu.Add(new MenuKeyBind("DodgeComboKey", "Dodge Combo Key", KeyCode.Space, KeybindType.Press));
                keyMenu.Add(new MenuBool("DodgeDangerousKeyEnabled", "Enable Dodge Only Dangerous Keys", false));
                keyMenu.Add(new MenuKeyBind("DodgeDangerousKey", "Dodge Only Dangerous Key", KeyCode.Space,
                                            KeybindType.Press));
                keyMenu.Add(new MenuKeyBind("DodgeDangerousKey2", "Dodge Only Dangerous Key 2", KeyCode.V,
                                            KeybindType.Press));
                keyMenu.Add(new MenuBool("DontDodgeKeyEnabled", "Dont Dodge Key Enabled", false));
                keyMenu.Add(new MenuKeyBind("DontDodgeKey", "Dodge Combo Key", KeyCode.Z, KeybindType.Press));
                menu.Add(keyMenu);

                var loadTestMenu = new Menu("LoadTests", "Tests")
                {
                    new MenuBool("LoadPingTester", "Load Ping Tester", false),
                    new MenuBool("LoadSpellTester", "Load Spell Tester", false)
                };

                loadTestMenu["LoadPingTester"].OnValueChanged  += OnLoadPingTesterChange;
                loadTestMenu["LoadSpellTester"].OnValueChanged += OnLoadSpellTesterChange;

                miscMenu = new Menu("MiscMenu", "Misc Menu");
                miscMenu.Add(new MenuBool("HigherPrecision", "Higher Precision"));
                miscMenu.Add(new MenuBool("RecalculatePosition", "Recalculate Position"));
                miscMenu.Add(new MenuBool("ContinueMovement", "Continue Previous Movement"));
                miscMenu.Add(new MenuBool("ClickRemove", "Click Remove"));
                miscMenu.Add(new MenuBool("CalculateWindupDelay", "Calculate Windup Delay"));
                miscMenu.Add(new MenuBool("AdvancedSpellDetection", "Advanced Spell Detection", true));
                miscMenu.Add(new MenuBool("CheckSpellCollision", "Check Spell Collision"));
                miscMenu.Add(new MenuList("EvadeMode", "Evade Profile",
                                          new[] { "Smooth", "Very Smooth", "Fastest", "Hawk", "Kurisu", "GuessWho" }, 0));
                miscMenu.Add(new MenuBool("PreventDodgingUnderTower", "Prevent Dodging Under Tower"));
                miscMenu.Add(new MenuBool("PreventDodgingNearEnemy", "Prevent Dodging Near Enemy"));
                //miscMenu.Add(new MenuBool("DrawEvadePosition", "Draw Evade Position", false));
                miscMenu.Add(loadTestMenu);
                menu.Add(miscMenu);

                miscMenu["EvadeMode"].OnValueChanged += OnEvadeModeChange;

                bufferMenu = new Menu("BufferMenu", "Buffer Menu");
                bufferMenu.Add(new MenuSlider("ExtraSpellRadius", "Extra Spell Radius", 0, 0, 100));
                bufferMenu.Add(new MenuSlider("ExtraPingBuffer", "Extra Ping Buffer", 65, 0, 200));
                bufferMenu.Add(new MenuSlider("ExtraAvoidDistance", "Extra Avoid Distance", 50, 0, 300));
                bufferMenu.Add(new MenuSlider("ExtraEvadeDistance", "Extra Evade Distance", 100, 0, 300));
                bufferMenu.Add(new MenuSlider("ExtraCPADistance", "Extra Collision Distance", 10, 0, 150));
                bufferMenu.Add(new MenuSlider("MinComfortZone", "Min Distance to Champion", 550, 0, 1000));

                menu.Add(bufferMenu);

                limiterMenu = new Menu("LimiterMenu", "Humanizer Menu");
                limiterMenu.Add(new MenuSlider("SpellDetectionTime", "Spell Detection Time", 0, 0, 1000));
                limiterMenu.Add(new MenuSlider("ReactionTime", "Reaction Time", 0, 0, 500));
                limiterMenu.Add(new MenuSlider("DodgeInterval", "Dodge Interval Time", 0, 0, 2000));
                limiterMenu.Add(new MenuSlider("TickLimiter", "Tick Limiter", 100, 0, 500));
                limiterMenu.Add(new MenuBool("EnableEvadeDistance", "Extended Evade"));
                limiterMenu.Add(new MenuBool("ClickOnlyOnce", "Only Click Once"));
                menu.Add(limiterMenu);

                fastEvadeMenu = new Menu("FastEvade", "Fast Evade Menu");
                fastEvadeMenu.Add(new MenuBool("FastMovementBlock", "Fast Movement Block"));
                fastEvadeMenu.Add(new MenuSlider("FastEvadeActivationTime", "FastEvade Activation Time", 65, 0, 500));
                fastEvadeMenu.Add(new MenuSlider("SpellActivationTime", "Spell Activation Time", 400, 0, 1000));
                fastEvadeMenu.Add(new MenuSlider("RejectMinDistance", "Collision Distance Buffer", 10, 0, 100));
                menu.Add(fastEvadeMenu);

                //keyMenu = new Menu("KeySettings", "Key Settings")
                //{
                //    new MenuBool("DodgeDangerousKeyEnabled", "Enable Dodge Only Dangerous Keys"),
                //    new MenuKeyBind("DodgeDangerousKey", "Dodge Only Dangerous Key", KeyCode.Space, KeybindType.Press),
                //    new MenuKeyBind("DodgeDangerousKey2", "Dodge Only Dangerous Key 2", KeyCode.V, KeybindType.Press),
                //    new MenuBool("DodgeOnlyOnComboKeyEnabled", "Enable Dodge Only On Combo Key"),
                //    new MenuKeyBind("DodgeComboKey", "Dodge Only Combo Key", KeyCode.Space, KeybindType.Press),
                //    new MenuBool("DontDodgeKeyEnabled", "Enable Don't Dodge Key"),
                //    new MenuKeyBind("DontDodgeKey", "Don't Dodge Key", KeyCode.Z, KeybindType.Press)
                //};
                //menu.Add(keyMenu);

                //miscMenu = new Menu("MiscSettings", "Misc Settings")
                //{
                //    new MenuBool("HigherPrecision", "Enhanced Dodge Precision"),
                //    new MenuBool("RecalculatePosition", "Recalculate Path"),
                //    new MenuBool("ContinueMovement", "Continue Last Movement"),
                //    new MenuBool("CalculateWindupDelay", "Calculate Windup Delay"),
                //    new MenuBool("CheckSpellCollision", "Check Spell Collision"),
                //    new MenuBool("PreventDodgingUnderTower", "Prevent Dodging Under Tower"),
                //    new MenuBool("PreventDodgingNearEnemy", "Prevent Dodging Near Enemies"),
                //    new MenuBool("AdvancedSpellDetection", "Advanced Spell Detection"),
                //    new MenuBool("ClickRemove", "Allow Left Click Removal"),
                //    new MenuList("EvadeMode", "Evade Profile",
                //        new[] {"Smooth", "Very Smooth", "Fastest", "Hawk", "Kurisu", "GuessWho"}, 0),
                //    new MenuBool("ResetConfig", "Reset Evade Config")
                //};
                //menu.Add(miscMenu);

                //bufferMenu = new Menu("ExtraBuffers", "Extra Buffers")
                //{
                //    new MenuSlider("ExtraPingBuffer", "Extra Ping Buffer", 65, 0, 200),
                //    new MenuSlider("ExtraCPADistance", "Extra Collision Distance", 10, 0, 150),
                //    new MenuSlider("ExtraSpellRadius", "Extra Spell Radius", 0, 0, 100),
                //    new MenuSlider("ExtraEvadeDistance", "Extra Evade Distance", 100, 0, 300),
                //    new MenuSlider("ExtraAvoidDistance", "Extra Avoid Distance", 50, 0, 300),
                //    new MenuSlider("MinComfortZone", "Min Distance to Champion", 550, 0, 1000)
                //};
                //miscMenu.Add(bufferMenu);

                //mainMenu = new Menu("Main", "Main")
                //{
                //    new MenuKeyBind("DodgeSkillShots", "Dodge SkillShots", KeyCode.K, KeybindType.Toggle, true),
                //    new MenuKeyBind("ActivateEvadeSpells", "Use Evade Spells", KeyCode.K, KeybindType.Toggle, true),
                //    new MenuBool("DodgeDangerous", "Dodge Only Dangerous"),
                //    new MenuBool("DodgeFOWSpells", "Dodge FOW SkillShots"),
                //    new MenuBool("DodgeCircularSpells", "Dodge Circular SkillShots")
                //};
                //menu.Add(mainMenu);


                spellDetector = new SpellDetector(menu);
                evadeSpell    = new EvadeSpell(menu);

                //miscMenu["EvadeMode"].OnValueChanged += OnEvadeModeChange;

                //limiterMenu = new Menu("Limiter", "Humanizer")
                //{
                //    new MenuBool("ClickOnlyOnce", "Click Only Once"),
                //    new MenuBool("EnableEvadeDistance", "Extended Evade"),
                //    new MenuSlider("TickLimiter", "Tick Limiter", 100, 0, 500),
                //    new MenuSlider("SpellDetectionTime", "Spell Detection Time", 0, 0, 1000),
                //    new MenuSlider("ReactionTime", "Reaction Time", 0, 0, 500),
                //    new MenuSlider("DodgeInterval", "Dodge Interval", 0, 0, 2000)
                //};

                //miscMenu.Add(limiterMenu);

                //fastEvadeMenu = new Menu("FastEvade", "Fast Evade")
                //{
                //    new MenuBool("FastMovementBlock", "Fast Movement Block"),
                //    new MenuSlider("FastEvadeActivationTime", "FastEvade Activation Time", 65, 0, 500),
                //    new MenuSlider("SpellActivationTime", "Spell Activation Time", 400, 0, 1000),
                //    new MenuSlider("RejectMinDistance", "Collision Distance Buffer", 10, 0, 100)
                //};

                //miscMenu.Add(fastEvadeMenu);

                //Menu loadTestMenu = new Menu("LoadTests", "Tests")
                //{
                //    new MenuBool("LoadPingTester", "Load Ping Tester"),
                //    new MenuBool("LoadSpellTester", "Load Spell Tester")
                //};

                //loadTestMenu["LoadPingTester"].OnValueChanged += OnLoadPingTesterChange;
                //loadTestMenu["LoadSpellTester"].OnValueChanged += OnLoadSpellTesterChange;

                //miscMenu.Add(loadTestMenu);

                menu.Attach();


                spellDrawer = new SpellDrawer(menu);

                //autoSetPing = new AutoSetPing(menu);

                var initCache = ObjectCache.myHeroCache;

                if (devModeOn)
                {
                    var evadeTester = new Menu("ezevade: Test", "ezEvadeTest", true);
                    var o           = new EvadeTester(evadeTester);
                    evadeTester.Attach();
                    //Utility.DelayAction.Add(100, () => loadTestMenu.Item("LoadSpellTester"));
                }

                Console.WriteLine("ezevade Loaded");
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
        }