internal LoadingScene( SceneLoader loader, Label loadingLabel ) : base(Vector2.Zero, GestureType.None, new Resource[] { new Resource ( "peg", ResourceType.Font, @"font\peg" ) }, new Making[] { loadingLabel }) { if ( null == loader ) throw new ArgumentNullException ( "loader", "loader can't be null" ); this.loader = loader; this.loadingLabel = loadingLabel; }
internal LoadingScene( SceneLoader loader ) : this(loader, null) { }