/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // Applying graphics settings #if WINDOWS // ini settings file FAZEngine.IniFile settingsIni = new FAZEngine.IniFile(@".\configs\settings.ini"); // fullscreen graphics.IsFullScreen = bool.Parse(settingsIni.IniReadValue("Options", "Fullscreen")); // resolution settings int sWidth = 0, sHeight = 0; if (int.TryParse(settingsIni.IniReadValue("Resolution", "Width"), out sWidth) && int.TryParse(settingsIni.IniReadValue("Resolution", "Height"), out sHeight)) { GlobalHelper.WindowWidth = sWidth; GlobalHelper.WindowHeight = sHeight; } else { GlobalHelper.WindowWidth = graphics.GraphicsDevice.Adapter.CurrentDisplayMode.Width; GlobalHelper.WindowHeight = graphics.GraphicsDevice.Adapter.CurrentDisplayMode.Height; } // use gamepad settings GlobalHelper.UseGamePad = bool.Parse(settingsIni.IniReadValue("Options", "UseGamePad")); IsMouseVisible = !GlobalHelper.UseGamePad; #else // START UP SETTINGS FOR XBOX GlobalHelper.UseGamePad = true; GlobalHelper.WindowWidth = GraphicsDevice.DisplayMode.Width; GlobalHelper.WindowHeight = GraphicsDevice.DisplayMode.Height; // if it's in 4:3 but "widescreen" at the same time, just use a fake 16:9 resolution if (GraphicsDevice.DisplayMode.AspectRatio == (float)4 / 3 && GraphicsDevice.Adapter.IsWideScreen) { GlobalHelper.WindowWidth = 1280; GlobalHelper.WindowHeight = 720; } #endif // msaa settings is done when preparing graphics.PreparingDeviceSettings += new EventHandler<PreparingDeviceSettingsEventArgs>(graphics_PreparingDeviceSettings); graphics.PreferredBackBufferWidth = GlobalHelper.WindowWidth; graphics.PreferredBackBufferHeight = GlobalHelper.WindowHeight; //graphics.PreferMultiSampling = true; //GraphicsDevice.PresentationParameters.MultiSampleCount = 8; //graphics.SynchronizeWithVerticalRetrace = true; graphics.ApplyChanges(); // After loading graphics settings, load audio engine manager audioEM = new AudioEM(this); base.Initialize(); }
void SignedInGamer_SignedOut(object sender, SignedOutEventArgs e) { LoadingScreen.Load(screenManager, false, null, new PressStartScreen(null)); // reload audioEM = new AudioEM(this); audioEM = new AudioEM(this); }