Пример #1
0
        private void PopulateGunBelt(ZombieGame game, Vector2 initPos)
        {
            Pistol pistol = new Pistol(game, initPos);

            pistol.IsPickedUp = true; // Player starts with the pistol picked up
            Shotgun shotgun = new Shotgun(game, initPos);
            SMG     smg     = new SMG(game, initPos);

            GunBelt.Add(new Tuple <string, Gun>("Pistol", pistol));
            GunBelt.Add(new Tuple <string, Gun>("Shotgun", shotgun));
            GunBelt.Add(new Tuple <string, Gun>("SMG", smg));
            NumberOfGuns = GunBelt.Count;
        }
Пример #2
0
        private void PopulateGunBelt(ZombieGame game, Vector2 initPos)
        {
            Pistol pistol = new Pistol(game, initPos);
            pistol.IsPickedUp = true; // Player starts with the pistol picked up
            Shotgun shotgun = new Shotgun(game, initPos);
            SMG smg = new SMG(game, initPos);

            GunBelt.Add(new Tuple<string, Gun>("Pistol", pistol));
            GunBelt.Add(new Tuple<string, Gun>("Shotgun", shotgun));
            GunBelt.Add(new Tuple<string, Gun>("SMG", smg));
            NumberOfGuns = GunBelt.Count;
        }