Пример #1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="path"></param>
        /// <param name="graph"></param>
        /// <param name="setVertexAttributes"></param>
        /// <param name="setHedgeAttributes"></param>
        public static void ReadFromJson <V, E, F, VA, EA, FA>(string path, HeMesh <V, E, F> mesh, Action <V, VA> setVertexAttributes = null, Action <E, EA> setHedgeAttributes = null, Action <F, FA> setFaceAttributes = null)
            where V : HeMesh <V, E, F> .Vertex
            where E : HeMesh <V, E, F> .Halfedge
            where F : HeMesh <V, E, F> .Face
        {
            var buffer = CoreIO.DeserializeJson <HeMeshJsonBuffer <VA, EA, FA> >(path);

            buffer.ReadTo(mesh, setVertexAttributes, setHedgeAttributes, setFaceAttributes);

            HeMesh3d hem = new HeMesh3d();
        }
Пример #2
0
        /// <summary>
        ///
        /// </summary>
        /// <typeparam name="TV"></typeparam>
        /// <typeparam name="TE"></typeparam>
        public static void WriteToJson(HeMesh3d mesh, string path)
        {
            WriteToJson <HeMesh3d.Vertex, HeMesh3d.Halfedge, HeMesh3d.Face, double[], double[], double[]>(mesh, path, ToJson);

            double[] ToJson(HeMesh3d.Vertex vertex)
            {
                var p = vertex.Position;
                var n = vertex.Normal;

                return(new double[] { p.X, p.Y, p.Z, n.X, n.Y, n.Z });
            }
        }
Пример #3
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="path"></param>
        /// <param name="mesh"></param>
        /// <param name="setVertexAttributes"></param>
        /// <param name="setHedgeAttributes"></param>
        public static void ReadFromJson(string path, HeMesh3d mesh)
        {
            ReadFromJson <HeMesh3d.Vertex, HeMesh3d.Halfedge, HeMesh3d.Face, double[], double[], double[]>(path, mesh, FromJson);

            void FromJson(HeMesh3d.Vertex vertex, double[] values)
            {
                vertex.Position = new Vec3d(
                    values[0],
                    values[1],
                    values[2]);

                vertex.Normal = new Vec3d(
                    values[3],
                    values[4],
                    values[5]);
            }
        }
Пример #4
0
 /// <summary>
 ///
 /// </summary>
 /// <typeparam name="V"></typeparam>
 /// <typeparam name="E"></typeparam>
 /// <typeparam name="F"></typeparam>
 /// <param name="mesh"></param>
 /// <param name="start"></param>
 /// <param name="setEdge"></param>
 public static void Unroll(HeMesh3d mesh, HeMesh3d.Face start, Action <HeMesh3d.Vertex, Vec3d> setUnrolledPosition, Func <HeMesh3d.Halfedge, double> getUnrollFactor = null)
 {
     Unroll(mesh, start, HeMesh3d.Vertex.Accessors.Position, setUnrolledPosition, getUnrollFactor);
 }
Пример #5
0
 /// <summary>
 ///
 /// </summary>
 /// <typeparam name="V"></typeparam>
 /// <typeparam name="E"></typeparam>
 /// <typeparam name="F"></typeparam>
 /// <param name="mesh"></param>
 /// <param name="start"></param>
 /// <param name="setEdge"></param>
 public static void DetachFaceCycles(HeMesh3d mesh, HeMesh3d.Face start)
 {
     DetachFaceCycles(mesh, start, Set);
 }