Пример #1
0
 public int ResetAllOtherTabs(Tab tab)
 {
     int currentYOffset = 0;
     foreach (Tab tab2 in this.Tabs)
     {
         if ((tab2 != tab) && tab2.Selected)
         {
             currentYOffset = tab2.CurrentYOffset;
             tab2.ResetSelected();
         }
     }
     return currentYOffset;
 }
Пример #2
0
        private void screen_OnMouseLeftDown(Point position)
        {
            if (StaticMethods.PointInRectangle(position, this.ToolDisplayPosition))
            {
                this.xianshiyoucelan = !this.xianshiyoucelan;
                if (true) //base.Enabled)
                {
                    if (this.xianshiyoucelan)
                    {
                        this.ToolDisplayTexture = this.ToolSelectedTexture;
                    }
                    else
                    {
                        this.ToolDisplayTexture = this.ToolTexture;
                    }
                }
            }



            if (this.xianshiyoucelan && (this.screen.PeekUndoneWork().Kind == UndoneWorkKind.None) && StaticMethods.PointInRectangle(position, base.RealClient))
            {
                if (position.Y < this.listKindToDisplay.ColumnsTop)
                {
                    Tab tab = this.FindTabByPosition(position);
                    if (tab != null)
                    {
                        tab.Selected = true;
                    }
                }
                else if (position.Y < (this.listKindToDisplay.ColumnsTop + this.columnheaderHeight))
                {
                    Column columnByPosition = this.GetColumnByPosition(position);
                    if (columnByPosition != null)
                    {
                        PropertyComparer comparer = new PropertyComparer(columnByPosition.Name, columnByPosition.IsNumber, columnByPosition.SmallToBig);
                        this.gameObjectList.Sort(comparer);
                        this.listKindToDisplay.ResetAllTextures();
                        columnByPosition.SmallToBig = !columnByPosition.SmallToBig;
                    }
                }
                else
                {
                    GameObject gameObjectByPosition;
                    if (this.ShowCheckBox)
                    {
                        gameObjectByPosition = this.GetGameObjectByPosition(position);
                        if (gameObjectByPosition != null)
                        {
                            if (this.listKindToDisplay.IsInEditableColumn(position))
                            {
                                if ((gameObjectByPosition.Selected || (this.SelectedItemMaxCount <= 0)) || (this.gameObjectList.GetSelectedList().Count < this.SelectedItemMaxCount))
                                {
                                    gameObjectByPosition.Selected = !gameObjectByPosition.Selected;
                                    if (this.MultiSelecting)
                                    {
                                        this.SelectingRows    = true;
                                        this.SelectingBool    = gameObjectByPosition.Selected;
                                        this.SelectedItemList = this.gameObjectList.GetSelectedList();
                                    }
                                    else
                                    {
                                        this.gameObjectList.SetOtherUnSelected(gameObjectByPosition);
                                    }
                                    base.OKButtonEnabled = this.gameObjectList.HasSelectedItem() || (gameObjectByPosition is Faction);
                                    this.ResetEditableTextures();
                                    if (gameObjectByPosition.Selected)
                                    {
                                        this.SelectedItem = gameObjectByPosition;
                                        if (!(this.MultiSelecting || !GlobalVariables.SingleSelectionOneClick))
                                        {
                                            this.iGameFrame.OK();
                                        }
                                        else
                                        {
                                            this.screen.PlayNormalSound(this.SelectSoundFile);
                                        }
                                    }
                                    else
                                    {
                                        this.SelectedItem = null;
                                    }
                                }
                            }
                            else
                            {
                                if (gameObjectByPosition is Troop)
                                {
                                    if ((this.iTroopDetail != null) && (base.Function != FrameFunction.Jump))
                                    {
                                        this.iTroopDetail.SetPosition(ShowPosition.Center);
                                        this.iTroopDetail.SetTroop(gameObjectByPosition);
                                        this.iTroopDetail.IsShowing = true;
                                    }
                                    this.screen.JumpTo((gameObjectByPosition as Troop).Position);
                                }
                                else if (gameObjectByPosition is Person)
                                {
                                    if ((this.iPersonDetail != null) && (base.Function != FrameFunction.Jump))
                                    {
                                        this.iPersonDetail.SetPosition(ShowPosition.Center);
                                        this.iPersonDetail.SetPerson(gameObjectByPosition);
                                        this.iPersonDetail.IsShowing = true;
                                    }
                                    if (!(gameObjectByPosition as Person).IsCaptive)
                                    {
                                        this.screen.JumpTo((gameObjectByPosition as Person).Position);
                                    }
                                }
                                else if (gameObjectByPosition is Architecture)
                                {
                                    if ((this.iArchitectureDetail != null) && (base.Function != FrameFunction.Jump))
                                    {
                                        this.iArchitectureDetail.SetPosition(ShowPosition.Center);
                                        this.iArchitectureDetail.SetArchitecture(gameObjectByPosition);
                                        this.iArchitectureDetail.IsShowing = true;
                                    }
                                    this.screen.JumpTo((gameObjectByPosition as Architecture).Position);
                                }
                                else if (gameObjectByPosition is Military)
                                {
                                    this.screen.JumpTo((gameObjectByPosition as Military).Position);
                                }
                                else if (gameObjectByPosition is Faction)
                                {
                                    if ((this.iFactionTechniques != null) && (base.Function != FrameFunction.Jump))
                                    {
                                        this.iFactionTechniques.SetArchitecture(null);
                                        this.iFactionTechniques.SetFaction(gameObjectByPosition, false);
                                        this.iFactionTechniques.SetPosition(ShowPosition.Center);
                                        this.iFactionTechniques.IsShowing = true;
                                    }
                                    this.screen.JumpTo((gameObjectByPosition as Faction).Leader.Position);
                                }
                                else if (gameObjectByPosition is Captive)
                                {
                                    if ((this.iPersonDetail != null) && (base.Function != FrameFunction.Jump))
                                    {
                                        this.iPersonDetail.SetPosition(ShowPosition.Center);
                                        this.iPersonDetail.SetPerson((gameObjectByPosition as Captive).CaptivePerson);
                                        this.iPersonDetail.IsShowing = true;
                                    }
                                }
                                else if (gameObjectByPosition is Treasure)
                                {
                                    if ((this.iTreasureDetail != null) && (base.Function != FrameFunction.Jump))
                                    {
                                        this.iTreasureDetail.SetPosition(ShowPosition.Center);
                                        this.iTreasureDetail.SetTreasure(gameObjectByPosition);
                                        this.iTreasureDetail.IsShowing = true;
                                    }
                                    if ((gameObjectByPosition as Treasure).BelongedPerson != null)
                                    {
                                        this.screen.JumpTo((gameObjectByPosition as Treasure).BelongedPerson.Position);
                                    }
                                }
                                if (gameObjectByPosition != null)
                                {
                                    base.TriggerItemClick();
                                }
                            }
                        }
                    }
                    else
                    {
                        gameObjectByPosition = this.GetGameObjectByPosition(position);
                        if (gameObjectByPosition != null)
                        {
                            if (this.listKindToDisplay.SelectedTab.ListMethod != null)
                            {
                                this.PushSubKindByName(this.listKindToDisplay.SelectedTab.ListKind, StaticMethods.GetListMethodValue(gameObjectByPosition, this.listKindToDisplay.SelectedTab.ListMethod) as GameObjectList);
                            }
                            else
                            {
                                if (gameObjectByPosition is Troop)
                                {
                                    if ((this.iTroopDetail != null) && (base.Function != FrameFunction.Jump))
                                    {
                                        this.iTroopDetail.SetPosition(ShowPosition.Center);
                                        this.iTroopDetail.SetTroop(gameObjectByPosition);
                                        this.iTroopDetail.IsShowing = true;
                                    }
                                    this.screen.JumpTo((gameObjectByPosition as Troop).Position);
                                }
                                else if (gameObjectByPosition is Person)
                                {
                                    if ((this.iPersonDetail != null) && (base.Function != FrameFunction.Jump))
                                    {
                                        this.iPersonDetail.SetPosition(ShowPosition.Center);
                                        this.iPersonDetail.SetPerson(gameObjectByPosition);
                                        this.iPersonDetail.IsShowing = true;
                                    }
                                    if (!(gameObjectByPosition as Person).IsCaptive)
                                    {
                                        this.screen.JumpTo((gameObjectByPosition as Person).Position);
                                    }
                                }
                                else if (gameObjectByPosition is Architecture)
                                {
                                    if ((this.iArchitectureDetail != null) && (base.Function != FrameFunction.Jump))
                                    {
                                        this.iArchitectureDetail.SetPosition(ShowPosition.Center);
                                        this.iArchitectureDetail.SetArchitecture(gameObjectByPosition);
                                        this.iArchitectureDetail.IsShowing = true;
                                    }
                                    this.screen.JumpTo((gameObjectByPosition as Architecture).Position);
                                }
                                else if (gameObjectByPosition is Military)
                                {
                                    this.screen.JumpTo((gameObjectByPosition as Military).Position);
                                }
                                else if (gameObjectByPosition is Faction)
                                {
                                    if ((this.iFactionTechniques != null) && (base.Function != FrameFunction.Jump))
                                    {
                                        this.iFactionTechniques.SetArchitecture(null);
                                        this.iFactionTechniques.SetFaction(gameObjectByPosition, false);
                                        this.iFactionTechniques.SetPosition(ShowPosition.Center);
                                        this.iFactionTechniques.IsShowing = true;
                                    }
                                    this.screen.JumpTo((gameObjectByPosition as Faction).Leader.Position);
                                }
                                else if (gameObjectByPosition is Captive)
                                {
                                    if ((this.iPersonDetail != null) && (base.Function != FrameFunction.Jump))
                                    {
                                        this.iPersonDetail.SetPosition(ShowPosition.Center);
                                        this.iPersonDetail.SetPerson((gameObjectByPosition as Captive).CaptivePerson);
                                        this.iPersonDetail.IsShowing = true;
                                    }
                                }
                                else if (gameObjectByPosition is Treasure)
                                {
                                    if ((this.iTreasureDetail != null) && (base.Function != FrameFunction.Jump))
                                    {
                                        this.iTreasureDetail.SetPosition(ShowPosition.Center);
                                        this.iTreasureDetail.SetTreasure(gameObjectByPosition);
                                        this.iTreasureDetail.IsShowing = true;
                                    }
                                    if ((gameObjectByPosition as Treasure).BelongedPerson != null)
                                    {
                                        this.screen.JumpTo((gameObjectByPosition as Treasure).BelongedPerson.Position);
                                    }
                                }
                                if (gameObjectByPosition != null)
                                {
                                    base.TriggerItemClick();
                                }
                            }
                        }
                    }
                }
            }
        }
Пример #3
0
        public void LoadFromXMLNode(XmlNode rootNode)
        {
            XmlNode node = rootNode.ChildNodes.Item(0);
            foreach (XmlNode node2 in node.ChildNodes)
            {
                Font font;
                Microsoft.Xna.Framework.Graphics.Color color;
                Column column;
                column = new Column(this.tabList) {   //读取列
                    ID = int.Parse(node2.Attributes.GetNamedItem("ID").Value),
                    Name = node2.Attributes.GetNamedItem("Name").Value,
                    IsNumber = bool.Parse(node2.Attributes.GetNamedItem("IsNumber").Value),
                    DisplayName = node2.Attributes.GetNamedItem("DisplayName").Value,
                    MinWidth = int.Parse(node2.Attributes.GetNamedItem("MinWidth").Value),
                    //SmallToBig = !column.IsNumber
                    SmallToBig=true
                    //SmallToBig = !(bool.Parse(node2.Attributes.GetNamedItem("IsNumber").Value))

                };
                //column.SmallToBig = !column.IsNumber;   //我添加的

                StaticMethods.LoadFontAndColorFromXMLNode(node2, out font, out color);
                column.ColumnTextList = new FreeTextList(this.tabList.graphicsDevice, font);
                column.ColumnTextList.TextColor = color;
                //column.ColumnTextList.TextColor =new Microsoft.Xna.Framework.Graphics.Color (0.5f,0.5f,0.5f);
                column.ColumnTextList.Align = (TextAlign) Enum.Parse(typeof(TextAlign), node2.Attributes.GetNamedItem("Align").Value);
                column.Text.Text = column.DisplayName;
                
                this.AllColumns.Add(column);
            }
            node = rootNode.ChildNodes.Item(1);
            this.tabMargin = int.Parse(node.Attributes.GetNamedItem("Margin").Value);
            foreach (XmlNode node2 in node.ChildNodes)  //读取tab
            {
                Tab item = new Tab(this.tabList, this) {
                    ID = int.Parse(node2.Attributes.GetNamedItem("ID").Value),
                    Name = node2.Attributes.GetNamedItem("Name").Value,
                    DisplayName = node2.Attributes.GetNamedItem("DisplayName").Value
                };
                if (node2.Attributes.GetNamedItem("ListKind") != null)
                {
                    item.ListKind = node2.Attributes.GetNamedItem("ListKind").Value;
                }
                if (node2.Attributes.GetNamedItem("ListMethod") != null)
                {
                    item.ListMethod = node2.Attributes.GetNamedItem("ListMethod").Value;
                }
                item.LoadColumnsFromString(node2.Attributes.GetNamedItem("Columns").Value);
                if (node2.Attributes.GetNamedItem("SortColumnID") != null)
                {
                    item.SortColumnID = int.Parse(node2.Attributes.GetNamedItem("SortColumnID").Value);
                }
                if (node2.Attributes.GetNamedItem("SmallToBig") != null)
                {
                    item.SmallToBig = bool.Parse(node2.Attributes.GetNamedItem("SmallToBig").Value);
                }
                item.Text.Text = item.DisplayName;
                this.Tabs.Add(item);
            }
        }