public PlayerBehaviour(bool isGood, BucketList todoList, int spriteNum, Entity entity) : base(entity) { IsGood = isGood; TodoList = todoList; HasGroceries = false; orientationManager = new SpriteOrientationManager(spriteNum, Entity); }
public PersonBehavior(int spriteNum, List <Vector3> targetPoints, Entity entity) : base(entity) { TargetPoints = targetPoints; orientationManager = new SpriteOrientationManager(spriteNum, Entity); point = Utils.Random.Next(0, targetPoints.Count); Position = targetPoints[point]; curTargetPoint = targetPoints[point]; }