Пример #1
0
        public Terrain(Game game)
            : base(game)
        {
            parent = (Game1)game;

            be = new BasicEffect(parent.GraphicsDevice);
        }
Пример #2
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 /// <summary>
 /// The main entry point for the application.
 /// </summary>
 static void Main(string[] args)
 {
     using (Game1 game = new Game1())
     {
         game.Run();
     }
 }
Пример #3
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 public RPS(Game g)
     : base(g)
 {
     game = (Game1)g;
     win_width = game.Window.ClientBounds.Width;
     win_height = game.Window.ClientBounds.Height;
     rock = game.Content.Load<Texture2D>(@"MiniGameImages/Rock3");
     paper = game.Content.Load<Texture2D>(@"MiniGameImages/Paper");
     scissors = game.Content.Load<Texture2D>(@"MiniGameImages/Scissor");
     back = game.Content.Load<Texture2D>(@"MiniGameImages/74956");
     //set default values for player and computer game choice textures
     p = game.Content.Load<Texture2D>(@"MiniGameImages/Paper");
     c = paper = game.Content.Load<Texture2D>(@"MiniGameImages/Paper");
     sf = game.Content.Load<SpriteFont>("fonts/SpriteFont1");
     sf1 = game.Content.Load<SpriteFont>("fonts/font");
     sf2 = game.Content.Load<SpriteFont>("fonts/score");
 }
Пример #4
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 public Matching(Game g)
     : base(g)
 {
     game = (Game1)g;
     win_width = game.Window.ClientBounds.Width;
     win_height = game.Window.ClientBounds.Height;
     alertTex = game.Content.Load<Texture2D>(@"MiniGameImages/Alert");
     balloonTex = game.Content.Load<Texture2D>(@"MiniGameImages/Balloonboy");
     cameraTex = game.Content.Load<Texture2D>(@"MiniGameImages/Camera");
     coneTex = game.Content.Load<Texture2D>(@"MiniGameImages/Cone");
     diceTex = game.Content.Load<Texture2D>(@"MiniGameImages/Dice");
     floppyTex = game.Content.Load<Texture2D>(@"MiniGameImages/Floppy");
     globeTex = game.Content.Load<Texture2D>(@"MiniGameImages/Globe");
     mammathTex = game.Content.Load<Texture2D>(@"MiniGameImages/Mammath2");
     paintTex = game.Content.Load<Texture2D>(@"MiniGameImages/Paint");
     treeTex = game.Content.Load<Texture2D>(@"MiniGameImages/Tree");
     coverTex = game.Content.Load<Texture2D>(@"MiniGameImages/Cover copy");
     texList.Add(tex11 = coverTex);
     texList.Add(tex21 = coverTex);
     texList.Add(tex31 = coverTex);
     texList.Add(tex41 = coverTex);
     texList.Add(tex12 = coverTex);
     texList.Add(tex22 = coverTex);
     texList.Add(tex32 = coverTex);
     texList.Add(tex42 = coverTex);
     texList.Add(tex13 = coverTex);
     texList.Add(tex23 = coverTex);
     texList.Add(tex33 = coverTex);
     texList.Add(tex43 = coverTex);
     t[0] = alertTex;
     t[1] = paintTex;
     t[2] = cameraTex;
     t[3] = mammathTex;
     t[4] = floppyTex;
     t[5] = globeTex;
     for (int i = 0; i < 12; i++)
     {
         boxToSet[i] = coverTex;
     }
     setBoard();
     sf = game.Content.Load<SpriteFont>("fonts/font");
     sfWin = game.Content.Load<SpriteFont>("fonts/SpriteFont1");
 }
 public TextInterface(Game game)
     : base(game)
 {
     parent = (Game1)game;                       // Associate Game1 with parent
     logo = game.Content.Load<Texture2D>(@"hippotastic");
 }
Пример #6
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        public Cards(Game g)
            : base(g)
        {
            game = (Game1)g;

            win_width = game.Window.ClientBounds.Width;
            win_height = game.Window.ClientBounds.Height;

            btn = game.Content.Load<Texture2D>(@"MiniGameImages/redChip");
            //cardList.Add(back = game.Content.Load<Texture2D>(@"MiniGameImages/cards/back"));
            background = game.Content.Load<Texture2D>(@"MiniGameImages/felt");
            cardList.Add(twoS = game.Content.Load<Texture2D>(@"MiniGameImages/cards/s2"));
            cardList.Add(twoH = game.Content.Load<Texture2D>(@"MiniGameImages/cards/h2"));
            cardList.Add(twoC = game.Content.Load<Texture2D>(@"MiniGameImages/cards/c2"));
            cardList.Add(twoD = game.Content.Load<Texture2D>(@"MiniGameImages/cards/d2"));
            cardList.Add(threeD = game.Content.Load<Texture2D>(@"MiniGameImages/cards/d3"));
            cardList.Add(threeC = game.Content.Load<Texture2D>(@"MiniGameImages/cards/c3"));
            cardList.Add(threeH = game.Content.Load<Texture2D>(@"MiniGameImages/cards/h3"));
            cardList.Add(threeS = game.Content.Load<Texture2D>(@"MiniGameImages/cards/s3"));
            cardList.Add(fourS = game.Content.Load<Texture2D>(@"MiniGameImages/cards/s4"));
            cardList.Add(fourH = game.Content.Load<Texture2D>(@"MiniGameImages/cards/h4"));
            cardList.Add(fourC = game.Content.Load<Texture2D>(@"MiniGameImages/cards/c4"));
            cardList.Add(fourD = game.Content.Load<Texture2D>(@"MiniGameImages/cards/d4"));
            cardList.Add(fiveD = game.Content.Load<Texture2D>(@"MiniGameImages/cards/d5"));
            cardList.Add(fiveH = game.Content.Load<Texture2D>(@"MiniGameImages/cards/h5"));
            cardList.Add(fiveC = game.Content.Load<Texture2D>(@"MiniGameImages/cards/c5"));
            cardList.Add(fiveS = game.Content.Load<Texture2D>(@"MiniGameImages/cards/s5"));
            cardList.Add(sixS = game.Content.Load<Texture2D>(@"MiniGameImages/cards/s6"));
            cardList.Add(sixC = game.Content.Load<Texture2D>(@"MiniGameImages/cards/c6"));
            cardList.Add(sixH = game.Content.Load<Texture2D>(@"MiniGameImages/cards/h6"));
            cardList.Add(sixD = game.Content.Load<Texture2D>(@"MiniGameImages/cards/d6"));
            cardList.Add(sevenD = game.Content.Load<Texture2D>(@"MiniGameImages/cards/d7"));
            cardList.Add(sevenH = game.Content.Load<Texture2D>(@"MiniGameImages/cards/h7"));
            cardList.Add(sevenC = game.Content.Load<Texture2D>(@"MiniGameImages/cards/c7"));
            cardList.Add(sevenS = game.Content.Load<Texture2D>(@"MiniGameImages/cards/s7"));
            cardList.Add(eightS = game.Content.Load<Texture2D>(@"MiniGameImages/cards/s8"));
            cardList.Add(eightH = game.Content.Load<Texture2D>(@"MiniGameImages/cards/h8"));
            cardList.Add(eightC = game.Content.Load<Texture2D>(@"MiniGameImages/cards/c8"));
            cardList.Add(eightD = game.Content.Load<Texture2D>(@"MiniGameImages/cards/d8"));
            cardList.Add(nineD = game.Content.Load<Texture2D>(@"MiniGameImages/cards/d9"));
            cardList.Add(nineC = game.Content.Load<Texture2D>(@"MiniGameImages/cards/c9"));
            cardList.Add(nineH = game.Content.Load<Texture2D>(@"MiniGameImages/cards/h9"));
            cardList.Add(nineS = game.Content.Load<Texture2D>(@"MiniGameImages/cards/s9"));
            cardList.Add(tenS = game.Content.Load<Texture2D>(@"MiniGameImages/cards/s10"));
            cardList.Add(tenH = game.Content.Load<Texture2D>(@"MiniGameImages/cards/h10"));
            cardList.Add(tenC = game.Content.Load<Texture2D>(@"MiniGameImages/cards/c10"));
            cardList.Add(tenD = game.Content.Load<Texture2D>(@"MiniGameImages/cards/d10"));
            cardList.Add(jackD = game.Content.Load<Texture2D>(@"MiniGameImages/cards/dj"));
            cardList.Add(jackC = game.Content.Load<Texture2D>(@"MiniGameImages/cards/cj"));
            cardList.Add(jackH = game.Content.Load<Texture2D>(@"MiniGameImages/cards/hj"));
            cardList.Add(jackS = game.Content.Load<Texture2D>(@"MiniGameImages/cards/sj"));
            cardList.Add(queenS = game.Content.Load<Texture2D>(@"MiniGameImages/cards/sq"));
            cardList.Add(queenC = game.Content.Load<Texture2D>(@"MiniGameImages/cards/cq"));
            cardList.Add(queenH = game.Content.Load<Texture2D>(@"MiniGameImages/cards/hq"));
            cardList.Add(queenD = game.Content.Load<Texture2D>(@"MiniGameImages/cards/dq"));
            cardList.Add(kingD = game.Content.Load<Texture2D>(@"MiniGameImages/cards/dk"));
            cardList.Add(kingH = game.Content.Load<Texture2D>(@"MiniGameImages/cards/hk"));
            cardList.Add(kingC = game.Content.Load<Texture2D>(@"MiniGameImages/cards/ck"));
            cardList.Add(kingS = game.Content.Load<Texture2D>(@"MiniGameImages/cards/sk"));
            cardList.Add(aceC = game.Content.Load<Texture2D>(@"MiniGameImages/cards/c1"));
            cardList.Add(aceS = game.Content.Load<Texture2D>(@"MiniGameImages/cards/s1"));
            cardList.Add(aceH = game.Content.Load<Texture2D>(@"MiniGameImages/cards/h1"));
            cardList.Add(aceD = game.Content.Load<Texture2D>(@"MiniGameImages/cards/d1"));

            sf = game.Content.Load<SpriteFont>("fonts/font");
            sfScore = game.Content.Load<SpriteFont>("fonts/cards");
            sfScore2 = game.Content.Load<SpriteFont>("fonts/score");
            title = game.Content.Load<SpriteFont>("fonts/SpriteFont1");
        }
Пример #7
0
 public Hippo(Game game)
     : base(game)
 {
     parent = (Game1)game;
 }
 public SpriteManager(Game game)
     : base(game)
 {
     parent = (Game1)game;
 }
Пример #9
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 public GameInfo(Game1 g)
     : base(g)
 {
     game = (Game1)g;
 }
Пример #10
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 public Camera(Game game)
     : base(game)
 {
     parentgame = (Game1)game;
     Initialize();
 }