Пример #1
0
        /// <summary>
        /// 反馈信息接口
        /// </summary>
        /// <param name="data">用户反馈的数据</param>
        public void PostFeedback(int type, string msg, System.Action <bool> callback = null)
        {
            GlobalConfig globalConfig = GlobalConfig.GetInstance();

            GlobalConfig.LoginInfoStruct loginInfo = globalConfig.LoginInfo;
            IBridge bridge = DBOSManager.getOSBridge();

            string url = GlobalConfig.GetInstance().CSURLV + "Feedback";

            url += "?account=" + loginInfo.AccName;
            url += "&game_mark=" + globalConfig.GameMark;
            url += "&ticket=" + WWW.EscapeURL(loginInfo.Ticket);
            url += "&device_mark=dm" + globalConfig.DeviceMark;
            url += "&provider=" + globalConfig.SDKName;
            url += "&server_id=" + loginInfo.ServerInfo.ServerId;
            url += "&role_id=" + loginInfo.RId;
            url += "&role_name=" + WWW.EscapeURL(LocalPlayerManager.Instance.LocalActorAttribute.Name, System.Text.Encoding.UTF8);
            url += "&lv=" + LocalPlayerManager.Instance.LocalActorAttribute.Level;
            url += "&type=" + type;
            url += "&title=" + WWW.EscapeURL(xc.TextHelper.GetConstText("CODE_TEXT_LOCALIZATION_18"), System.Text.Encoding.UTF8);
            url += "&msg=" + WWW.EscapeURL(msg, System.Text.Encoding.UTF8);
            //url = System.Uri.EscapeUriString(url);

            mPostFeedbackCallback = callback;

            MainGame.HttpRequest.GET(url, OnFeedback, null);
        }
Пример #2
0
        /// <summary>
        /// 获取指定服务器的状态,如果可以进入则直接进入
        /// </summary>
        public void CheckServerStateAndEnter(ServerInfo serverInfo, GetServerStateFinishedDelegate getServerStateFinishedCallback = null, bool enter = true)
        {
            if (serverInfo == null)
            {
                return;
            }

            GlobalConfig globalConfig = GlobalConfig.GetInstance();

            GlobalConfig.LoginInfoStruct loginInfo = globalConfig.LoginInfo;

#if UNITY_IPHONE
            string sign = string.Format("server_id={0}&game_mark={1}&device_mark={2}&show_marked={3}&account={4}",
                                        serverInfo.ServerId, GlobalConfig.Instance.GameMark, globalConfig.DeviceMark, globalConfig.ServerType, loginInfo.AccName);
            Debug.Log(string.Format("controlServer_oriSign_SrvSt2 = {0}", sign));
            sign = WWW.EscapeURL(Utils.AES.Encode(sign, Const.CS_URL_KEY, Const.CS_URL_IV));

            var url = string.Format("{0}SrvSt2?sign={1}", GlobalConfig.Instance.CSURLVEX, sign);
#else
            string url = globalConfig.CSURLV + "GetServerState?server_id=" + serverInfo.ServerId
                         + "&game_mark=" + GlobalConfig.Instance.GameMark
                         + "&device_mark=" + globalConfig.DeviceMark
                         + "&show_marked=" + globalConfig.ServerType
                         + "&account=" + loginInfo.AccName;
#endif

            MainGame.HttpRequest.GET(url, OnGetServerStateFinished, serverInfo);

            mGetServerStateFinishedCallback = getServerStateFinishedCallback;

            mEnterWhenGetServerStateFinished = enter;
        }
Пример #3
0
        /// <summary>
        /// 账号登陆日志记录(已经选服登陆请求)
        /// </summary>
        /// <param name="serverId">Server identifier.</param>
        /// <param name="serverType">Server type.</param>
        public void PostAccountLoginLogS(int serverId, EServerState serverType)
        {
            GlobalConfig globalConfig = GlobalConfig.GetInstance();

            GlobalConfig.LoginInfoStruct loginInfo = globalConfig.LoginInfo;
            IBridge bridge = DBOSManager.getOSBridge();

            string url = GlobalConfig.GetInstance().LogURLV + "AccountLoginLogS?account=" + loginInfo.AccName;

            url += "&server_id=" + serverId;
            url += "&server_type=" + (int)serverType;
            url += "&show_marked=" + globalConfig.ServerType;
            url += "&provider=" + globalConfig.SDKName;
            url += "&device_mark=" + globalConfig.DeviceMark;
            url += "&os=" + globalConfig.PlatformName;
            url += "&os_ver=" + bridge.getOSVersion();
            url += "&mobile=" + bridge.getPhoneModel();
            url += "&net=" + bridge.getNetType();
            url += "&imei=" + bridge.getPhoneIMEI();
            url += "&mac=" + bridge.getPhoneMAC();
            url += "&imsi=" + bridge.getPhoneIMSI();
            url += "&game_mark=" + globalConfig.GameMark;
            url += "&sub_chn=" + globalConfig.SubChannel;

            MainGame.HttpRequest.GET(url, null, null);
        }
Пример #4
0
        /// <summary>
        /// 获取最近登录服务器列表
        /// </summary>
        public void GetLatelyLoginServerInfo(GetLatelyLoginServerListFinishedDelegate finishCallback)
        {
            GlobalConfig globalConfig = GlobalConfig.GetInstance();

            GlobalConfig.LoginInfoStruct loginInfo = globalConfig.LoginInfo;
            IBridge bridge = DBOSManager.getOSBridge();

            string url = globalConfig.CSURLV + "GetLatelyLoginServerInfo?show_marked=" + globalConfig.ServerType
                         + "&game_mark=" + GlobalConfig.Instance.GameMark
                         + "&account=" + globalConfig.LoginInfo.AccName
                         + "&device_mark=" + globalConfig.DeviceMark;

            MainGame.HttpRequest.GET(url, OnGetLatelyLoginServerInfoFinished, null);

            mGetLatelyLoginServerListFinishedCallback = finishCallback;
        }
Пример #5
0
        /// <summary>
        /// 角色日志接口
        /// </summary>
        public void PostRoleInfo()
        {
            GlobalConfig globalConfig = GlobalConfig.GetInstance();

            GlobalConfig.LoginInfoStruct loginInfo = globalConfig.LoginInfo;
            IBridge bridge = DBOSManager.getDBOSManager().getBridge();

            if (loginInfo == null || loginInfo.ServerInfo == null)
            {
                return;
            }

            string url = GlobalConfig.GetInstance().LogURLV + "RoleInfo";

            url += "?account=" + loginInfo.AccName;
            url += "&provider=" + globalConfig.SDKName;
            url += "&device_mark=" + globalConfig.DeviceMark;
            url += "&server_id=" + loginInfo.ServerInfo.ServerId;
            url += "&os=" + globalConfig.PlatformName;
            url += "&level=" + loginInfo.Level;
            url += "&role_id=" + loginInfo.RId;
            url += "&role_name=" + WWW.EscapeURL(loginInfo.Name);
            url += "&icon_id=" + loginInfo.Job;
            url += "&job=" + loginInfo.Job;
            url += "&game_mark=" + globalConfig.GameMark;
            url += "&mobile=" + bridge.getPhoneModel();
            url += "&net=" + bridge.getNetType();
            url += "&ticket=" + WWW.EscapeURL(loginInfo.Ticket);
            // 获取不到IMEI(例如玩家不给权限),就用玩家唯一id代替
            string imei = bridge.getPhoneIMEI();

            if (string.IsNullOrEmpty(imei) == false)
            {
                url += "&imei=" + imei;
            }
            else
            {
                url += "&imei=" + loginInfo.RId;
            }
            url += "&roleInfo=" + "transfer_lv:" + TransferHelper.GetTransferLevel();   // 自定义角色数据,例:roleInfo=tran_lv:213#icon_id:3#gander:man
            url += "&xg_device_id=" + globalConfig.XgDeviceId;
            url += "&vip=" + VipHelper.GetVipValidLevel();
            url += "&app_id=" + globalConfig.AppId;
            url += "&access_id=" + bridge.getXgAccessId();

            MainGame.HttpRequest.GET(url, OnPostRoleInfoFinished, null);
        }
Пример #6
0
        /// <summary>
        /// 获取全部大区列表
        /// </summary>
        public void GetAllRegion(GetAllRegionFinishedDelegate finishCallback)
        {
            GlobalConfig globalConfig = GlobalConfig.GetInstance();

            GlobalConfig.LoginInfoStruct loginInfo = globalConfig.LoginInfo;
            IBridge bridge = DBOSManager.getOSBridge();

            string url = globalConfig.CSURLV + "GetAllRegion?show_marked=" + globalConfig.ServerType
                         + "&account=" + loginInfo.AccName
                         + "&game_mark=" + GlobalConfig.Instance.GameMark
                         + "&device_mark=" + globalConfig.DeviceMark
                         + "&ticket=" + WWW.EscapeURL(loginInfo.Ticket);

            MainGame.HttpRequest.GET(url, OnGetAllRegionFinished, null);

            mGetAllRegionFinishedCallback = finishCallback;
        }
Пример #7
0
        /// <summary>
        /// 获取服务器信息
        /// </summary>
        public void GetServerData(GetServerDataFinishedDelegate finishCallback)
        {
            GlobalConfig globalConfig = GlobalConfig.GetInstance();

            GlobalConfig.LoginInfoStruct loginInfo = globalConfig.LoginInfo;
            IBridge bridge = DBOSManager.getOSBridge();

            string url = globalConfig.CSURLV + "GetServerData?account=" + loginInfo.AccName
                         + "&show_marked=" + globalConfig.ServerType
                         + "&game_mark=" + globalConfig.GameMark
                         + "&imei=" + bridge.getPhoneIMEI()
                         + "&device_mark=" + globalConfig.DeviceMark;

            MainGame.HttpRequest.GET(url, OnGetServerDataFinished, null);

            mGetServerDataFinishedCallback = finishCallback;
        }
Пример #8
0
        /// <summary>
        /// 反馈系统获取配置面板信息
        /// </summary>
        public void GetFeedbackInfo(System.Action <LuaTable> callback = null)
        {
            GlobalConfig globalConfig = GlobalConfig.GetInstance();

            GlobalConfig.LoginInfoStruct loginInfo = globalConfig.LoginInfo;

            string url = GlobalConfig.GetInstance().CSURLV + "Feedback/GetConfig";

            url += "?role_id=" + loginInfo.RId;
            url += "&game_mark=" + globalConfig.GameMark;
            url += "&os=" + globalConfig.PlatformName;
            url += "&provider=" + globalConfig.SDKName;

            mGetFeedbackCallback = callback;

            MainGame.HttpRequest.GET(url, OnGetFeedbackInfo, null);
        }
Пример #9
0
        /// <summary>
        /// 礼包兑换码接口
        /// </summary>
        /// <param name="code">Code.</param>
        public void PostGetPack(string code, System.Action <bool> callback = null)
        {
            GlobalConfig globalConfig = GlobalConfig.GetInstance();

            GlobalConfig.LoginInfoStruct loginInfo = globalConfig.LoginInfo;
            IBridge bridge = DBOSManager.getOSBridge();

            string url = GlobalConfig.GetInstance().CSURLV + "GetPack";

            url += "?game_mark=" + globalConfig.GameMark;
            url += "&code=" + code;
            url += "&server_id=" + loginInfo.ServerInfo.ServerId;
            url += "&provider=" + globalConfig.SDKName;
            url += "&account=" + loginInfo.AccName;
            url += "&role_id=" + loginInfo.RId;
            url += "&ticket=" + WWW.EscapeURL(loginInfo.Ticket);

            mPostGetPackFinishedCallback = callback;

            MainGame.HttpRequest.GET(url, OnGetPackFinished, null);
        }
Пример #10
0
        /// <summary>
        /// 获取推荐服务器列表
        /// </summary>
        public void GetAllRecommServer(GetAllRecommServerFinishedDelegate finishCallback)
        {
            GlobalConfig globalConfig = GlobalConfig.GetInstance();

            GlobalConfig.LoginInfoStruct loginInfo = globalConfig.LoginInfo;
            IBridge bridge = DBOSManager.getOSBridge();

            string url = globalConfig.CSURLV + "GetAllRecommServer?account=" + globalConfig.LoginInfo.AccName
                         + "&show_marked=" + globalConfig.ServerType
                         + "&game_mark=" + GlobalConfig.Instance.GameMark
                         + "&imei=" + bridge.getPhoneIMEI()
                         + "&device_mark=" + globalConfig.DeviceMark;

            if (Const.Region == RegionType.SEASIA)
            {
                url += "&lang=" + Const.LanguageName();
            }

            MainGame.HttpRequest.GET(url, OnGetAllRecommServerFinished, null);

            mGetAllRecommServerFinishedCallback = finishCallback;
        }
Пример #11
0
        //void OnLevelup(CEventBaseArgs args)
        //{
        //    PostRoleInfo();
        //}

        /// <summary>
        /// 客户端启动日志采集
        /// </summary>
        public void PostStartClientLog()
        {
            GlobalConfig globalConfig = GlobalConfig.GetInstance();

            GlobalConfig.LoginInfoStruct loginInfo = globalConfig.LoginInfo;
            IBridge bridge = DBOSManager.getOSBridge();

            string url = GlobalConfig.GetInstance().LogURLV + "StartClientLog?provider=" + globalConfig.SDKName;

            url += "&device_mark=" + globalConfig.DeviceMark;
            url += "&os=" + globalConfig.PlatformName;
            url += "&os_ver=" + bridge.getOSVersion();
            url += "&mobile=" + bridge.getPhoneModel();
            url += "&net=" + bridge.getNetType();
            url += "&imei=" + bridge.getPhoneIMEI();
            url += "&mac=" + bridge.getPhoneMAC();
            url += "&imsi=" + bridge.getPhoneIMSI();
            url += "&use_time=" + ((int)Time.time).ToString();
            url += "&game_mark=" + globalConfig.GameMark;

            MainGame.HttpRequest.GET(url, null, null);
        }
Пример #12
0
        /// <summary>
        /// 获取账号最后登录服务器
        /// </summary>
        public void GetLastLoginServerInfo(GetLastLoginServerInfoFinishedDelegate finishCallback)
        {
            GlobalConfig globalConfig = GlobalConfig.GetInstance();

            GlobalConfig.LoginInfoStruct loginInfo = globalConfig.LoginInfo;

#if UNITY_IPHONE
            string url = globalConfig.CSURLVEX + "GetLastLoginServerInfo?show_marked=" + globalConfig.ServerType
                         + "&account=" + loginInfo.AccName
                         + "&game_mark=" + GlobalConfig.Instance.GameMark
                         + "&device_mark=" + globalConfig.DeviceMark
                         + "&ticket=" + WWW.EscapeURL(loginInfo.Ticket);
#else
            string url = globalConfig.CSURLV + "GetLastLoginServerInfo?show_marked=" + globalConfig.ServerType
                         + "&account=" + loginInfo.AccName
                         + "&game_mark=" + GlobalConfig.Instance.GameMark
                         + "&device_mark=" + globalConfig.DeviceMark
                         + "&ticket=" + WWW.EscapeURL(loginInfo.Ticket);
#endif

            MainGame.HttpRequest.GET(url, OnGetLastLoginServerInfoFinished, null);

            mGetLastLoginServerInfoFinishedCallback = finishCallback;
        }
Пример #13
0
        /// <summary>
        /// 玩家登录轨迹
        /// </summary>
        public void PostPlayerFollowRecord(PlayerFollowRecordSceneId sceneId, string desc = "", bool isEnterGame = true)
        {
            if (sceneId == PlayerFollowRecordSceneId.EnterFirstScene)
            {
                // TestinExternalLog
                DBOSManager.getOSBridge().log2OSCmd("TestinExternalLog", mLogContent);

                // TestinExternalLog
                var logContent = string.Format(mLogFmt, 3 - QualitySetting.GraphicLevel);
                DBOSManager.getOSBridge().log2OSCmd("TestinExternalLog", logContent);

                // 云梯第一次进入场景
                ControlServerLogHelper.Instance.PostCloudLadderEventAction(CloudLadderMarkEnum.enter_game);
            }

            FieldInfo fi = sceneId.GetType().GetField(sceneId.ToString());

            DescriptionAttribute[] attributes = (DescriptionAttribute[])fi.GetCustomAttributes(typeof(DescriptionAttribute), false);
            string scene = (attributes.Length > 0) ? attributes[0].Description : sceneId.ToString();

            LanguageType languageType = Const.Language;

            fi         = languageType.GetType().GetField(languageType.ToString());
            attributes = (DescriptionAttribute[])fi.GetCustomAttributes(typeof(DescriptionAttribute), false);
            string language = (attributes.Length > 0) ? attributes[0].Description : languageType.ToString();

            //GameDebug.LogError("PostPlayerFollowRecord scene: " + scene);

            GlobalConfig globalConfig = GlobalConfig.GetInstance();

            GlobalConfig.LoginInfoStruct loginInfo = globalConfig.LoginInfo;
            IBridge bridge = DBOSManager.getOSBridge();

            string url = globalConfig.CommonURL + "playerFollowRecord";

            url += "?gameMark=" + globalConfig.GameMark;
            if (string.IsNullOrEmpty(loginInfo.AccName) == true)
            {
                url += "&account=none";
            }
            else
            {
                url += "&account=" + loginInfo.AccName;
            }
            if (loginInfo.ServerInfo != null)
            {
                url += "&server_id=" + loginInfo.ServerInfo.ServerId;
            }
            url += "&role_id=" + loginInfo.RId;
            url += "&role_name=" + WWW.EscapeURL(loginInfo.Name);
            url += "&level=" + loginInfo.Level;
            if (isEnterGame == true)
            {
                url += "&vip=" + VipHelper.GetVipValidLevel();
            }
            else
            {
                url += "&vip=0";
            }
            url += "&provider=" + globalConfig.SDKName;
            url += "&scene=" + WWW.EscapeURL(scene);
            url += "&msg=" + WWW.EscapeURL(desc);
            url += "&position=0";
            url += "&os=" + globalConfig.PlatformName;
            url += "&osVer=" + bridge.getOSVersion();
            url += "&brand=" + WWW.EscapeURL(bridge.getBrand());
            url += "&model=" + WWW.EscapeURL(bridge.getPhoneModel());
            url += "&job=" + loginInfo.Job;
            url += "&net=" + bridge.getNetType();
            if (isEnterGame == true)
            {
                if (Game.Instance.ServerTime > 0)
                {
                    url += "&time=" + Game.Instance.ServerTime;
                }
                else
                {
                    url += "&time=" + System.Convert.ToUInt32(xc.Maths.Util.ConvertDateTimeToTimestamp(System.DateTime.Now));;
                }
            }
            else
            {
                url += "&time=0";
            }
            url += "&device_mark=" + globalConfig.DeviceMark;
            url += "&start_time=" + globalConfig.StartTimeStamp;
#if UNITY_IPHONE
            url += "&imei=" + bridge.GetPhoneIDFA();
#else
            url += "&imei=" + bridge.getPhoneIMEI();
#endif
            url += "&mac=" + bridge.getPhoneMAC();
            url += "&imsi=" + bridge.getPhoneIMSI();
            url += "&app_version=" + bridge.getAppVersion();
            url += "&chn_id=" + bridge.getSdkID();

            url += "&carrier=" + WWW.EscapeURL(bridge.getOperator());
            url += "&jbk=" + bridge.isRoot();
            url += "&did=" + bridge.getSDKDeviceID();
            url += "&tz=" + WWW.EscapeURL(bridge.getTimeZone());
            url += "&lang=" + language;
            url += "&width=" + bridge.getWindowWidth();
            url += "&height=" + bridge.getWindowHeigh();
            url += "&apil=" + bridge.getAPILevel();
            url += "&idfa=" + bridge.GetPhoneIDFA();
            url += "&idfv=" + bridge.getPhoneIDFV();
            url += "&ip=" + WWW.EscapeURL(bridge.getLocalIpAddress());
            url += "&wifi=" + WWW.EscapeURL(bridge.getWfName());
            url += "&factory=" + WWW.EscapeURL(bridge.getManufacturer());
            url += "&game_version=" + VersionInfoManager.Instance.GameVersion;
            url += "&appId=" + bridge.getAppID();
            url += "&sdkv=" + bridge.getSDKVersionName();

            HttpRequest.Instance.GET(url, null, null);

            GameDebug.Log("PostPlayerFollowRecord: " + scene);
        }