/// <summary> /// 拷贝属性字段 /// </summary> /// <param name="at"></param> public void Copy(ActorAttributeData at) { //同步AOI属性 UnitId = at.UnitId; Name = at.Name; //角色名字 Level = at.Level; //等级 TeamId = at.TeamId; //队伍id GuildId = at.GuildId; // 帮派id Camp = at.Camp; // 阵营id Honor = at.Honor; // 头衔Id Title = at.Title; // 称号Id EscortId = at.EscortId; // 正在进行中的护送任务id TransferLv = at.TransferLv; // 转职等级 //同步表格属性 Vocation = at.Vocation; //职业 BehaviourTree = at.BehaviourTree; //行为树路径 SummonBehaviourTree = at.SummonBehaviourTree; DefaultMotionRadius = at.DefaultMotionRadius; WarTag = at.WarTag; AttackRotaion = at.AttackRotaion; Quality = at.Quality; Gravity = at.Gravity; GuildName = at.GuildName; // 同步服务端下发的属性 foreach (var k in at.Attribute.Keys) { Attribute[k] = at.Attribute[k]; } MP = at.MP; HP = at.HP; }
protected virtual ActorAttributeData CreateActorAttrData(S2CNwarInitInfo pkg) { var player_attr = new ActorAttributeData(); player_attr.UnitId.type = (byte)EUnitType.UNITTYPE_PLAYER; player_attr.UnitId.obj_idx = pkg.brief.uuid; if (pkg.brief.uuid == Game.GetInstance().LocalPlayerID.obj_idx) { player_attr.Name = Game.GetInstance().LocalPlayerName; PKModeManagerEx.Instance.LocalPlayerNameColor = pkg.brief.name_color; } else { player_attr.Name = System.Text.Encoding.UTF8.GetString(pkg.brief.name); } player_attr.Camp = pkg.side; //player_attr.MapPos = new Vector2(pkg.init_pos.px, pkg.init_pos.py); // 记录下本地玩家的出生点信息 if (pkg.brief.uuid == Game.Instance.LocalPlayerID.obj_idx) { LocalPlayerInitPos = 0; } return(player_attr); }
/// <summary> /// 初始化角色属性 /// </summary> public void InitAttribute(uint type_id, string name) { if (LocalActorAttribute == null) { LocalActorAttribute = new ActorAttributeData(); } LocalActorAttribute.InitAttributeData(type_id); LocalActorAttribute.Name = name; }
public void Reset(bool is_reconnect) { LocalActorAttribute = new ActorAttributeData(); Exp = 0; //经验值 ExpMax = 0; //当前等级最大经验值 Coin = 0; //金币 BindCoin = 0; //绑金 Diamond = 0; //钻石 BindDiamond = 0; //绑钻 SoulCream = 0; //武魂精髓 SoulHolyWater = 0; //铸魂圣水 GuildMoney = 0; //军团贡献 BfireScore = 0; //遗迹积分 RaceScore = 0; //职业积分 ActivityScore = 0; // 活跃积分 TrigramSp = 0; //八卦牌剑灵货币 HangTime = 0; // 离线挂机可用时间 Fury = 0; // 怒气数值 MoneyData.Clear(); IsFirstCallBackExp = true; mLastBattlePower = 0; //上一个战斗力 WorldLevel = 0; //世界等级 LimitLevel = 0; //限制等级 HiBreak = 0; //巅峰突破 mLastHp = 0; mLastHpMax = 0; mMainPetID = 0; //主宠ID mMainPetLevel = 0; //主宠等级 mMainPetExSkills.Clear(); mInBattleStatus = false; // 是否在战斗状态 mMountId = 0; //坐骑ID BornRotation = Quaternion.identity; ReaminLvPoint = 0; if (is_reconnect == false) { //非断线重连 m_isFirstLoadingScene = false; //是否第一次进入场景 m_canShowBuffTips = true; //是否可以显示获得buff提示 FristGetNewMountId = 0; m_hasInitOpenSysMount = false; m_hasOpenSysMount = false; } }