Пример #1
0
 /**
  * Apply the new tool to the Factory
  */
 internal override void ChangePaintTool(PaintTool newTreeTool, ColorTool presentColorTool)
 {
     TreeTool newTool = (TreeTool)newTreeTool; // TODO Is there any way TODO this without casting?
     treeAdded = false;
     this.presentTreeTool = newTool;
     this.presentColorTool = presentColorTool;
     this.growthSpeed = presentTreeTool.growthSpeed;
     growthCount = 0;
 }
 // Return available paintTools
 internal List<PaintTool> getPaintTools()
 {
     //TODO Load paint tools from a data store instead.
     List<PaintTool> paintTools = new List<PaintTool>();
     TreeTool woolTool = new TreeTool(0,
                                 "woolPaint",
                                 stringToToolType("TREE"),
                                 "sun.png",
                                 "WoolTree", 2, 500, 800, 25, 2, 0, 0, 10);
     TreeTool polyTool = new TreeTool(1,
                                 "polyPaint",
                                 stringToToolType("TREE"),
                                 "bolt.png",
                                 "PolyTree", 5, 7, 800, 10, 2, 0, 0, 7);
     TreeTool modernArtTool = new TreeTool(2,
                                 "modernArtPaint",
                                 stringToToolType("TREE"),
                                 "cloud.png",
                                 "ModernArtTree", 5, 4, 800, 100, 2, 5, 0, 10);
     TreeTool cellNetTool = new TreeTool(3,
                                 "cellNetPaint",
                                 stringToToolType("TREE"),
                                 "bullseye.png",
                                 "CellNetTree", 25, 300, 800, 25, 2, 5, 0, 10);
     TreeTool bubbleTool =       new TreeTool(4,
                                 "bubblePaint",
                                 stringToToolType("TREE"),
                                 "cloud.png",
                                 "BubbleTree",
                                 15,   // branch length
                                 10, // number of leaves
                                 800, // max generation
                                 120,  // opacity
                                 0,   // branchWidth
                                 1,   // hullWidth
                                 30,10
                                 );  // leaf size
     TreeTool scribbleTool = new TreeTool(5,
                              "scribblePaint",
                              stringToToolType("TREE"),
                              "bullseye.png",
                              "ScribbleTree", 7, 4, 800, 100, 1, 3, 0, 10);
     paintTools.Add(woolTool);
     paintTools.Add(polyTool);
     paintTools.Add(modernArtTool);
     paintTools.Add(cellNetTool);
     paintTools.Add(bubbleTool);
     paintTools.Add(scribbleTool);
     return paintTools;
 }