Пример #1
0
        public static unsafe void renderSolid(pr2.IRenderImage img, int x0, int y0, int w, int h, int color, Render.PixelOp op)
        {
            int bw = img.Width;
            int bh = img.Height;
            int bp = img.Pitch;

            for (int y = 0; y < h; y++)
            {
                if (y + y0 >= 0 && y + y0 < bh)
                {
                    for (int x = 0; x < w; x++)
                    {
                        if (x + x0 >= 0 && x + x0 < bw)
                        {
                            handlePixel(color, ref img.Buffer[(y0 + y) * bp + x0 + x], (int)op, true, true);
                        }
                    }
                }
            }
        }
Пример #2
0
 public static void renderBox(pr2.IRenderImage img, int x0, int y0, int w, int h, int color, Render.PixelOp op)
 {
     renderSolid(img, x0, y0, w, 1, color, op);
     renderSolid(img, x0, y0 + h - 1, w, 1, color, op);
     renderSolid(img, x0, y0, 1, h, color, op);
     renderSolid(img, x0 + w - 1, y0, 1, h, color, op);
 }