//! //! Use this for initialization //! void Start() { if (transform.childCount > 0) { lightTarget = transform.GetChild(0); if (lightTarget != null) { sourceLight = lightTarget.GetComponent <Light>(); } } // if (this.transform.parent.transform.GetComponent<Light>()) if (sourceLight) { // target = this.transform.parent; target = this.transform; initialLightColor = sourceLight.color; initialLightColor.a = 0.25f; initialLightIntensity = sourceLight.intensity; if (sourceLight.type == LightType.Directional) { isDirectionalLight = true; lightGeo = lightTarget.Find("Arrow"); } else if (sourceLight.type == LightType.Spot) { isSpotLight = true; initialLightRange = sourceLight.range; initialSpotAngle = sourceLight.spotAngle; lightGeo = lightTarget.Find("Cone"); } else if (sourceLight.type == LightType.Point) { isPointLight = true; initialLightRange = sourceLight.range; lightGeo = lightTarget.Find("Sphere"); } } else { target = this.transform; } //initalize cached references animationController = GameObject.Find("AnimationController").GetComponent <AnimationController>(); mainController = GameObject.Find("MainController").GetComponent <MainController>(); serverAdapter = GameObject.Find("ServerAdapter").GetComponent <ServerAdapter>(); undoRedoController = GameObject.Find("UndoRedoController").GetComponent <UndoRedoController> (); sceneLoader = GameObject.Find("SceneAdapter").GetComponent <SceneLoader>(); //cache Reference to animation data animData = AnimationData.Data; //update initial parameters initialPosition = target.position; initialRotation = target.rotation; initialScale = target.localScale; lastPosition = initialPosition; lastRotation = initialRotation; //generate colliding volumes if (generateBoxCollider) { //calculate bounds bounds = new Bounds(Vector3.zero, Vector3.zero); bool hasBounds = false; Renderer[] renderers = this.gameObject.GetComponentsInChildren <Renderer>(); foreach (Renderer render in renderers) { if (!sceneLoader.isEditable(render.gameObject) || render.gameObject == this.gameObject) { if (hasBounds) { bounds.Encapsulate(render.bounds); } else { bounds = render.bounds; hasBounds = true; } } } BoxCollider col = this.gameObject.AddComponent <BoxCollider>(); // TODO: temporary if (transform.GetComponent <CameraObject>() != null) { col.isTrigger = true; // not interacting this.gameObject.AddComponent <Rigidbody>(); this.gameObject.GetComponent <Rigidbody>().mass = 100.0f; this.gameObject.GetComponent <Rigidbody>().drag = 2.5f; // TODO: temporary this.gameObject.GetComponent <Rigidbody>().useGravity = false; } // col.isTrigger = true; // not interacting if (sourceLight) { // BoxCollider col_lightquad = lightTarget.FindChild("LightQuad").GetComponent<BoxCollider>(); // col.size = col_lightquad.size; // col.center = col_lightquad.center; col.isTrigger = true; // not interacting LightIcon iconScript = lightTarget.Find("LightQuad").GetComponent <LightIcon>(); iconScript.TargetCollider = col; iconScript.TargetScale = target.lossyScale; // target.localScale; } else { col.center = new Vector3((bounds.center.x - this.transform.position.x) / this.transform.lossyScale.x, (bounds.center.y - this.transform.position.y) / this.transform.lossyScale.y, (bounds.center.z - this.transform.position.z) / this.transform.lossyScale.z); col.size = new Vector3(bounds.size.x / this.transform.lossyScale.x, bounds.size.y / this.transform.lossyScale.y, bounds.size.z / this.transform.lossyScale.z); col.material = new PhysicMaterial(); col.material.bounciness = 1.0f; } } if (!isDirectionalLight && !isPointLight && !isSpotLight && this.name != "camera" && transform.GetComponent <CameraObject>() == null) { this.gameObject.AddComponent <Rigidbody>(); this.gameObject.GetComponent <Rigidbody>().mass = 100.0f; this.gameObject.GetComponent <Rigidbody>().drag = 2.5f; // TODO: temporary this.gameObject.GetComponent <Rigidbody>().useGravity = true; } //Initalize animation loading if animation available AnimationSerializer asScript = target.gameObject.AddComponent <AnimationSerializer>(); if (asScript.loadData()) { //register the object in the animation Controller GameObject.Find("AnimationController").GetComponent <AnimationController>().registerAnimatedObject(gameObject.GetComponent <SceneObject>()); gameObject.GetComponent <SceneObject>().setKinematic(true, false); updateAnimationCurves(); } }
//! //! Use this for pre initialization //! void Awake() { QualitySettings.vSyncCount = 0; Application.targetFrameRate = 30; //Screen.SetResolution(1112, 834, true); // read settings from inspector values VPETSettings.mapValuesFromObject(this); // read settings from config file if wanted if (!ignoreConfig) { string filePath = Application.dataPath + "/VPET/editing_tool.cfg"; if (!File.Exists(filePath)) { filePath = Application.persistentDataPath + "/editing_tool.cfg"; } VPETSettings.mapValuesFromConfigFile(filePath); } // read settings from user preferences VPETSettings.mapValuesFromPreferences(); // check if scene dump file available if (Directory.Exists(Application.dataPath + "/Resources/VPET/SceneDumps")) { VPETSettings.Instance.sceneDumpFolderEmpty = (Directory.GetFiles(Application.dataPath + "/Resources/VPET/SceneDumps", "*.bytes").Length == 0); // print("PETSettings.Instance.sceneDumpFolderEmpty " + VPETSettings.Instance.sceneDumpFolderEmpty); } VPETSettings.Instance.sceneDumpFolderEmpty = false; // Register plugins VPETRegister.RegisterNodeParser(); VPETRegister.RegisterNodeBuilder(); VPETRegister.RegisterObjectSender(); // get all adapters and add them if missing // // get scene adapter GameObject refObject = GameObject.Find("SceneAdapter"); if (refObject == null) { Debug.LogWarning(string.Format("{0}: No SceneAdapter Object found. Create.", this.GetType())); refObject = new GameObject("SceneAdapter"); } sceneAdapter = refObject.GetComponent <SceneLoader>(); if (sceneAdapter == null) { Debug.LogWarning(string.Format("{0}: No SceneAdapter Component found. Create", this.GetType())); sceneAdapter = refObject.AddComponent <SceneLoader>(); } // get server adapter refObject = GameObject.Find("ServerAdapter"); if (refObject == null) { Debug.LogWarning(string.Format("{0}: No ServerAdapter Object found. Create.", this.GetType())); refObject = new GameObject("ServerAdapter"); } serverAdapter = refObject.GetComponent <ServerAdapter>(); if (serverAdapter == null) { Debug.LogWarning(string.Format("{0}: No ServerAdapter Component found. Create", this.GetType())); serverAdapter = refObject.AddComponent <ServerAdapter>(); } // copy cache name to settings VPETSettings.Instance.sceneFileName = serverAdapter.sceneFileName; // set properties serverAdapter.SceneLoader = sceneAdapter; // get animation adapter refObject = GameObject.Find("AnimationController"); if (refObject == null) { Debug.LogWarning(string.Format("{0}: No AnimationController Object found. Create.", this.GetType())); refObject = new GameObject("AnimationAdapter"); } animationController = refObject.GetComponent <AnimationController>(); if (animationController == null) { Debug.LogWarning(string.Format("{0}: No AnimationController Component found. Create", this.GetType())); animationController = refObject.AddComponent <AnimationController>(); } // get JoystickAdapter adapter refObject = GameObject.Find("JoystickAdapter"); if (refObject == null) { Debug.LogWarning(string.Format("{0}: No JoystickAdapter Object found. Create.", this.GetType())); refObject = new GameObject("JoystickAdapter"); } #if !SCENE_HOST joystickAdapter = refObject.GetComponent <JoystickInput>(); if (joystickAdapter == null) { Debug.LogWarning(string.Format("{0}: No JoystickAdapter Component found. Create", this.GetType())); joystickAdapter = refObject.AddComponent <JoystickInput>(); } #endif // get InputAdapter adapter refObject = GameObject.Find("InputAdapter"); if (refObject == null) { Debug.LogWarning(string.Format("{0}: No InputAdapter Object found. Create.", this.GetType())); refObject = new GameObject("InputAdapter"); } inputAdapter = refObject.GetComponent <InputAdapter>(); if (inputAdapter == null) { Debug.LogWarning(string.Format("{0}: No InputAdapter Component found. Create", this.GetType())); inputAdapter = refObject.AddComponent <InputAdapter>(); } // inputAdapter.MainController = this; // get ui adapter refObject = GameObject.Find("GUI/Canvas/UI"); if (refObject == null) { Debug.LogWarning(string.Format("{0}: No GUI/Canvas/UI Object found. Create.", this.GetType())); refObject = new GameObject("UI"); GameObject refParent = GameObject.Find("GUI/Canvas"); refObject.transform.SetParent(refParent.transform, false); } ui = refObject.GetComponent <UI>(); if (ui == null) { Debug.LogWarning(string.Format("{0}: No UI Component found. Create", this.GetType())); ui = refObject.AddComponent <UI>(); } // get move camera component camera Adapter cameraAdapter = Camera.main.GetComponent <MoveCamera>(); if (cameraAdapter == null) { Debug.LogWarning(string.Format("{0}: No CameraAdapter Component found. Create", this.GetType())); cameraAdapter = Camera.main.gameObject.AddComponent <MoveCamera>(); } }
public static void RegisterNodeBuilder() { SceneLoader.RegisterDelegate(NodeBuilderBasic.BuildNode); }