Пример #1
0
        private void CalculateSatelitePosition(SatelliteSimData satellite, double time)
        {
            double meanAnomaly = satellite.ArgumentOfPeriapsis;

            meanAnomaly += (2 * Math.PI) * time / satellite.Periode;

            meanAnomaly %= Math.PI * 2;

            //Calc aproximated true anomaly
            double trueAnomaly = meanAnomaly;

            trueAnomaly += 2 * satellite.Eccentricity * Math.Sin(meanAnomaly);
            trueAnomaly += 5.0f / 4.0f *
                           (satellite.Eccentricity * satellite.Eccentricity * Math.Sin(2 * meanAnomaly));


            double distance = satellite.SemiMajorAxis;

            distance *= (1 - satellite.Eccentricity * satellite.Eccentricity) /
                        (1 + satellite.Eccentricity * Math.Cos(trueAnomaly));


            //Convert polar coordinates to cartesian coordinates
            satellite.Position.X = (float)(distance * Math.Sin(trueAnomaly));
            satellite.Position.Y = 0;
            satellite.Position.Z = (float)(distance * Math.Cos(trueAnomaly));


            //Rotation for inclination and longitude of the acending node
            satellite.Position = Vector3.Transform(
                Matrix3.CreateRotationX(satellite.Inclenation) *
                Matrix3.CreateRotationY(satellite.LongitudeOfAscendingNode), satellite.Position);

            //Scale to the universe size
            satellite.Position = Vector3.Transform(Matrix3.CreateScale((float)gameData.SimulationData.SimulationSizeScalar),
                                                   satellite.Position);
        }
Пример #2
0
        //
        // simulation stuff
        //

        private void InitSimulationData(SimData simData)
        {
            simData.CurrentEarthRotation = 0;
            simData.SimulationSpeed      = 1000.0f;
            simData.SimulationSizeScalar = 0.001f;


            var satelites     = new List <SatelliteSimData>();
            var satDataStream = Utils.OpenEmbeddedResource("vissatellite.simdata.UCS_Satellite_Database_9-1-2017.txt");

            var streamReader = new System.IO.StreamReader(satDataStream);

            streamReader.ReadLine();
            string line;
            var    rand = new Random();

            while ((line = streamReader.ReadLine()) != null)
            {
                string[] elements = line.Split('\t');

                var satelite = new SatelliteSimData();
                satelite.IsVisible  = true;
                satelite.IsSelected = false;

                satelite.Name = elements[0];

                switch (elements[4])
                {
                case "Civil":
                    satelite.Users = SatelliteUsers.CIVIL;
                    break;

                case "Military":
                    satelite.Users = SatelliteUsers.MILITARY;
                    break;

                case "Government":
                    satelite.Users = SatelliteUsers.GOVERNMENT;
                    break;

                case "Commercial":
                    satelite.Users = SatelliteUsers.COMMERCIAL;
                    break;

                default:
                    satelite.Users = SatelliteUsers.MIXED;
                    break;
                }

                switch (elements[7])
                {
                case "LEO":
                    satelite.ClassOfOrbit = OrbitType.LEO;
                    break;

                case "MEO":
                    satelite.ClassOfOrbit = OrbitType.MEO;
                    break;

                case "GEO":
                    satelite.ClassOfOrbit = OrbitType.GEO;
                    break;

                case "Elliptical":
                    satelite.ClassOfOrbit = OrbitType.ELLIPTICAL;
                    break;
                }

                //Read all the data we have
                if (!elements[9].Equals(""))
                {
                    satelite.LongitudeOfGeo = float.Parse(elements[9], CultureInfo.InvariantCulture);
                }

                satelite.Perigee      = float.Parse(elements[10].Replace("\"", "").Replace(",", ""));
                satelite.Apogee       = float.Parse(elements[11].Replace("\"", "").Replace(",", ""));
                satelite.Eccentricity = float.Parse(elements[12], CultureInfo.InvariantCulture);
                satelite.Inclenation  = float.Parse(elements[13], CultureInfo.InvariantCulture) * (float)Math.PI / 180;
                satelite.Periode      = float.Parse(elements[14].Replace("\"", ""), CultureInfo.InvariantCulture) * 60;

                //Calculated what we need
                satelite.SemiMajorAxis = (float)(satelite.Apogee + satelite.Perigee + simData.RealEarthDiameter) / 2;

                //Generate random values for needed object elements that are not in the dataset
                satelite.LongitudeOfAscendingNode = (float)(rand.NextDouble() * Math.PI * 2);
                satelite.ArgumentOfPeriapsis      = (float)(rand.NextDouble() * Math.PI * 2);


                satelite.Position = new Vector3(0, 0, 0);
                satelites.Add(satelite);
            }
            simData.Satellites = satelites.ToArray();
        }
Пример #3
0
        private ImageAssetData GetSatteliteTexture(SatelliteSimData satellite)
        {
            ImageAssetData texture = null;

            switch (this.gameData.ColorCodeMode)
            {
            case ColorCodeMode.NONE:
                texture = this.gameData.SatelliteTextureDefault;
                break;

            case ColorCodeMode.USERS:
                switch (satellite.Users)
                {
                case SatelliteUsers.CIVIL:
                    texture = this.gameData.SatelliteTextures[1];
                    break;

                case SatelliteUsers.MILITARY:
                    texture = this.gameData.SatelliteTextures[2];
                    break;

                case SatelliteUsers.COMMERCIAL:
                    texture = this.gameData.SatelliteTextures[3];
                    break;

                case SatelliteUsers.GOVERNMENT:
                    texture = this.gameData.SatelliteTextures[4];
                    break;

                case SatelliteUsers.MIXED:
                    texture = this.gameData.SatelliteTextures[5];
                    break;
                }

                break;

            case ColorCodeMode.ORBITTYPE:

                switch (satellite.ClassOfOrbit)
                {
                case OrbitType.LEO:
                    texture = this.gameData.SatelliteTextures[1];
                    break;

                case OrbitType.MEO:
                    texture = this.gameData.SatelliteTextures[2];
                    break;

                case OrbitType.GEO:
                    texture = this.gameData.SatelliteTextures[3];
                    break;

                case OrbitType.ELLIPTICAL:
                    texture = this.gameData.SatelliteTextures[4];
                    break;
                }
                break;
            }

            if (satellite.IsSelected)
            {
                texture = this.gameData.SatelliteTextureSelected;
            }

            return(texture);
        }