private void VirtualVoices_Load(object sender, System.EventArgs e) { FMOD.RESULT result; /* * Create a System object and initialize. */ result = FMOD.Factory.System_Create(ref system); ERRCHECK(result); result = system.setSoftwareChannels(NUMREALCHANNELS); ERRCHECK(result); result = system.init(NUMCHANNELS, FMOD.INITFLAGS.NORMAL, (IntPtr)null); ERRCHECK(result); result = system.createSound("../../../../../examples/media/drumloop.wav", (FMOD.MODE.SOFTWARE | FMOD.MODE._3D | FMOD.MODE.LOOP_NORMAL), ref sound); ERRCHECK(result); result = sound.set3DMinMaxDistance(4.0f, 10000.0f); ERRCHECK(result); /* * Create a listener in the middle of the window */ mListener = new Listener(system, WIDTH / 2, HEIGHT / 2); /* * Initialise all of the sound sources */ Random r = new Random(); mSoundSource = new SoundSource[NUMCHANNELS]; for (int count = 0; count < NUMCHANNELS; count++) { mSoundSource[count] = new SoundSource(system, sound, r.Next(this.Width), r.Next(this.Height)); } }
private void VirtualVoices_Load(object sender, System.EventArgs e) { FMOD.RESULT result; /* Create a System object and initialize. */ result = FMOD.Factory.System_Create(ref system); ERRCHECK(result); result = system.setSoftwareChannels(NUMREALCHANNELS); ERRCHECK(result); result = system.init(NUMCHANNELS, FMOD.INITFLAGS.NORMAL, (IntPtr)null); ERRCHECK(result); result = system.createSound("../../../../../examples/media/drumloop.wav", (FMOD.MODE.SOFTWARE | FMOD.MODE._3D | FMOD.MODE.LOOP_NORMAL), ref sound); ERRCHECK(result); result = sound.set3DMinMaxDistance(4.0f, 10000.0f); ERRCHECK(result); /* Create a listener in the middle of the window */ mListener = new Listener(system, WIDTH/2, HEIGHT/2); /* Initialise all of the sound sources */ Random r = new Random(); mSoundSource = new SoundSource[NUMCHANNELS]; for (int count = 0; count < NUMCHANNELS; count++) { mSoundSource[count] = new SoundSource(system, sound, r.Next(this.Width), r.Next(this.Height)); } }
private void Form_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e) { mSelectedSource = null; /* Check if the listener was selected */ if (mListener.IsSelected(e.X, e.Y)) { mSelected = true; return; } /* Check if a sound source was selected */ for (int count = 0; count < NUMCHANNELS; count++) { if (mSoundSource[count].IsSelected(e.X, e.Y)) { mSelectedSource = mSoundSource[count]; mSelected = true; return; } } }