Пример #1
0
        /// <summary>
        /// Creates the menu.
        /// </summary>
        private void CreateMenu()
        {
            string menuTitle = "Saved Vehicles";

            #region Create menus and submenus
            // Create the menu.
            menu = new Menu(menuTitle, "Manage Saved Vehicles");

            MenuItem saveVehicle = new MenuItem("Save Current Vehicle", "Save the vehicle you are currently sitting in.");
            menu.AddMenuItem(saveVehicle);
            saveVehicle.LeftIcon = MenuItem.Icon.CAR;

            menu.OnItemSelect += (sender, item, index) =>
            {
                if (item == saveVehicle)
                {
                    if (Game.PlayerPed.IsInVehicle())
                    {
                        SaveVehicle();
                    }
                    else
                    {
                        Notify.Error("You are currently not in any vehicle. Please enter a vehicle before trying to save it.");
                    }
                }
            };


            for (int i = 0; i < 22; i++)
            {
                Menu categoryMenu = new Menu("Saved Vehicles", GetLabelText($"VEH_CLASS_{i}"));

                MenuItem categoryButton = new MenuItem(GetLabelText($"VEH_CLASS_{i}"), $"All saved vehicles from the {(GetLabelText($"VEH_CLASS_{i}"))} category.");
                subMenus.Add(categoryMenu);
                MenuController.AddSubmenu(menu, categoryMenu);
                menu.AddMenuItem(categoryButton);
                categoryButton.Label = "→→→";
                MenuController.BindMenuItem(menu, categoryMenu, categoryButton);

                categoryMenu.OnMenuClose += (sender) =>
                {
                    UpdateMenuAvailableCategories();
                };

                categoryMenu.OnItemSelect += (sender, item, index) =>
                {
                    UpdateSelectedVehicleMenu(item, sender);
                };
            }

            MenuItem unavailableModels = new MenuItem("Unavailable Saved Vehicles", "These vehicles are currently unavailable because the models are not present in the game. These vehicles are most likely not being streamed from the server.");

            unavailableModels.Label = "→→→";

            menu.AddMenuItem(unavailableModels);
            MenuController.BindMenuItem(menu, unavailableVehiclesMenu, unavailableModels);
            MenuController.AddSubmenu(menu, unavailableVehiclesMenu);


            MenuController.AddMenu(selectedVehicleMenu);
            MenuItem spawnVehicle   = new MenuItem("Spawn Vehicle", "Spawn this saved vehicle.");
            MenuItem renameVehicle  = new MenuItem("Rename Vehicle", "Rename your saved vehicle.");
            MenuItem replaceVehicle = new MenuItem("~r~Replace Vehicle", "Your saved vehicle will be replaced with the vehicle you are currently sitting in. ~r~Warning: this can NOT be undone!");
            MenuItem deleteVehicle  = new MenuItem("~r~Delete Vehicle", "~r~This will delete your saved vehicle. Warning: this can NOT be undone!");
            selectedVehicleMenu.AddMenuItem(spawnVehicle);
            selectedVehicleMenu.AddMenuItem(renameVehicle);
            selectedVehicleMenu.AddMenuItem(replaceVehicle);
            selectedVehicleMenu.AddMenuItem(deleteVehicle);

            selectedVehicleMenu.OnMenuClose += (sender) =>
            {
                selectedVehicleMenu.RefreshIndex();
                deleteButtonPressedCount = 0;
                deleteVehicle.Label      = "";
            };

            selectedVehicleMenu.OnItemSelect += async(sender, item, index) =>
            {
                if (item == spawnVehicle)
                {
                    if (MainMenu.VehicleSpawnerMenu != null)
                    {
                        SpawnVehicle(currentlySelectedVehicle.Value.model, MainMenu.VehicleSpawnerMenu.SpawnInVehicle, MainMenu.VehicleSpawnerMenu.ReplaceVehicle, false, vehicleInfo: currentlySelectedVehicle.Value, saveName: currentlySelectedVehicle.Key.Substring(4));
                    }
                    else
                    {
                        SpawnVehicle(currentlySelectedVehicle.Value.model, true, true, false, vehicleInfo: currentlySelectedVehicle.Value, saveName: currentlySelectedVehicle.Key.Substring(4));
                    }
                }
                else if (item == renameVehicle)
                {
                    string newName = await GetUserInput(windowTitle : "Enter a new name for this vehicle.", maxInputLength : 30);

                    if (string.IsNullOrEmpty(newName))
                    {
                        Notify.Error(CommonErrors.InvalidInput);
                    }
                    else
                    {
                        if (StorageManager.SaveVehicleInfo("veh_" + newName, currentlySelectedVehicle.Value, false))
                        {
                            DeleteResourceKvp(currentlySelectedVehicle.Key);
                            while (!selectedVehicleMenu.Visible)
                            {
                                await BaseScript.Delay(0);
                            }
                            Notify.Success("Your vehicle has successfully been renamed.");
                            UpdateMenuAvailableCategories();
                            selectedVehicleMenu.GoBack();
                            currentlySelectedVehicle = new KeyValuePair <string, VehicleInfo>(); // clear the old info
                        }
                        else
                        {
                            Notify.Error("This name is already in use or something unknown failed. Contact the server owner if you believe something is wrong.");
                        }
                    }
                }
                else if (item == replaceVehicle)
                {
                    if (Game.PlayerPed.IsInVehicle())
                    {
                        SaveVehicle(currentlySelectedVehicle.Key.Substring(4));
                        selectedVehicleMenu.GoBack();
                        Notify.Success("Your saved vehicle has been replaced with your current vehicle.");
                    }
                    else
                    {
                        Notify.Error("You need to be in a vehicle before you can relplace your old vehicle.");
                    }
                }
                else if (item == deleteVehicle)
                {
                    if (deleteButtonPressedCount == 0)
                    {
                        deleteButtonPressedCount = 1;
                        item.Label = "Press again to confirm.";
                        Notify.Alert("Are you sure you want to delete this vehicle? Press the button again to confirm.");
                    }
                    else
                    {
                        deleteButtonPressedCount = 0;
                        item.Label = "";
                        DeleteResourceKvp(currentlySelectedVehicle.Key);
                        UpdateMenuAvailableCategories();
                        selectedVehicleMenu.GoBack();
                        Notify.Success("Your saved vehicle has been deleted.");
                    }
                }
                if (item != deleteVehicle) // if any other button is pressed, restore the delete vehicle button pressed count.
                {
                    deleteButtonPressedCount = 0;
                    deleteVehicle.Label      = "";
                }
            };

            #endregion
        }
Пример #2
0
        /// <summary>
        /// Creates the menu.
        /// </summary>
        private void CreateMenu()
        {
            string menuTitle = "YDDY:RP";

            #region Create menus and submenus
            // Create the menu.
            menu = new Menu(menuTitle, "Меню сохраненных автомобилей");

            MenuItem saveVehicle = new MenuItem("Сохранить текущий автомобиль", "");
            menu.AddMenuItem(saveVehicle);
            saveVehicle.LeftIcon = MenuItem.Icon.CAR;

            menu.OnItemSelect += (sender, item, index) =>
            {
                if (item == saveVehicle)
                {
                    if (Game.PlayerPed.IsInVehicle())
                    {
                        SaveVehicle();
                    }
                    else
                    {
                        Notify.Error("You are currently not in any vehicle. Please enter a vehicle before trying to save it.");
                    }
                }
            };


            for (int i = 0; i < 22; i++)
            {
                Menu categoryMenu = new Menu("Сохраненные", GetLabelText($"VEH_CLASS_{i}"));

                MenuItem categoryButton = new MenuItem(GetLabelText($"VEH_CLASS_{i}"), $"Все сохраненные автомобили категории {(GetLabelText($"VEH_CLASS_{i}"))}.");
                subMenus.Add(categoryMenu);
                MenuController.AddSubmenu(menu, categoryMenu);
                menu.AddMenuItem(categoryButton);
                categoryButton.Label = "→→→";
                MenuController.BindMenuItem(menu, categoryMenu, categoryButton);

                categoryMenu.OnMenuClose += (sender) =>
                {
                    UpdateMenuAvailableCategories();
                };

                categoryMenu.OnItemSelect += (sender, item, index) =>
                {
                    UpdateSelectedVehicleMenu(item, sender);
                };
            }

            MenuItem unavailableModels = new MenuItem("Недоступные сохраненные автомобили", "")
            {
                Label = "→→→"
            };

            menu.AddMenuItem(unavailableModels);
            MenuController.BindMenuItem(menu, unavailableVehiclesMenu, unavailableModels);
            MenuController.AddSubmenu(menu, unavailableVehiclesMenu);


            MenuController.AddMenu(selectedVehicleMenu);
            MenuItem spawnVehicle   = new MenuItem("Заспавнить", "");
            MenuItem renameVehicle  = new MenuItem("Переименовать", "");
            MenuItem replaceVehicle = new MenuItem("~r~Заменить текущим", "");
            MenuItem deleteVehicle  = new MenuItem("~r~Удалить", "");
            selectedVehicleMenu.AddMenuItem(spawnVehicle);
            selectedVehicleMenu.AddMenuItem(renameVehicle);
            selectedVehicleMenu.AddMenuItem(replaceVehicle);
            selectedVehicleMenu.AddMenuItem(deleteVehicle);

            selectedVehicleMenu.OnMenuClose += (sender) =>
            {
                selectedVehicleMenu.RefreshIndex();
                deleteButtonPressedCount = 0;
                deleteVehicle.Label      = "";
            };

            selectedVehicleMenu.OnItemSelect += async(sender, item, index) =>
            {
                if (item == spawnVehicle)
                {
                    if (MainMenu.VehicleSpawnerMenu != null)
                    {
                        SpawnVehicle(currentlySelectedVehicle.Value.model, MainMenu.VehicleSpawnerMenu.SpawnInVehicle, MainMenu.VehicleSpawnerMenu.ReplaceVehicle, false, vehicleInfo: currentlySelectedVehicle.Value, saveName: currentlySelectedVehicle.Key.Substring(4));
                    }
                    else
                    {
                        SpawnVehicle(currentlySelectedVehicle.Value.model, true, true, false, vehicleInfo: currentlySelectedVehicle.Value, saveName: currentlySelectedVehicle.Key.Substring(4));
                    }
                }
                else if (item == renameVehicle)
                {
                    string newName = await GetUserInput(windowTitle : "Enter a new name for this vehicle.", maxInputLength : 30);

                    if (string.IsNullOrEmpty(newName))
                    {
                        Notify.Error(CommonErrors.InvalidInput);
                    }
                    else
                    {
                        if (StorageManager.SaveVehicleInfo("veh_" + newName, currentlySelectedVehicle.Value, false))
                        {
                            DeleteResourceKvp(currentlySelectedVehicle.Key);
                            while (!selectedVehicleMenu.Visible)
                            {
                                await BaseScript.Delay(0);
                            }
                            Notify.Success("Your vehicle has successfully been renamed.");
                            UpdateMenuAvailableCategories();
                            selectedVehicleMenu.GoBack();
                            currentlySelectedVehicle = new KeyValuePair <string, VehicleInfo>(); // clear the old info
                        }
                        else
                        {
                            Notify.Error("This name is already in use or something unknown failed. Contact the server owner if you believe something is wrong.");
                        }
                    }
                }
                else if (item == replaceVehicle)
                {
                    if (Game.PlayerPed.IsInVehicle())
                    {
                        SaveVehicle(currentlySelectedVehicle.Key.Substring(4));
                        selectedVehicleMenu.GoBack();
                        Notify.Success("Your saved vehicle has been replaced with your current vehicle.");
                    }
                    else
                    {
                        Notify.Error("You need to be in a vehicle before you can relplace your old vehicle.");
                    }
                }
                else if (item == deleteVehicle)
                {
                    if (deleteButtonPressedCount == 0)
                    {
                        deleteButtonPressedCount = 1;
                        item.Label = "Press again to confirm.";
                        Notify.Alert("Are you sure you want to delete this vehicle? Press the button again to confirm.");
                    }
                    else
                    {
                        deleteButtonPressedCount = 0;
                        item.Label = "";
                        DeleteResourceKvp(currentlySelectedVehicle.Key);
                        UpdateMenuAvailableCategories();
                        selectedVehicleMenu.GoBack();
                        Notify.Success("Your saved vehicle has been deleted.");
                    }
                }
                if (item != deleteVehicle) // if any other button is pressed, restore the delete vehicle button pressed count.
                {
                    deleteButtonPressedCount = 0;
                    deleteVehicle.Label      = "";
                }
            };

            #endregion
        }
Пример #3
0
        /// <summary>
        /// Creates the menu.
        /// </summary>
        private void CreateMenu()
        {
            string menuTitle = "Saved Vehicles";

            #region Create menus and submenus
            // Create the menu.
            menu = new Menu(menuTitle, "Manage Saved Vehicles");

            MenuItem saveVehicle = new MenuItem("Save Current Vehicle", "Save the vehicle you are currently sitting in.");
            menu.AddMenuItem(saveVehicle);
            saveVehicle.LeftIcon = MenuItem.Icon.CAR;

            menu.OnItemSelect += (sender, item, index) =>
            {
                if (item == saveVehicle)
                {
                    if (Game.PlayerPed.IsInVehicle())
                    {
                        SaveVehicle();
                    }
                    else
                    {
                        Notify.Error("You are currently not in any vehicle. Please enter a vehicle before trying to save it.");
                    }
                }
            };

            for (int i = 0; i < 23; i++)
            {
                Menu categoryMenu = new Menu("Saved Vehicles", GetLabelText($"VEH_CLASS_{i}"));

                MenuItem categoryButton = new MenuItem(GetLabelText($"VEH_CLASS_{i}"), $"All saved vehicles from the {(GetLabelText($"VEH_CLASS_{i}"))} category.");
                subMenus.Add(categoryMenu);
                MenuController.AddSubmenu(menu, categoryMenu);
                menu.AddMenuItem(categoryButton);
                categoryButton.Label = "→→→";
                MenuController.BindMenuItem(menu, categoryMenu, categoryButton);

                categoryMenu.OnMenuClose += (sender) =>
                {
                    UpdateMenuAvailableCategories();
                };

                categoryMenu.OnItemSelect += (sender, item, index) =>
                {
                    UpdateSelectedVehicleMenu(item, sender);
                };
            }

            MenuItem unavailableModels = new MenuItem("Unavailable Saved Vehicles", "These vehicles are currently unavailable because the models are not present in the game. These vehicles are most likely not being streamed from the server.")
            {
                Label = "→→→"
            };

            menu.AddMenuItem(unavailableModels);
            MenuController.BindMenuItem(menu, unavailableVehiclesMenu, unavailableModels);
            MenuController.AddSubmenu(menu, unavailableVehiclesMenu);


            MenuController.AddMenu(selectedVehicleMenu);
            MenuItem spawnVehicle   = new MenuItem("Spawn Vehicle", "Spawn this saved vehicle.");
            MenuItem renameVehicle  = new MenuItem("Rename Vehicle", "Rename your saved vehicle.");
            MenuItem replaceVehicle = new MenuItem("~r~Replace Vehicle", "Your saved vehicle will be replaced with the vehicle you are currently sitting in. ~r~Warning: this can NOT be undone!");
            MenuItem deleteVehicle  = new MenuItem("~r~Delete Vehicle", "~r~This will delete your saved vehicle. Warning: this can NOT be undone!");
            selectedVehicleMenu.AddMenuItem(spawnVehicle);
            selectedVehicleMenu.AddMenuItem(renameVehicle);
            selectedVehicleMenu.AddMenuItem(replaceVehicle);
            selectedVehicleMenu.AddMenuItem(deleteVehicle);

            selectedVehicleMenu.OnMenuOpen += (sender) =>
            {
                spawnVehicle.Label = "(" + GetDisplayNameFromVehicleModel(currentlySelectedVehicle.Value.model).ToLower() + ")";
            };

            selectedVehicleMenu.OnMenuClose += (sender) =>
            {
                selectedVehicleMenu.RefreshIndex();
                deleteButtonPressedCount = 0;
                deleteVehicle.Label      = "";
            };

            selectedVehicleMenu.OnItemSelect += async(sender, item, index) =>
            {
                if (item == spawnVehicle)
                {
                    if (MainMenu.VehicleSpawnerMenu != null)
                    {
                        SpawnVehicle(currentlySelectedVehicle.Value.model, MainMenu.VehicleSpawnerMenu.SpawnInVehicle, MainMenu.VehicleSpawnerMenu.ReplaceVehicle, false, vehicleInfo: currentlySelectedVehicle.Value, saveName: currentlySelectedVehicle.Key.Substring(4));
                        TriggerServerEvent("tallerik:logMessage", GetPlayerName(PlayerId()) + " spawnt ein Fahrzeug (" + currentlySelectedVehicle.Value.model + ")");
                    }
                    else
                    {
                        SpawnVehicle(currentlySelectedVehicle.Value.model, true, true, false, vehicleInfo: currentlySelectedVehicle.Value, saveName: currentlySelectedVehicle.Key.Substring(4));
                        TriggerServerEvent("tallerik:logMessage", GetPlayerName(PlayerId()) + " spawnt ein Fahrzeug (" + currentlySelectedVehicle.Value.model + ")");
                    }
                }
                else if (item == renameVehicle)
                {
                    string newName = await GetUserInput(windowTitle : "Enter a new name for this vehicle.", maxInputLength : 30);

                    if (string.IsNullOrEmpty(newName))
                    {
                        Notify.Error(CommonErrors.InvalidInput);
                    }
                    else
                    {
                        if (StorageManager.SaveVehicleInfo("veh_" + newName, currentlySelectedVehicle.Value, false))
                        {
                            DeleteResourceKvp(currentlySelectedVehicle.Key);
                            while (!selectedVehicleMenu.Visible)
                            {
                                await BaseScript.Delay(0);
                            }
                            Notify.Success("Your vehicle has successfully been renamed.");
                            UpdateMenuAvailableCategories();
                            selectedVehicleMenu.GoBack();
                            currentlySelectedVehicle = new KeyValuePair <string, VehicleInfo>(); // clear the old info
                        }
                        else
                        {
                            Notify.Error("This name is already in use or something unknown failed. Contact the server owner if you believe something is wrong.");
                        }
                    }
                }
                else if (item == replaceVehicle)
                {
                    if (Game.PlayerPed.IsInVehicle())
                    {
                        SaveVehicle(currentlySelectedVehicle.Key.Substring(4));
                        selectedVehicleMenu.GoBack();
                        Notify.Success("Your saved vehicle has been replaced with your current vehicle.");
                    }
                    else
                    {
                        Notify.Error("You need to be in a vehicle before you can relplace your old vehicle.");
                    }
                }
                else if (item == deleteVehicle)
                {
                    if (deleteButtonPressedCount == 0)
                    {
                        deleteButtonPressedCount = 1;
                        item.Label = "Press again to confirm.";
                        Notify.Alert("Are you sure you want to delete this vehicle? Press the button again to confirm.");
                    }
                    else
                    {
                        deleteButtonPressedCount = 0;
                        item.Label = "";
                        DeleteResourceKvp(currentlySelectedVehicle.Key);
                        UpdateMenuAvailableCategories();
                        selectedVehicleMenu.GoBack();
                        Notify.Success("Your saved vehicle has been deleted.");
                    }
                }
                if (item != deleteVehicle) // if any other button is pressed, restore the delete vehicle button pressed count.
                {
                    deleteButtonPressedCount = 0;
                    deleteVehicle.Label      = "";
                }
            };
            unavailableVehiclesMenu.InstructionalButtons.Add(Control.FrontendDelete, "Delete Vehicle!");

            unavailableVehiclesMenu.ButtonPressHandlers.Add(new Menu.ButtonPressHandler(Control.FrontendDelete, Menu.ControlPressCheckType.JUST_RELEASED, new Action <Menu, Control>((m, c) =>
            {
                if (m.Size > 0)
                {
                    int index = m.CurrentIndex;
                    if (index < m.Size)
                    {
                        MenuItem item = m.GetMenuItems().Find(i => i.Index == index);
                        if (item != null && (item.ItemData is KeyValuePair <string, VehicleInfo> sd))
                        {
                            if (item.Label == "~r~Are you sure?")
                            {
                                Log("Unavailable saved vehicle deleted, data: " + JsonConvert.SerializeObject(sd));
                                DeleteResourceKvp(sd.Key);
                                unavailableVehiclesMenu.GoBack();
                                UpdateMenuAvailableCategories();
                            }
                            else
                            {
                                item.Label = "~r~Are you sure?";
                            }
                        }
                        else
                        {
                            Notify.Error("Somehow this vehicle could not be found.");
                        }
                    }
                    else
                    {
                        Notify.Error("You somehow managed to trigger deletion of a menu item that doesn't exist, how...?");
                    }
                }
Пример #4
0
        /// <summary>
        /// Creates the menu.
        /// </summary>
        private void CreateMenu()
        {
            string menuTitle = "儲存載具";

            #region Create menus and submenus
            // Create the menu.
            menu = new Menu(menuTitle, "管理已保存的載具");

            MenuItem saveVehicle = new MenuItem("保存當前載具", "保存您當前坐入之載具.");
            menu.AddMenuItem(saveVehicle);
            saveVehicle.LeftIcon = MenuItem.Icon.CAR;

            menu.OnItemSelect += (sender, item, index) =>
            {
                if (item == saveVehicle)
                {
                    if (Game.PlayerPed.IsInVehicle())
                    {
                        SaveVehicle();
                    }
                    else
                    {
                        Notify.Error("您目前不在任何車輛中。 請先輸入車輛再嘗試保存.");
                    }
                }
            };

            for (int i = 0; i < 22; i++)
            {
                Menu categoryMenu = new Menu("儲存車輛", GetLabelText($"VEH_CLASS_{i}"));

                MenuItem categoryButton = new MenuItem(GetLabelText($"VEH_CLASS_{i}"), $"從中保存的所有車輛 {(GetLabelText($"VEH_CLASS_{i}"))} 類型.");
                subMenus.Add(categoryMenu);
                MenuController.AddSubmenu(menu, categoryMenu);
                menu.AddMenuItem(categoryButton);
                categoryButton.Label = "→→→";
                MenuController.BindMenuItem(menu, categoryMenu, categoryButton);

                categoryMenu.OnMenuClose += (sender) =>
                {
                    UpdateMenuAvailableCategories();
                };

                categoryMenu.OnItemSelect += (sender, item, index) =>
                {
                    UpdateSelectedVehicleMenu(item, sender);
                };
            }

            MenuItem unavailableModels = new MenuItem("車輛遺失", "在遊戲文件中找不到該模組。可能原因這是一個附加載具,並且伺服器當前未對其進行處理.")
            {
                Label = "→→→"
            };

            menu.AddMenuItem(unavailableModels);
            MenuController.BindMenuItem(menu, unavailableVehiclesMenu, unavailableModels);
            MenuController.AddSubmenu(menu, unavailableVehiclesMenu);


            MenuController.AddMenu(selectedVehicleMenu);
            MenuItem spawnVehicle   = new MenuItem("生成車輛", "生成此已保存的車輛.");
            MenuItem renameVehicle  = new MenuItem("重命名車輛", "重命名您保存的車輛.");
            MenuItem replaceVehicle = new MenuItem("~r~更換車輛", "您保存的車輛將被您當前所坐的車輛代替。~r~警告:這無法撤消!");
            MenuItem deleteVehicle  = new MenuItem("~r~刪除車輛", "~r~這將刪除您保存的車輛。警告:這不能撤消!");
            selectedVehicleMenu.AddMenuItem(spawnVehicle);
            selectedVehicleMenu.AddMenuItem(renameVehicle);
            selectedVehicleMenu.AddMenuItem(replaceVehicle);
            selectedVehicleMenu.AddMenuItem(deleteVehicle);

            selectedVehicleMenu.OnMenuOpen += (sender) =>
            {
                spawnVehicle.Label = "(" + GetDisplayNameFromVehicleModel(currentlySelectedVehicle.Value.model).ToLower() + ")";
            };

            selectedVehicleMenu.OnMenuClose += (sender) =>
            {
                selectedVehicleMenu.RefreshIndex();
                deleteButtonPressedCount = 0;
                deleteVehicle.Label      = "";
            };

            selectedVehicleMenu.OnItemSelect += async(sender, item, index) =>
            {
                if (item == spawnVehicle)
                {
                    if (MainMenu.VehicleSpawnerMenu != null)
                    {
                        SpawnVehicle(currentlySelectedVehicle.Value.model, MainMenu.VehicleSpawnerMenu.SpawnInVehicle, MainMenu.VehicleSpawnerMenu.ReplaceVehicle, false, vehicleInfo: currentlySelectedVehicle.Value, saveName: currentlySelectedVehicle.Key.Substring(4));
                    }
                    else
                    {
                        SpawnVehicle(currentlySelectedVehicle.Value.model, true, true, false, vehicleInfo: currentlySelectedVehicle.Value, saveName: currentlySelectedVehicle.Key.Substring(4));
                    }
                }
                else if (item == renameVehicle)
                {
                    string newName = await GetUserInput(windowTitle : "輸入此車輛的新名稱.", maxInputLength : 30);

                    if (string.IsNullOrEmpty(newName))
                    {
                        Notify.Error(CommonErrors.InvalidInput);
                    }
                    else
                    {
                        if (StorageManager.SaveVehicleInfo("veh_" + newName, currentlySelectedVehicle.Value, false))
                        {
                            DeleteResourceKvp(currentlySelectedVehicle.Key);
                            while (!selectedVehicleMenu.Visible)
                            {
                                await BaseScript.Delay(0);
                            }
                            Notify.Success("您的車輛已成功重命名.");
                            UpdateMenuAvailableCategories();
                            selectedVehicleMenu.GoBack();
                            currentlySelectedVehicle = new KeyValuePair <string, VehicleInfo>(); // clear the old info
                        }
                        else
                        {
                            Notify.Error("此名稱已被使用或未知失敗。 如果您認為有問題,請與服務器所有者聯繫。");
                        }
                    }
                }
                else if (item == replaceVehicle)
                {
                    if (Game.PlayerPed.IsInVehicle())
                    {
                        SaveVehicle(currentlySelectedVehicle.Key.Substring(4));
                        selectedVehicleMenu.GoBack();
                        Notify.Success("您保存的車輛已替換為當前車輛.");
                    }
                    else
                    {
                        Notify.Error("您需要先上車才能更換舊車.");
                    }
                }
                else if (item == deleteVehicle)
                {
                    if (deleteButtonPressedCount == 0)
                    {
                        deleteButtonPressedCount = 1;
                        item.Label = "再按一次確認.";
                        Notify.Alert("您確定要刪除這輛車嗎? 再按一次按鈕確認.");
                    }
                    else
                    {
                        deleteButtonPressedCount = 0;
                        item.Label = "";
                        DeleteResourceKvp(currentlySelectedVehicle.Key);
                        UpdateMenuAvailableCategories();
                        selectedVehicleMenu.GoBack();
                        Notify.Success("您保存的車輛已被刪除.");
                    }
                }
                if (item != deleteVehicle) // if any other button is pressed, restore the delete vehicle button pressed count.
                {
                    deleteButtonPressedCount = 0;
                    deleteVehicle.Label      = "";
                }
            };
            unavailableVehiclesMenu.InstructionalButtons.Add(Control.FrontendDelete, "刪除載具!");

            unavailableVehiclesMenu.ButtonPressHandlers.Add(new Menu.ButtonPressHandler(Control.FrontendDelete, Menu.ControlPressCheckType.JUST_RELEASED, new Action <Menu, Control>((m, c) =>
            {
                if (m.Size > 0)
                {
                    int index = m.CurrentIndex;
                    if (index < m.Size)
                    {
                        MenuItem item = m.GetMenuItems().Find(i => i.Index == index);
                        if (item != null && (item.ItemData is KeyValuePair <string, VehicleInfo> sd))
                        {
                            if (item.Label == "~r~您確定嗎?")
                            {
                                Log("Unavailable saved vehicle deleted, data: " + JsonConvert.SerializeObject(sd));
                                DeleteResourceKvp(sd.Key);
                                unavailableVehiclesMenu.GoBack();
                                UpdateMenuAvailableCategories();
                            }
                            else
                            {
                                item.Label = "~r~您確定嗎?";
                            }
                        }
                        else
                        {
                            Notify.Error("不知何故找不到這輛車.");
                        }
                    }
                    else
                    {
                        Notify.Error("您以某種方式設法觸發了一個不存在的菜單項的刪除...?");
                    }
                }
Пример #5
0
        /// <summary>
        /// Creates the menu.
        /// </summary>
        void CreateMenu()
        {
            #region Create menus and submenus
            // Create the menu.
            menu = new Menu("Saved Vehicles", "Manage Saved Vehicles");

            var saveVehicle = new MenuItem("Save Current Vehicle", "Save the vehicle you are currently sitting in.");
            menu.AddMenuItem(saveVehicle);
            saveVehicle.RightIcon = MenuItem.Icon.CAR;

            menu.OnItemSelect += (sender, item, index) =>
            {
                if (item == saveVehicle)
                {
                    if (Game.PlayerPed.IsInVehicle())
                    {
                        SaveVehicle();
                    }
                    else
                    {
                        Notify.Error("You are currently not in any vehicle. Please enter a vehicle before trying to save it.");
                    }
                }
            };

            for (int i = 0; i < array.brands.Count(); i++)
            {
                var categoryName = array.brands[i].brandName;

                var categoryMenu = new Menu("Saved Vehicles", categoryName);

                var categoryButton = new MenuItem(categoryName, $"All saved vehicles from the {categoryName} category.");

                subMenus.Add(categoryMenu);
                MenuController.AddSubmenu(menu, categoryMenu);
                menu.AddMenuItem(categoryButton);
                categoryButton.Label = "→→→";
                MenuController.BindMenuItem(menu, categoryMenu, categoryButton);

                categoryMenu.OnMenuClose += (sender) =>
                {
                    UpdateMenuAvailableCategories();
                };

                categoryMenu.OnItemSelect += (sender, item, index) =>
                {
                    UpdateSelectedVehicleMenu(item, sender);
                };
            }


            var unavailableModels = new MenuItem("Unavailable Saved Vehicles", "These vehicles are currently unavailable because the models are not present in the game. These vehicles are most likely not being streamed from the server.")
            {
                Label = "→→→"
            };

            MenuController.AddMenu(selectedVehicleMenu);
            var spawnVehicle   = new MenuItem("Spawn Vehicle", "Spawn this saved vehicle.");
            var renameVehicle  = new MenuItem("Rename Vehicle", "Rename your saved vehicle.");
            var replaceVehicle = new MenuItem("~r~Replace Vehicle", "Your saved vehicle will be replaced with the vehicle you are currently sitting in. ~r~Warning: this can NOT be undone!");
            var deleteVehicle  = new MenuItem("~r~Delete Vehicle", "~r~This will delete your saved vehicle. Warning: this can NOT be undone!");
            selectedVehicleMenu.AddMenuItem(spawnVehicle);
            selectedVehicleMenu.AddMenuItem(renameVehicle);
            selectedVehicleMenu.AddMenuItem(replaceVehicle);
            selectedVehicleMenu.AddMenuItem(deleteVehicle);

            selectedVehicleMenu.OnMenuOpen += (sender) =>
            {
                spawnVehicle.Label = "(" + GetDisplayNameFromVehicleModel(currentlySelectedVehicle.Value.model).ToLower() + ")";
            };

            selectedVehicleMenu.OnMenuClose += (sender) =>
            {
                selectedVehicleMenu.RefreshIndex();
                deleteButtonPressedCount = 0;
                deleteVehicle.Label      = "";
            };

            selectedVehicleMenu.OnItemSelect += async(sender, item, index) =>
            {
                if (item == spawnVehicle)
                {
                    if (MainMenu.VehicleSpawnerMenu != null)
                    {
                        if (IsAllowed(Permission.VSSpawnByName))
                        {
                            SpawnVehicle(currentlySelectedVehicle.Value.model, MainMenu.VehicleSpawnerMenu.SpawnInVehicle, MainMenu.VehicleSpawnerMenu.ReplaceVehicle, false, vehicleInfo: currentlySelectedVehicle.Value, saveName: currentlySelectedVehicle.Key.Substring(4));
                            Exports["vstancer"].LoadVStancerPreset();
                        }
                        else
                        {
                            if (CanSpawn)
                            {
                                SpawnVehicle(currentlySelectedVehicle.Value.model, MainMenu.VehicleSpawnerMenu.SpawnInVehicle, MainMenu.VehicleSpawnerMenu.ReplaceVehicle, false, vehicleInfo: currentlySelectedVehicle.Value, saveName: currentlySelectedVehicle.Key.Substring(4));
                                Exports["vstancer"].LoadVStancerPreset();
                                Spawned();
                                int tmpTimer = GetGameTimer();
                                while (GetGameTimer() - tmpTimer < 6000) // wait 30 _real_ seconds
                                {
                                    await Delay(0);

                                    float carCoolDownState = (GetGameTimer() - (float)tmpTimer) / 6000f;
                                    spawnVehicle.Enabled     = false;
                                    spawnVehicle.Description = $"Cooldown: {Math.Ceiling(6f - (6f * carCoolDownState))}";
                                }

                                spawnVehicle.Enabled     = true;
                                spawnVehicle.Description = "Spawn this saved vehicle.";
                            }
                            else
                            {
                                Notify.Info("Wait for the 6 second cooldown before spawning another car");
                            }

                            MainMenu.SavedVehiclesMenu.GetMenu().CounterPreText = null;
                        }
                    }
                    else
                    {
                        SpawnVehicle(currentlySelectedVehicle.Value.model, true, true, false, vehicleInfo: currentlySelectedVehicle.Value, saveName: currentlySelectedVehicle.Key.Substring(4));
                    }
                }
                else if (item == renameVehicle)
                {
                    var newName = await GetUserInput(windowTitle : "Enter a new name for this vehicle.", maxInputLength : 30);

                    if (string.IsNullOrEmpty(newName))
                    {
                        Notify.Error(CommonErrors.InvalidInput);
                    }
                    else
                    {
                        if (StorageManager.SaveVehicleInfo("veh_" + newName, currentlySelectedVehicle.Value, false))
                        {
                            DeleteResourceKvp(currentlySelectedVehicle.Key);
                            while (!selectedVehicleMenu.Visible)
                            {
                                await Delay(0);
                            }

                            Notify.Success("Your vehicle has successfully been renamed.");
                            UpdateMenuAvailableCategories();
                            selectedVehicleMenu.GoBack();
                            currentlySelectedVehicle = new KeyValuePair <string, VehicleInfo>(); // clear the old info
                        }
                        else
                        {
                            Notify.Error("This name is already in use or something unknown failed. Contact the server owner if you believe something is wrong.");
                        }
                    }
                }
                else if (item == replaceVehicle)
                {
                    if (Game.PlayerPed.IsInVehicle())
                    {
                        SaveVehicle(currentlySelectedVehicle.Key.Substring(4));
                        selectedVehicleMenu.GoBack();
                        Notify.Success("Your saved vehicle has been replaced with your current vehicle.");
                    }
                    else
                    {
                        Notify.Error("You need to be in a vehicle before you can relplace your old vehicle.");
                    }
                }
                else if (item == deleteVehicle)
                {
                    if (deleteButtonPressedCount == 0)
                    {
                        deleteButtonPressedCount = 1;
                        item.Label = "Press again to confirm.";
                        Notify.Alert("Are you sure you want to delete this vehicle? Press the button again to confirm.");
                    }
                    else
                    {
                        deleteButtonPressedCount = 0;
                        item.Label = "";
                        DeleteResourceKvp(currentlySelectedVehicle.Key);
                        UpdateMenuAvailableCategories();
                        selectedVehicleMenu.GoBack();
                        Notify.Success("Your saved vehicle has been deleted.");
                    }
                }

                if (item != deleteVehicle) // if any other button is pressed, restore the delete vehicle button pressed count.
                {
                    deleteButtonPressedCount = 0;
                    deleteVehicle.Label      = "";
                }
            };

            #endregion
        }