public static void Init() { if (bgm_ == null && se_ == null) { bgm_ = new BGM(); se_ = new SE(); SoundResources.Init(); SoundSystem.Init(); Debug.Log("<color=green> SoundManager is initialized!!! </color>"); } else { Debug.LogWarning("SoundManager has been initialized!!!!"); } }
public static void Temp() { bgm_ = null; se_ = null; SoundSystem.Release(); }