public DDSTextureImporter(byte[] data) { var converter = new EndianBitConverter(); uint magic = converter.ToUInt32(data, 0); if (magic != DwMagic) { converter.InvertEndian = true; magic = converter.ToUInt32(data, 0); if (magic != DwMagic) { throw new Exception("Invalid DDS Texture."); } } HeaderSize = converter.ToUInt32(data, 4); Flags = (DDSHeaderFlags)converter.ToUInt32(data, 8); Height = converter.ToUInt32(data, 12); Width = converter.ToUInt32(data, 16); PitchOrLinearSize = converter.ToUInt32(data, 20); Depth = converter.ToUInt32(data, 24); MipMapCount = converter.ToUInt32(data, 28); PixelFormat.Size = converter.ToUInt32(data, 76); PixelFormat.Flags = (DDSPixelFormatFlags)converter.ToUInt32(data, 80); converter.InvertEndian = true; PixelFormat.FourCC = (DDSFormat)converter.ToUInt32(data, 84); converter.InvertEndian = false; PixelFormat.RGBBitCount = converter.ToUInt32(data, 88); PixelFormat.RBitMask = converter.ToUInt32(data, 92); PixelFormat.GBitMask = converter.ToUInt32(data, 96); PixelFormat.BBitMask = converter.ToUInt32(data, 100); PixelFormat.ABitMask = converter.ToUInt32(data, 104); Caps = converter.ToUInt32(data, 108); Caps2 = converter.ToUInt32(data, 112); RawTextureData = new byte[data.Length - 128]; Buffer.BlockCopy(data, 128, RawTextureData, 0, data.Length - 128); }
public CRNTextureImporter(byte[] data) { var converter = new EndianBitConverter(); uint sig = converter.ToUInt16(data, 0); if (sig != SigValue) { converter.InvertEndian = true; sig = converter.ToUInt16(data, 0); if (sig != SigValue) { throw new Exception("Invalid CRN Texture."); } } HeaderSize = converter.ToUInt16(data, 2); CRC16 = converter.ToUInt16(data, 4); DataSize = converter.ToUInt32(data, 6); DataCRC16 = converter.ToUInt16(data, 10); Width = converter.ToUInt16(data, 12); Height = converter.ToUInt16(data, 14); Levels = data[16]; Faces = data[17]; Format = (CRNFormat)data[18]; Flags = (CRNHeaderFlags)converter.ToUInt16(data, 19); UserData0 = converter.ToUInt32(data, 25); UserData1 = converter.ToUInt32(data, 29); byte[] dxtData = unitils.UnityCRN.Transcode(data); Texture2D tex; // Bad, prefer direct conversion instead of using Texture2D if (ImageConversion.LoadDDSImage(dxtData, out tex)) { RawTextureData = tex.GetRawTextureData(); } }