protected void uLink_OnConnectedToServer() { Debug.Log("uLink_OnConnectedToServer"); uLink.BitStream approvalData = uLink.Network.approvalData; Global = approvalData.ReadObject <GlobalParameter>(); Time.fixedDeltaTime = 1.0f / Global.ClientUpdateRate; Time.maximumDeltaTime = Time.fixedDeltaTime; QualitySettings.vSyncCount = 0; Application.targetFrameRate = Global.ClientUpdateRate; uLink.Network.sendRate = Global.ClientUpdateRate; }