Пример #1
0
 public override void Initialize(uFrame.IOC.UFrameContainer container)
 {
     container.AddItem <RequireReference>();
     container.AddTypeItem <OutputsChildItem>();
     container.AddTypeItem <InputsChildItem>();
     container.AddTypeItem <VariablesChildItem>();
     container.AddTypeItem <PropertiesChildItem>();
     container.AddTypeItem <CollectionsChildItem>();
     container.AddItem <BranchesChildItem>();
     CustomAction = container.AddNode <CustomActionNode, CustomActionNodeViewModel, CustomActionNodeDrawer>("CustomAction");
     CustomAction.Color(NodeColor.Gray);
     Data = container.AddGraph <DataGraph, DataNode>("DataGraph");
     Data.Color(NodeColor.Yellow);
     Data.HasSubNode <GroupNode>();
     Data.HasSubNode <EventNode>();
     Data.HasSubNode <ComponentNode>();
     Library = container.AddGraph <LibraryGraph, LibraryNode>("LibraryGraph");
     Library.Color(NodeColor.Yellow);
     Library.HasSubNode <GroupNode>();
     Library.HasSubNode <EventNode>();
     Library.HasSubNode <CustomActionNode>();
     Library.HasSubNode <ComponentNode>();
     Null = container.AddNode <NullNode, NullNodeViewModel, NullNodeDrawer>("Null");
     Null.Color(NodeColor.Purple);
     StringLiteral = container.AddNode <StringLiteralNode, StringLiteralNodeViewModel, StringLiteralNodeDrawer>("StringLiteral");
     StringLiteral.Color(NodeColor.Gray);
     Property = container.AddNode <PropertyNode, PropertyNodeViewModel, PropertyNodeDrawer>("Property");
     Property.Color(NodeColor.Blue);
     String = container.AddNode <StringNode, StringNodeViewModel, StringNodeDrawer>("String");
     String.Color(NodeColor.Purple);
     ActionGroup = container.AddNode <ActionGroupNode, ActionGroupNodeViewModel, ActionGroupNodeDrawer>("ActionGroup");
     ActionGroup.Color(NodeColor.Red);
     Function = container.AddNode <FunctionNode, FunctionNodeViewModel, FunctionNodeDrawer>("Function");
     Function.Color(NodeColor.Lightgoldenrod4);
     Bool = container.AddNode <BoolNode, BoolNodeViewModel, BoolNodeDrawer>("Bool");
     Bool.Color(NodeColor.Purple);
     Module = container.AddGraph <ModuleGraph, ModuleNode>("ModuleGraph");
     Module.Color(NodeColor.Black);
     Module.HasSubNode <EventNode>();
     Module.HasSubNode <ComponentNode>();
     Module.HasSubNode <CustomActionNode>();
     Module.HasSubNode <SystemNode>();
     Module.HasSubNode <GroupNode>();
     AnyFalse = container.AddNode <AnyFalseNode, AnyFalseNodeViewModel, AnyFalseNodeDrawer>("AnyFalse");
     AnyFalse.Color(NodeColor.Orange);
     CodeAction = container.AddNode <CodeActionNode, CodeActionNodeViewModel, CodeActionNodeDrawer>("CodeAction");
     CodeAction.Color(NodeColor.Green);
     BoolExpression = container.AddNode <BoolExpressionNode, BoolExpressionNodeViewModel, BoolExpressionNodeDrawer>("BoolExpression");
     BoolExpression.Color(NodeColor.Gray);
     Float = container.AddNode <FloatNode, FloatNodeViewModel, FloatNodeDrawer>("Float");
     Float.Color(NodeColor.Purple);
     UserMethod = container.AddNode <UserMethodNode, UserMethodNodeViewModel, UserMethodNodeDrawer>("UserMethod");
     UserMethod.Color(NodeColor.Blue);
     LoopCollection = container.AddNode <LoopCollectionNode, LoopCollectionNodeViewModel, LoopCollectionNodeDrawer>("LoopCollection");
     LoopCollection.Color(NodeColor.LightGray);
     ComponentCreated = container.AddNode <ComponentCreatedNode, ComponentCreatedNodeViewModel, ComponentCreatedNodeDrawer>("ComponentCreated");
     ComponentCreated.Color(NodeColor.Indianred4);
     SetVariable = container.AddNode <SetVariableNode, SetVariableNodeViewModel, SetVariableNodeDrawer>("SetVariable");
     SetVariable.Color(NodeColor.Gray);
     AnyTrue = container.AddNode <AnyTrueNode, AnyTrueNodeViewModel, AnyTrueNodeDrawer>("AnyTrue");
     AnyTrue.Color(NodeColor.Orange);
     CollectionItemRemoved = container.AddNode <CollectionItemRemovedNode, CollectionItemRemovedNodeViewModel, CollectionItemRemovedNodeDrawer>("CollectionItemRemoved");
     CollectionItemRemoved.Color(NodeColor.Indianred4);
     CollectionModifiedHandler = container.AddNode <CollectionModifiedHandlerNode, CollectionModifiedHandlerNodeViewModel, CollectionModifiedHandlerNodeDrawer>("CollectionModifiedHandler");
     CollectionModifiedHandler.Color(NodeColor.Red);
     Object = container.AddNode <ObjectNode, ObjectNodeViewModel, ObjectNodeDrawer>("Object");
     Object.Color(NodeColor.Purple);
     PropertyChanged = container.AddNode <PropertyChangedNode, PropertyChangedNodeViewModel, PropertyChangedNodeDrawer>("PropertyChanged");
     PropertyChanged.Color(NodeColor.Indianred4);
     Variable = container.AddNode <VariableNode, VariableNodeViewModel, VariableNodeDrawer>("Variable");
     Variable.Color(NodeColor.Gray);
     Group = container.AddNode <GroupNode, GroupNodeViewModel, GroupNodeDrawer>("Group");
     Group.Color(NodeColor.SgiLightBlue);
     Group.HasSubNode <AnyFalseNode>();
     Group.HasSubNode <Vector3Node>();
     Group.HasSubNode <Vector2Node>();
     Group.HasSubNode <ConditionNode>();
     Group.HasSubNode <AnyTrueNode>();
     Group.HasSubNode <AllFalseNode>();
     Group.HasSubNode <BoolExpressionNode>();
     Group.HasSubNode <PropertyNode>();
     Group.HasSubNode <AllTrueNode>();
     Group.HasSubNode <FloatNode>();
     Group.HasSubNode <StringNode>();
     Group.HasSubNode <IntNode>();
     Group.HasSubNode <BoolNode>();
     Descriptor = container.AddNode <DescriptorNode, DescriptorNodeViewModel, DescriptorNodeDrawer>("Descriptor");
     Descriptor.Color(NodeColor.Stateblue2);
     Vector3 = container.AddNode <Vector3Node, Vector3NodeViewModel, Vector3NodeDrawer>("Vector3");
     Vector3.Color(NodeColor.Purple);
     Event = container.AddNode <EventNode, EventNodeViewModel, EventNodeDrawer>("Event");
     Event.Inheritable();
     Event.Color(NodeColor.Gold3);
     Literal = container.AddNode <LiteralNode, LiteralNodeViewModel, LiteralNodeDrawer>("Literal");
     Literal.Color(NodeColor.Purple);
     Component = container.AddNode <ComponentNode, ComponentNodeViewModel, ComponentNodeDrawer>("Component");
     Component.Inheritable();
     Component.Color(NodeColor.Darkolivegreen4);
     AllFalse = container.AddNode <AllFalseNode, AllFalseNodeViewModel, AllFalseNodeDrawer>("AllFalse");
     AllFalse.Color(NodeColor.Orange);
     Int = container.AddNode <IntNode, IntNodeViewModel, IntNodeDrawer>("Int");
     Int.Color(NodeColor.Purple);
     CollectionItemAdded = container.AddNode <CollectionItemAddedNode, CollectionItemAddedNodeViewModel, CollectionItemAddedNodeDrawer>("CollectionItemAdded");
     CollectionItemAdded.Color(NodeColor.Indianred4);
     ComponentDestroyed = container.AddNode <ComponentDestroyedNode, ComponentDestroyedNodeViewModel, ComponentDestroyedNodeDrawer>("ComponentDestroyed");
     ComponentDestroyed.Color(NodeColor.Indianred4);
     Vector2 = container.AddNode <Vector2Node, Vector2NodeViewModel, Vector2NodeDrawer>("Vector2");
     Vector2.Color(NodeColor.Purple);
     SequenceContainer = container.AddNode <SequenceContainerNode, SequenceContainerNodeViewModel, SequenceContainerNodeDrawer>("SequenceContainer");
     SequenceContainer.Color(NodeColor.Red);
     AllTrue = container.AddNode <AllTrueNode, AllTrueNodeViewModel, AllTrueNodeDrawer>("AllTrue");
     AllTrue.Color(NodeColor.Orange);
     StopTimer = container.AddNode <StopTimerNode, StopTimerNodeViewModel, StopTimerNodeDrawer>("StopTimer");
     StopTimer.Color(NodeColor.Gray);
     StartTimer = container.AddNode <StartTimerNode, StartTimerNodeViewModel, StartTimerNodeDrawer>("StartTimer");
     StartTimer.Color(NodeColor.Gray);
     Condition = container.AddNode <ConditionNode, ConditionNodeViewModel, ConditionNodeDrawer>("Condition");
     Condition.Color(NodeColor.Orange);
     Action = container.AddNode <ActionNode, ActionNodeViewModel, ActionNodeDrawer>("Action");
     Action.Color(NodeColor.Green);
     Handler = container.AddGraph <HandlerGraph, HandlerNode>("HandlerGraph");
     Handler.Color(NodeColor.Palevioletred4);
     Handler.HasSubNode <SetVariableNode>();
     Handler.HasSubNode <ActionGroupNode>();
     Handler.HasSubNode <ActionNode>();
     Handler.HasSubNode <ComponentNode>();
     Handler.HasSubNode <ObjectNode>();
     Handler.HasSubNode <LoopCollectionNode>();
     Handler.HasSubNode <IntNode>();
     Handler.HasSubNode <PropertyNode>();
     Handler.HasSubNode <EnumValueNode>();
     Handler.HasSubNode <Vector2Node>();
     Handler.HasSubNode <FloatNode>();
     Handler.HasSubNode <NullNode>();
     Handler.HasSubNode <BoolNode>();
     Handler.HasSubNode <SequenceItemNode>();
     Handler.HasSubNode <Vector3Node>();
     Handler.HasSubNode <StringNode>();
     System = container.AddGraph <SystemGraph, SystemNode>("SystemGraph");
     System.Color(NodeColor.Blue);
     System.HasSubNode <CollectionItemAddedNode>();
     System.HasSubNode <ComponentNode>();
     System.HasSubNode <PropertyChangedNode>();
     System.HasSubNode <ComponentCreatedNode>();
     System.HasSubNode <CustomActionNode>();
     System.HasSubNode <HandlerNode>();
     System.HasSubNode <DescriptorNode>();
     System.HasSubNode <EventNode>();
     System.HasSubNode <GroupNode>();
     System.HasSubNode <ComponentDestroyedNode>();
     System.HasSubNode <CollectionItemRemovedNode>();
     Entity = container.AddNode <EntityNode, EntityNodeViewModel, EntityNodeDrawer>("Entity");
     Entity.Color(NodeColor.Gray);
     Color = container.AddNode <ColorNode, ColorNodeViewModel, ColorNodeDrawer>("Color");
     Color.Color(NodeColor.Purple);
     EnumValue = container.AddNode <EnumValueNode, EnumValueNodeViewModel, EnumValueNodeDrawer>("EnumValue");
     EnumValue.Color(NodeColor.Purple);
     SequenceItem = container.AddNode <SequenceItemNode, SequenceItemNodeViewModel, SequenceItemNodeDrawer>("SequenceItem");
     SequenceItem.Color(NodeColor.Green);
     container.Connectable <BoolExpressionNode, Expressions>();
     container.Connectable <BoolExpressionNode, GroupNode>();
     container.Connectable <ComponentNode, RequireReference>();
     container.Connectable <ActionNode, ActionNode>();
     container.Connectable <HandlerNode, SequenceItemNode>();
     container.Connectable <SequenceItemNode, SequenceItemNode>();
 }
Пример #2
0
 public override void Initialize(uFrame.IOC.UFrameContainer container)
 {
     container.AddItem <BindingsReference>();
     container.AddTypeItem <CommandsChildItem>();
     container.AddItem <TransitionsChildItem>();
     container.AddItem <HandlersReference>();
     container.AddTypeItem <PropertiesChildItem>();
     container.AddItem <SubPropertiesReference>();
     container.AddTypeItem <InstancesReference>();
     container.AddItem <StateTransitionsReference>();
     container.AddTypeItem <CollectionsChildItem>();
     Service = container.AddNode <ServiceNode, ServiceNodeViewModel, ServiceNodeDrawer>("Service");
     Service.Inheritable();
     Service.Color(NodeColor.Manganeseblue);
     Service.HasSubNode <SimpleClassNode>();
     ComputedProperty = container.AddNode <ComputedPropertyNode, ComputedPropertyNodeViewModel, ComputedPropertyNodeDrawer>("ComputedProperty");
     ComputedProperty.Inheritable();
     ComputedProperty.Color(NodeColor.Green);
     SimpleClass = container.AddNode <SimpleClassNode, SimpleClassNodeViewModel, SimpleClassNodeDrawer>("SimpleClass");
     SimpleClass.Inheritable();
     SimpleClass.Color(NodeColor.Salmon2);
     SubSystem = container.AddGraph <SubSystemGraph, SubSystemNode>("SubSystemGraph");
     SubSystem.Color(NodeColor.Blue);
     SubSystem.HasSubNode <ServiceNode>();
     SubSystem.HasSubNode <SimpleClassNode>();
     SubSystem.HasSubNode <ElementNode>();
     SubSystem.HasSubNode <CommandNode>();
     View = container.AddNode <ViewNode, ViewNodeViewModel, ViewNodeDrawer>("View");
     View.Inheritable();
     View.Color(NodeColor.Royalblue2);
     SceneType = container.AddNode <SceneTypeNode, SceneTypeNodeViewModel, SceneTypeNodeDrawer>("SceneType");
     SceneType.Inheritable();
     SceneType.Color(NodeColor.SgiBeet);
     Element = container.AddNode <ElementNode, ElementNodeViewModel, ElementNodeDrawer>("Element");
     Element.Inheritable();
     Element.Color(NodeColor.Violetred2);
     Element.HasSubNode <SimpleClassNode>();
     Element.HasSubNode <ViewNode>();
     Element.HasSubNode <CommandNode>();
     Element.HasSubNode <ComputedPropertyNode>();
     Element.HasSubNode <ViewComponentNode>();
     Element.HasSubNode <StateMachineNode>();
     Command = container.AddNode <CommandNode, CommandNodeViewModel, CommandNodeDrawer>("Command");
     Command.Inheritable();
     Command.Color(NodeColor.Indianred4);
     State = container.AddNode <StateNode, StateNodeViewModel, StateNodeDrawer>("State");
     State.Color(NodeColor.Lightgoldenrod3);
     MVVM = container.AddGraph <MVVMGraph, MVVMNode>("MVVMGraph");
     MVVM.Color(NodeColor.DarkGray);
     MVVM.HasSubNode <SimpleClassNode>();
     MVVM.HasSubNode <SubSystemNode>();
     MVVM.HasSubNode <SceneTypeNode>();
     MVVM.HasSubNode <ServiceNode>();
     ViewComponent = container.AddNode <ViewComponentNode, ViewComponentNodeViewModel, ViewComponentNodeDrawer>("ViewComponent");
     ViewComponent.Inheritable();
     ViewComponent.Color(NodeColor.SgiLightBlue);
     StateMachine = container.AddNode <StateMachineNode, StateMachineNodeViewModel, StateMachineNodeDrawer>("StateMachine");
     StateMachine.Inheritable();
     StateMachine.Color(NodeColor.Carrot);
     StateMachine.HasSubNode <StateNode>();
     container.Connectable <ComputedPropertyNode, TransitionsChildItem>();
     container.Connectable <ComputedPropertyNode, BindingsReference>();
     container.Connectable <ViewNode, ViewComponentNode>();
     container.Connectable <ViewNode, ViewNode>();
     container.Connectable <ElementNode, InstancesReference>();
     container.Connectable <ElementNode, Element>();
     container.Connectable <StartState, StateNode>();
     container.Connectable <CommandsChildItem, TransitionsChildItem>();
     container.Connectable <CommandsChildItem, BindingsReference>();
     container.Connectable <TransitionsChildItem, StateTransitionsReference>();
     container.Connectable <HandlersReference, SimpleClassNode>();
     container.Connectable <PropertiesChildItem, StateMachineNode>();
     container.Connectable <PropertiesChildItem, SubPropertiesReference>();
     container.Connectable <PropertiesChildItem, SceneProperties>();
     container.Connectable <PropertiesChildItem, BindingsReference>();
     container.Connectable <PropertiesChildItem, ComputedPropertyNode>();
     container.Connectable <StateTransitionsReference, StateNode>();
     container.Connectable <CollectionsChildItem, BindingsReference>();
     container.Connectable <PropertiesChildItem, BindingsReference>();
     container.Connectable <PropertiesChildItem, ComputedPropertyNode>();
     container.Connectable <PropertiesChildItem, SubPropertiesReference>();
     container.Connectable <PropertiesChildItem, BindingsReference>();
     container.Connectable <PropertiesChildItem, SceneProperties>();
     container.Connectable <PropertiesChildItem, StateMachineNode>();
     container.Connectable <CollectionsChildItem, BindingsReference>();
 }