public uFrame.ECS.IEcsComponentManagerOf <SpawnWithRandomX> SpawnWithRandomXManager(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <SpawnWithRandomX>()); }
public uFrame.ECS.IEcsComponentManagerOf <PlayGameButton> PlayGameButtonManager(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <PlayGameButton>()); }
public uFrame.ECS.IEcsComponentManagerOf <SpawnAtInterval> SpawnAtIntervalManager(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <SpawnAtInterval>()); }
public uFrame.ECS.IEcsComponentManagerOf <GameOverOnCollision> GameOverOnCollisionManager(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <GameOverOnCollision>()); }
public uFrame.ECS.IEcsComponentManagerOf <ScoreText> ScoreTextManager(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <ScoreText>()); }
public List <WavesGame> WavesGameComponents(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <WavesGame>().Components); }
public List <MenuUI> MenuUIComponents(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <MenuUI>().Components); }
public uFrame.ECS.IEcsComponentManagerOf <PlayerGunner> PlayerGunnerManager(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <PlayerGunner>()); }
public List <Movable> MovableComponents(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <Movable>().Components); }
public List <GreenLightComponent> GreenLightComponentComponents(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <GreenLightComponent>().Components); }
public uFrame.ECS.IEcsComponentManagerOf <Movable> MovableManager(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <Movable>()); }
public uFrame.ECS.IEcsComponentManagerOf <GreenLightComponent> GreenLightComponentManager(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <GreenLightComponent>()); }
public List <EnemyAI> EnemyAIComponents(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <EnemyAI>().Components); }
public List <Hazard> HazardComponents(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <Hazard>().Components); }
public List <PointsOnDestroy> PointsOnDestroyComponents(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <PointsOnDestroy>().Components); }
public List <PlayerGunner> PlayerGunnerComponents(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <PlayerGunner>().Components); }
public List <ScoreText> ScoreTextComponents(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <ScoreText>().Components); }
public uFrame.ECS.IEcsComponentManagerOf <BackgroundScroller> BackgroundScrollerManager(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <BackgroundScroller>()); }
public List <PlayGameButton> PlayGameButtonComponents(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <PlayGameButton>().Components); }
public List <BackgroundScroller> BackgroundScrollerComponents(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <BackgroundScroller>().Components); }
public List <SpawnAtInterval> SpawnAtIntervalComponents(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <SpawnAtInterval>().Components); }
public uFrame.ECS.IEcsComponentManagerOf <Gun> GunManager(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <Gun>()); }
public uFrame.ECS.IEcsComponentManagerOf <PointsOnDestroy> PointsOnDestroyManager(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <PointsOnDestroy>()); }
public uFrame.ECS.IEcsComponentManagerOf <ShootingGuns> ShootingGunsManager(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <ShootingGuns>()); }
public uFrame.ECS.IEcsComponentManagerOf <WavesGame> WavesGameManager(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <WavesGame>()); }
public List <Gun> GunComponents(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <Gun>().Components); }
public uFrame.ECS.IEcsComponentManagerOf <MenuUI> MenuUIManager(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <MenuUI>()); }
public List <ShootingGuns> ShootingGunsComponents(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <ShootingGuns>().Components); }
public List <GameOverOnCollision> GameOverOnCollisionComponents(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <GameOverOnCollision>().Components); }
public uFrame.ECS.IEcsComponentManagerOf <RandomRotation> RandomRotationManager(this uFrame.ECS.IEcsSystem system) { return(system.ComponentSystem.RegisterComponent <RandomRotation>()); }