public uFrame.ECS.IEcsComponentManagerOf <SpawnWithRandomX> SpawnWithRandomXManager(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <SpawnWithRandomX>());
 }
 public uFrame.ECS.IEcsComponentManagerOf <PlayGameButton> PlayGameButtonManager(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <PlayGameButton>());
 }
 public uFrame.ECS.IEcsComponentManagerOf <SpawnAtInterval> SpawnAtIntervalManager(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <SpawnAtInterval>());
 }
 public uFrame.ECS.IEcsComponentManagerOf <GameOverOnCollision> GameOverOnCollisionManager(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <GameOverOnCollision>());
 }
 public uFrame.ECS.IEcsComponentManagerOf <ScoreText> ScoreTextManager(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <ScoreText>());
 }
 public List <WavesGame> WavesGameComponents(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <WavesGame>().Components);
 }
 public List <MenuUI> MenuUIComponents(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <MenuUI>().Components);
 }
 public uFrame.ECS.IEcsComponentManagerOf <PlayerGunner> PlayerGunnerManager(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <PlayerGunner>());
 }
 public List <Movable> MovableComponents(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <Movable>().Components);
 }
Пример #10
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 public List <GreenLightComponent> GreenLightComponentComponents(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <GreenLightComponent>().Components);
 }
 public uFrame.ECS.IEcsComponentManagerOf <Movable> MovableManager(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <Movable>());
 }
Пример #12
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 public uFrame.ECS.IEcsComponentManagerOf <GreenLightComponent> GreenLightComponentManager(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <GreenLightComponent>());
 }
 public List <EnemyAI> EnemyAIComponents(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <EnemyAI>().Components);
 }
 public List <Hazard> HazardComponents(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <Hazard>().Components);
 }
 public List <PointsOnDestroy> PointsOnDestroyComponents(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <PointsOnDestroy>().Components);
 }
 public List <PlayerGunner> PlayerGunnerComponents(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <PlayerGunner>().Components);
 }
 public List <ScoreText> ScoreTextComponents(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <ScoreText>().Components);
 }
Пример #18
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 public uFrame.ECS.IEcsComponentManagerOf <BackgroundScroller> BackgroundScrollerManager(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <BackgroundScroller>());
 }
 public List <PlayGameButton> PlayGameButtonComponents(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <PlayGameButton>().Components);
 }
Пример #20
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 public List <BackgroundScroller> BackgroundScrollerComponents(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <BackgroundScroller>().Components);
 }
 public List <SpawnAtInterval> SpawnAtIntervalComponents(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <SpawnAtInterval>().Components);
 }
 public uFrame.ECS.IEcsComponentManagerOf <Gun> GunManager(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <Gun>());
 }
 public uFrame.ECS.IEcsComponentManagerOf <PointsOnDestroy> PointsOnDestroyManager(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <PointsOnDestroy>());
 }
 public uFrame.ECS.IEcsComponentManagerOf <ShootingGuns> ShootingGunsManager(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <ShootingGuns>());
 }
 public uFrame.ECS.IEcsComponentManagerOf <WavesGame> WavesGameManager(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <WavesGame>());
 }
 public List <Gun> GunComponents(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <Gun>().Components);
 }
 public uFrame.ECS.IEcsComponentManagerOf <MenuUI> MenuUIManager(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <MenuUI>());
 }
 public List <ShootingGuns> ShootingGunsComponents(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <ShootingGuns>().Components);
 }
 public List <GameOverOnCollision> GameOverOnCollisionComponents(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <GameOverOnCollision>().Components);
 }
 public uFrame.ECS.IEcsComponentManagerOf <RandomRotation> RandomRotationManager(this uFrame.ECS.IEcsSystem system)
 {
     return(system.ComponentSystem.RegisterComponent <RandomRotation>());
 }