Пример #1
0
        public override void OnInspectorGUI()
        {
            if (UC_EditorUtility.DisplayScriptField(this))
            {
                return;
            }

            if (script == null)
            {
                script = (BaseSnapPoint)target;
            }

            script.receiveType = (BuildingType)EditorGUILayout.EnumMaskField("Receive :", script.receiveType);

            if (GUI.changed)
            {
                EditorUtility.SetDirty(target);
            }
        }
Пример #2
0
        /// <summary>
        /// Return the closest point to the target from the points.
        /// </summary>
        /// <param name="points">our snap points.</param>
        /// <returns>closest snap point to the target.</returns>
        public static BaseSnapPoint ReturnClosest(BaseSnapPoint[] points, Vector3 pointInfluence, BuildingType type)
        {
            BaseSnapPoint closestPoint = null;
            float         closestRange = 999;

            BaseSnapPoint point;
            float         distance = 0.0f;

            for (int i = 0; i < points.Length; i++)
            {
                point = points[i];

                distance = point.ReturnDistance(pointInfluence);
                if (distance <= closestRange && FlagsHelper.IsBitSet <BuildingType>(point.receiveType, type))
                {
                    closestPoint = point;
                    closestRange = distance;
                }
            }

            return(closestPoint);
        }