Пример #1
0
 /// <summary>
 /// Remove a target from the target list
 /// </summary>
 /// <param name="value">the target you want to remove</param>
 public static void RemoveTarget(BaseAOITarget value)
 {
     if (targets.Contains(value))
     {
         targets.Remove(value);
     }
 }
Пример #2
0
 /// <summary>
 /// Add a target to the target list
 /// </summary>
 /// <param name="value">the target you want to add</param>
 public static void AddTarget(BaseAOITarget value)
 {
     if (!targets.Contains(value))
     {
         value.aoiPosition = value.transform.position;
         targets.Add(value);
     }
 }
Пример #3
0
        /// <summary>
        /// Handle the AOI.
        /// </summary>
        /// <param name="target">our target</param>
        /// <param name="finder">our finder</param>
        /// <param name="isUnityThread">is this executed from unity's thread.</param>
        private static void HandleAOI(BaseAOITarget target, BaseAOIFinder finder, bool isUnityThread)
        {
            bool inDistance = target.InZone(finder.aoiPosition, finder.radius);

            if (!target.calculateDuplicates || target.inRange != inDistance) // if we arent duplicating
            {
                if (isUnityThread)
                {
                    target.HandleAOI(finder, inDistance);
                }
                else
                {
                    ThreadManager.RunOnUnityThread(new ThreadTask <BaseAOITarget, BaseAOIFinder, bool>((BaseAOITarget _target, BaseAOIFinder _finder, bool _inDistance) =>
                    {
                        _target.HandleAOI(_finder, _inDistance);
                    }, target, finder, inDistance));
                }
            }
        }