Пример #1
0
        public MovementPoint[] route(Vector2 origin, Vector2 destiny)
        {
            List <MovementPoint> ret = new List <MovementPoint>();

            LineHandler origin_line  = containingLine(origin),
                        destiny_line = containingLine(destiny);

            Vector2 closest = Vector2.zero;

            if (origin_line == null)
            {
                closest     = closestPoint(origin);
                origin_line = containingLine(closest);
            }

            if (destiny_line == null)
            {
                destiny      = closestPoint(destiny);
                destiny_line = containingLine(destiny);
            }

            if (closest != Vector2.zero)
            {
                ret.Add(new MovementPoint()
                {
                    destination = closest,
                    scale       = origin_line.getScaleFor(closest),
                    distance    = (closest - origin).magnitude
                });
            }

            if (origin_line != null && destiny_line != null)
            {
                //######################################################
                // IF ORIGIN_LINE AND DESTINY_LINE ARE THE SAME
                // Return only the destiny point, dont have to go
                // to other node
                //######################################################
                if (origin_line == destiny_line)
                {
                    ret.Add(new MovementPoint()
                    {
                        destination = destiny,
                        scale       = destiny_line.getScaleFor(destiny),
                        distance    = destiny_line.getSegmentDistance(origin, destiny),
                    });
                }
                else
                {
                    /*List<KeyValuePair<Vector2, float>> tmpRoute = new List<KeyValuePair<Vector2, float>>(reach(origin_line, destiny_line));
                     * //tmpRoute.Reverse ();
                     * ret.AddRange(tmpRoute);
                     * ret.Add(new KeyValuePair<Vector2, float>(destiny, destiny_line.getScaleFor(destiny)));*/

                    ret = route_d(origin, destiny, origin_line, destiny_line);
                }
            }

            return(ret.ToArray());
        }
Пример #2
0
        public List <MovementPoint> route_d(Vector2 origin, Vector2 destiny, LineHandler originline, LineHandler destinyline)
        {
            Graph <string> g = new Graph <string>();

            Dictionary <string, Dictionary <string, float> >         d  = new Dictionary <string, Dictionary <string, float> >();
            Dictionary <string, Dictionary <string, MovementPoint> > ps = new Dictionary <string, Dictionary <string, MovementPoint> >();

            foreach (Trajectory.Node n in this.trajectory.getNodes())
            {
                d.Add(n.getID(), new Dictionary <string, float>());
                ps.Add(n.getID(), new Dictionary <string, MovementPoint>());
            }

            foreach (Trajectory.Side s in this.trajectory.getSides())
            {
                var start = trajectory.getNodeForId(s.getIDStart());

                var end = trajectory.getNodeForId(s.getIDEnd());

                d[s.getIDStart()].Add(s.getIDEnd(), s.getLength());
                d[s.getIDEnd()].Add(s.getIDStart(), s.getLength());

                ps[s.getIDStart()].Add(s.getIDEnd(), new MovementPoint()
                {
                    distance    = s.getLength(),
                    scale       = end.getScale(),
                    destination = new Vector2(end.getX(), end.getY())
                });
                ps[s.getIDEnd()].Add(s.getIDStart(), new MovementPoint()
                {
                    distance    = s.getLength(),
                    scale       = start.getScale(),
                    destination = new Vector2(start.getX(), start.getY())
                });
            }

            Trajectory.Node no = new Trajectory.Node("origin", Mathf.RoundToInt(origin.x), Mathf.RoundToInt(origin.y), 1f);
            Trajectory.Node nd = new Trajectory.Node("destiny", Mathf.RoundToInt(destiny.x), Mathf.RoundToInt(destiny.y), 1f);

            Vector2 oStartV2 = LineHandler.nodeToVector2(originline.start), oEndV2 = LineHandler.nodeToVector2(originline.end),
                    dStartV2 = LineHandler.nodeToVector2(destinyline.start), dEndV2 = LineHandler.nodeToVector2(destinyline.end);

            float od1 = originline.getSegmentDistance(origin, oStartV2),
                  od2 = originline.getSegmentDistance(origin, oEndV2);
            float dd1 = destinyline.getSegmentDistance(destiny, dStartV2),
                  dd2 = destinyline.getSegmentDistance(destiny, dEndV2);

            d[originline.start.getID()].Add(no.getID(), od1);
            d[originline.end.getID()].Add(no.getID(), od2);
            d.Add("origin", new Dictionary <string, float>()
            {
                { originline.start.getID(), od1 }, { originline.end.getID(), od2 }
            });

            ps[originline.start.getID()].Add(no.getID(), new MovementPoint()
            {
                distance    = od1,
                scale       = originline.getScaleFor(origin),
                destination = origin
            });
            ps[originline.end.getID()].Add(no.getID(), new MovementPoint()
            {
                distance    = od2,
                scale       = originline.getScaleFor(origin),
                destination = origin
            });
            ps.Add("origin", new Dictionary <string, MovementPoint>()
            {
                { originline.start.getID(), new MovementPoint()
                  {
                      distance    = od1,
                      scale       = originline.getScaleFor(LineHandler.nodeToVector2(originline.start)),
                      destination = LineHandler.nodeToVector2(originline.start)
                  } },
                { originline.end.getID(), new MovementPoint()
                  {
                      distance    = od2,
                      scale       = originline.getScaleFor(LineHandler.nodeToVector2(originline.end)),
                      destination = LineHandler.nodeToVector2(originline.end)
                  } }
            });

            d[destinyline.start.getID()].Add(nd.getID(), dd1);
            d[destinyline.end.getID()].Add(nd.getID(), dd2);
            d.Add("destiny", new Dictionary <string, float>()
            {
                { destinyline.start.getID(), dd1 }, { destinyline.end.getID(), dd2 }
            });

            ps[destinyline.start.getID()].Add(nd.getID(), new MovementPoint()
            {
                distance    = dd1,
                scale       = destinyline.getScaleFor(destiny),
                destination = destiny
            });
            ps[destinyline.end.getID()].Add(nd.getID(), new MovementPoint()
            {
                distance    = dd2,
                scale       = destinyline.getScaleFor(destiny),
                destination = destiny
            });
            ps.Add("destiny", new Dictionary <string, MovementPoint>()
            {
                { destinyline.start.getID(), new MovementPoint()
                  {
                      distance    = dd1,
                      scale       = destinyline.getScaleFor(LineHandler.nodeToVector2(destinyline.start)),
                      destination = LineHandler.nodeToVector2(destinyline.start)
                  } },
                { destinyline.end.getID(), new MovementPoint()
                  {
                      distance    = dd2,
                      scale       = destinyline.getScaleFor(LineHandler.nodeToVector2(destinyline.end)),
                      destination = LineHandler.nodeToVector2(destinyline.end)
                  } }
            });

            g.set_vertices(d);

            List <string> l = g.shortest_path("origin", "destiny");

            l.Reverse();

            List <MovementPoint> ret = new List <MovementPoint>();

            string last = "origin";

            foreach (string n in l)
            {
                ret.Add(ps[last][n]);
                last = n;
            }

            return(ret);
        }
Пример #3
0
        public KeyValuePair <Vector2, float>[] route(Vector2 origin, Vector2 destiny)
        {
            List <KeyValuePair <Vector2, float> > ret = new List <KeyValuePair <Vector2, float> >();

            LineHandler origin_line = null, destiny_line = null;

            foreach (LineHandler handler in lines)
            {
                if (origin_line == null && handler.contains(origin))
                {
                    origin_line = handler;
                }

                if (destiny_line == null && handler.contains(destiny))
                {
                    destiny_line = handler;
                }

                if (origin_line != null && destiny_line != null)
                {
                    break;
                }
            }

            Vector2 closest = Vector2.zero;

            if (origin_line == null)
            {
                closest = closestPoint(PlayerMB.Instance.getPosition());
                foreach (LineHandler handler in lines)
                {
                    if (origin_line == null && handler.contains(closest))
                    {
                        origin_line = handler;
                        break;
                    }
                }
            }

            if (closest != Vector2.zero)
            {
                ret.Add(new KeyValuePair <Vector2, float>(closest, origin_line.getScaleFor(closest)));
            }

            if (origin_line != null && destiny_line != null)
            {
                //######################################################
                // IF ORIGIN_LINE AND DESTINY_LINE ARE THE SAME
                // Return only the destiny point, dont have to go
                // to other node
                //######################################################
                if (origin_line == destiny_line)
                {
                    ret.Add(new KeyValuePair <Vector2, float>(destiny, destiny_line.getScaleFor(destiny)));
                }
                else
                {
                    List <KeyValuePair <Vector2, float> > tmpRoute = new List <KeyValuePair <Vector2, float> >(reach(origin_line, destiny_line));
                    //tmpRoute.Reverse ();
                    ret.AddRange(tmpRoute);
                    ret.Add(new KeyValuePair <Vector2, float>(destiny, destiny_line.getScaleFor(destiny)));
                }
            }

            return(ret.ToArray());
        }