private static void EditKeepShowing(AdventureDataControl adventureData)
        {
            // Keep showing texts or change after time
            EditorGUILayout.LabelField(TC.get("MenuAdventure.KeepShowing"), EditorStyles.boldLabel);
            EditorGUI.BeginChangeCheck();
            var newKeep = EditorGUILayout.Toggle(TC.get("MenuAdventure.KeepText"), adventureData.isKeepShowing(), GUILayout.ExpandWidth(true));

            if (EditorGUI.EndChangeCheck())
            {
                adventureData.setKeepShowing(newKeep);
            }
        }