Пример #1
0
 protected override void LocationObject(Vector3 playerPos)
 {
     if (UpdatedCompletion)
     {
         return;
     }
     //set up turtles speech
     QuestEvents.UpdateTurtle(Companion.CompanionState.MoveToPosition, GetObjectivePosition(), turtle_speech);
     base.LocationObject(playerPos + Vector3.forward);
 }
Пример #2
0
 protected override void UpdateCompleted()
 {
     base.UpdateCompleted();
     QuestEvents.UpdateTurtle(Companion.CompanionState.LookAtPlayer, GetObjectivePosition(), "");
 }
Пример #3
0
 protected override void Tick()
 {
     base.Tick();
     //updates the companions speech bubble
     QuestEvents.UpdateTurtle(Companion.CompanionState.LookAtPlayer, GetObjectivePosition(), turtle_speech);
 }