/// <summary> /// Standard ID上の角度をUnity上の角度に変換 /// </summary> public static float MatDeg2UnityDeg(float deg, StandardID standardID) { if (standardID == null) { return((float)(deg + 90) % 360); } else { return(standardID.MatDeg2UnityDeg(deg)); } }
/// <summary> /// Unity上の角度をStandard ID上の角度に変換 /// </summary> public static int UnityDeg2MatDeg(float deg, StandardID standardID) { if (standardID == null) { return((int)(deg - 90) % 360); } else { return(standardID.UnityDeg2MatDeg(deg)); } }