private void timer2_Tick(object sender, EventArgs e) { game.MoveShoot(); game.checkBullets(Width, Height); game.MoveZombies(); //game.HeroDead(); game.checkDeadZombie(); if (game.endGame) { timer1.Stop(); timer2.Stop(); if (MessageBox.Show("Game over! Would you like another try?", "Game over", MessageBoxButtons.OKCancel) == DialogResult.OK) { game = new FinalGame(); } } Invalidate(); }
private void newGame() { game = new FinalGame(); timer1.Start(); timer2.Start(); }