Пример #1
0
 public outputFormatAudio(int tag, int type, ref int index, bool Force035 = false) : this(Force035){
     this.componentTag = new epgAudioComponentTag(tag);
     this.streamType   = new epgAudioStreamType(type);
     Debug.Assert(this.streamType.value > 0);
     this.componentType = new epgAudioComponentType(this.streamType.GetComponentType(index));
     this.mainFlag      = new epgMainFlag(0);
     this.quority       = new epgAudioQuority(2);
     this.samplingRate  = new epgAudioSamplingRate(5);
     AudioCodeClass au = new AudioCodeClass();
     this.mainCode = new epgAudioCode(index, au);
     this.name     = new epgAudioName(au.GetName(this.mainCode.value));
     if (this.componentType.IsDualMono())
     {
         this.subCode = new epgAudioCode(index + 1, au);
         this.name.SetSubName(au.GetName(this.subCode.value));
         this.esMultiFlag = new epgAudioMultiLingul(1);
     }
     else
     {
         this.esMultiFlag = new epgAudioMultiLingul(0);
         this.subCode     = null; // new epgAudioCode(0);
     }
     // とりあえず simul group は、なし、00、01、10、FF を回してみる。
     Int32 simul = valuesOfSimulGroup[index % valuesOfSimulGroup.Count()];
     this.simulGroup = new epgAudioSimulGroup(simul);
     // return true;
 }
Пример #2
0
        /*
         *  MPEG2AAC(LC) ... モノ、ステレオ、デュアルモノ、5.1
         *  MPEG4AAC     ... ステレオ、5.1、7.1ch、22.2ch
         *  MPEG4ALS     ... ステレオ、5.1
         *
         */

        public bool makeTestDataSound(Int32 esNumber, ref Int32 counter, ref Int32 soundKindCounter, ref Int32 soundNameCounter, bool multiFlag, bool dualMonoFlag)
        {
            this.tag = new epgTag(0xc4);
            Int32 es = 0x10;

            if (esNumber != 1)
            {
                es = 0x11;
            }
            this.componentTag = new epgAudioComponentTag(es);

            audioComponentStruct compo = getNextComponent(ref soundKindCounter, dualMonoFlag);

            this.componentType = new epgAudioComponentType(compo.type);
            this.esMultiFlag   = new epgAudioMultiLingul((this.componentType.IsDualMono() == true) ? 1 : 0);

            if (esNumber == 1)
            {
                this.mainFlag = new epgMainFlag(1);
            }
            else
            {
                this.mainFlag = new epgMainFlag(0);
            }

            this.quority = new epgAudioQuority(1);

            this.samplingRate = new epgAudioSamplingRate(((soundKindCounter % 2) == 1)?(5):(7));


            Int32 code = soundNameCounter % Enum.GetValues(typeof(AUDIOCODE)).Length;

            this.mainCode  = new epgAudioCode((Int32)(Enum.GetValues(typeof(AUDIOCODE))).GetValue(code));
            this.name.main = getAudoNameFromCode(this.mainCode.value, soundNameCounter);
            soundNameCounter++;
            if (compo.existSub != true)
            {
                this.subCode = null;
            }
            else
            {
                compo        = getNextComponent(ref soundKindCounter, dualMonoFlag);
                code         = soundNameCounter % Enum.GetValues(typeof(AUDIOCODE)).Length;
                this.subCode = new epgAudioCode((Int32)(Enum.GetValues(typeof(AUDIOCODE))).GetValue(code));
//                new epgAudioCode((epgAudioCode.AUDIOCODE)Enum.ToObject(typeof(epgAudioCode.AUDIOCODE), code));
                this.name.sub = getAudoNameFromCode(this.subCode.value, soundNameCounter);
                soundNameCounter++;
            }
            this.streamType = new epgAudioStreamType(0x0f);
            return(true);
        }
Пример #3
0
        public outputFormatAudio(bool Force035 = false)
        {
            this.bForce035 = Force035;

            this.paramList     = new List <epgUnit>();
            this.tag           = new epgTag(0xc4);
            this.componentTag  = new epgAudioComponentTag(0x10);
            this.componentType = new epgAudioComponentType(3);
            this.esMultiFlag   = new epgAudioMultiLingul(0);
            this.mainFlag      = new epgMainFlag(1);
            this.quority       = new epgAudioQuority(2);
            this.samplingRate  = new epgAudioSamplingRate(5);
            this.mainCode      = new epgAudioCode(AUDIOCODE.JAPANESE);
            this.subCode       = null; // new epgAudioCode(0);
            this.name          = new epgAudioName("日本語");
            this.streamType    = new epgAudioStreamType(0x0f);
            this.simulGroup    = new epgAudioSimulGroup(-1);
        }