/* goodB2G() - use BadSource and GoodSink */
        private static void GoodB2G()
        {
            int count;

            /* POTENTIAL FLAW: Set count to int.MaxValue */
            count = int.MaxValue;
            Hashtable countHashtable = new Hashtable(5);

            countHashtable.Add(0, count);
            countHashtable.Add(1, count);
            countHashtable.Add(2, count);
            CWE400_Uncontrolled_Resource_Consumption__max_value_for_loop_72b.GoodB2GSink(countHashtable);
        }