/* goodB2G2() - use badsource and goodsink by reversing the blocks in the if in the sink function */
        private void GoodB2G2()
        {
            float data = 0.0f;

            data = 0.0f; /* POTENTIAL FLAW: data is set to zero */
            goodB2G2PublicStatic = true;
            CWE369_Divide_by_Zero__float_zero_divide_22b.GoodB2G2Sink(data);
        }
        public override void Bad()
        {
            float data = 0.0f;

            data            = 0.0f; /* POTENTIAL FLAW: data is set to zero */
            badPublicStatic = true;
            CWE369_Divide_by_Zero__float_zero_divide_22b.BadSink(data);
        }
        /* goodG2B() - use goodsource and badsink */
        private void GoodG2B()
        {
            float data = 0.0f;

            /* FIX: Use a hardcoded number that won't a divide by zero */
            data = 2.0f;
            goodG2BPublicStatic = true;
            CWE369_Divide_by_Zero__float_zero_divide_22b.GoodG2BSink(data);
        }