protected virtual void OnJoystickAction(ActionEventArgs e) { EventHandler<ActionEventArgs> handler = JoystickAction; if (handler != null) { handler(this, e); } }
protected virtual void OnGamePadAction(ActionEventArgs e) { EventHandler<ActionEventArgs> handler = GamePadAction; if (handler != null) { handler(this, e); } }
private void checkGamePads(Object sender, EventArgs e) { ActionEventArgs args = new ActionEventArgs(this.ActiveDevice); if (!args.GamePadState.Equals(oldgstate)) { //call event OnGamePadAction(args); oldgstate = args.GamePadState; } if (!args.JoystickState.Equals(oldjstate)) { //call event OnJoystickAction(args); oldjstate = args.JoystickState; } }
private void controller_JoystickAction(object sender, ActionEventArgs e) { txtJoystickStateDebug.Text = e.JoystickState.ToString(); }
private void controller_GamePadAction(object sender, ActionEventArgs e) { txtGamePadStateDebug.Text = e.GamePadState.ToString(); }