public InventoryOpen(Game1 game) : base(game.Batch, SpriteSortMode.FrontToBack) { var factory = game.Services.GetService <ControlsFactory>(); var root = new ContentControll(); root.Size = Size; var frame = new ContentControll(); frame.OffsetFrom = Anchors.Center; #region inventory var items = new WrapContent(); items.OffsetFrom = Anchors.Center; var panel = factory.CreatePanel(4); panel.ComputeSize(Vector2.Zero, Autosize.Content); panel.OffsetFrom = Anchors.Center; items.Size = panel.Size - new Vector2(50); inventory = new InventoryArea(items, factory); inventory.OffsetFrom = Anchors.Center; inventory.Size = items.Size; #endregion #region equipment var helmetPanel = factory.CreatePanel(textureName: "ui/equipment/helmet"); var helmetSlot = new ItemSlot(helmetPanel, ItemTypeFlags.Helmet); helmetSlot.OffsetFrom = Anchors.TopRight; helmetSlot.Offset = new Vector2(50, 0); var weaponPanel = factory.CreatePanel(textureName: "ui/equipment/sword"); var weaponSlot = new ItemSlot(weaponPanel, ItemTypeFlags.Weapon); weaponSlot.OffsetFrom = Anchors.TopRight; weaponSlot.Offset = new Vector2(50, 55); #endregion frame.Size = panel.Size; frame.Children.Add(inventory); frame.Children.Add(panel); frame.Children.Add(items); frame.Children.Add(helmetSlot); frame.Children.Add(weaponSlot); root.Children.Add(frame); Root = root; }
public ChestOpen(Game1 game) : base(game.Batch, SpriteSortMode.FrontToBack) { var factory = game.Services.GetService <ControlsFactory>(); var root = new ContentControll(); root.Size = Size; var frame = new ContentControll(); frame.OffsetFrom = Anchors.Center; #region left_inventory var leftFrame = new ContentControll(); var leftItems = new WrapContent(); leftItems.OffsetFrom = Anchors.Center; var leftPanel = factory.CreatePanel(4); leftPanel.OffsetFrom = Anchors.Center; leftItems.Size = leftPanel.Size - new Vector2(50); leftInventory = new InventoryArea(leftItems, factory); leftInventory.Size = leftItems.Size; leftInventory.OffsetFrom = Anchors.Center; leftFrame.Children.Add(leftPanel); leftFrame.Children.Add(leftItems); leftFrame.Children.Add(leftInventory); leftFrame.Size = leftPanel.Size; leftFrame.OffsetFrom = Anchors.CenterRight; #endregion #region right_inventory var rightFrame = new ContentControll(); var rightItems = new WrapContent(); rightItems.OffsetFrom = Anchors.Center; var rightPanel = factory.CreatePanel(4); rightPanel.OffsetFrom = Anchors.Center; rightItems.Size = rightPanel.Size - new Vector2(50); rightInventory = new InventoryArea(rightItems, factory); rightInventory.Size = rightItems.Size; rightInventory.OffsetFrom = Anchors.Center; rightFrame.Children.Add(rightPanel); rightFrame.Children.Add(rightItems); rightFrame.Children.Add(rightInventory); rightFrame.OffsetFrom = Anchors.CenterLeft; rightFrame.Size = rightPanel.Size; #endregion frame.Children.Add(leftFrame); frame.Children.Add(rightFrame); root.Children.Add(frame); Root = root; }