private void detach_TrainsT(TrainsT entity) { this.SendPropertyChanging(); entity.LinesT = null; }
private void attach_TrainsT(TrainsT entity) { this.SendPropertyChanging(); entity.LinesT = this; }
partial void UpdateTrainsT(TrainsT instance);
partial void DeleteTrainsT(TrainsT instance);
partial void InsertTrainsT(TrainsT instance);