public CollectResources(MapItem[,] gridE ,Player[] playersE,int my_idE,int player_countE,SearchMethods searchMethods) { SearchMethods = searchMethods; this.grid =gridE ; coin_queue=new List<Coin>(); health_pack_queue=new List<HealthPack>(); players = playersE; myid = my_idE; player_count = player_countE; }
private int player_count; //Number of players in the game (from countable numbers) #endregion Fields #region Constructors public Map() { grid = new MapItem[10, 10]; for (int i = 0; i < 10; i++) { for (int j = 0; j < 10; j++) { grid[i, j] = new EmptyCell(); } } players = new Player[5]; SearchMethods search_methods = new SearchMethods(grid, players, myid, player_count); collect_resources = new CollectResources(grid,players,myid,player_count,search_methods); search_methods.clearMapForBFS(); com = Communicator.getInstance(); com.setMap(this); com.StartListening(); map_string = ""; playingMethod = 0; }
public Battle(MapItem[,] gridE ,Player[] playersE,int my_idE) { my_id = my_idE; players = playersE; grid=gridE; }
public SearchMethods(MapItem[,] gridE ,Player[] playersE,int my_idE,int player_count) { myid = my_idE; players = playersE; grid=gridE; }