Пример #1
0
        private SpriteBatch spriteBatch;  //allows us to write on backbuffer when we need to draw self

        public Paddle(float x, float y, float screenWidth, SpriteBatch spriteBatch, GameContent gameContent)
        {
            X                = x;
            Y                = y;
            imgPaddle        = gameContent.imgPaddle;
            Width            = imgPaddle.Width;
            Height           = imgPaddle.Height;
            this.spriteBatch = spriteBatch;
            ScreenWidth      = screenWidth;
        }
Пример #2
0
        private SpriteBatch spriteBatch;  //allows us to write on backbuffer when we need to draw self

        public Brick(float x, float y, Color color, SpriteBatch spriteBatch, GameContent gameContent)
        {
            X                = x;
            Y                = y;
            imgBrick         = gameContent.imgBrick;
            Width            = imgBrick.Width;
            Height           = imgBrick.Height;
            this.spriteBatch = spriteBatch;
            Visible          = true;
            this.color       = color;
        }
Пример #3
0
 public Ball(float screenWidth, float screenHeight, SpriteBatch spriteBatch, GameContent gameContent)
 {
     X                = 0;
     Y                = 0;
     XVelocity        = 0;
     YVelocity        = 0;
     Rotation         = 0;
     imgBall          = gameContent.imgBall;
     Width            = imgBall.Width;
     Height           = imgBall.Height;
     this.spriteBatch = spriteBatch;
     this.gameContent = gameContent;
     ScreenWidth      = screenWidth;
     ScreenHeight     = screenHeight;
     Visible          = false;
     Score            = 0;
     bricksCleared    = 0;
     UseRotation      = true;
 }
Пример #4
0
        private SpriteBatch spriteBatch;  //allows us to write on backbuffer when we need to draw self

        public GameBorder(float screenWidth, float screenHeight, SpriteBatch spriteBatch, GameContent gameContent)
        {
            Width            = screenWidth;
            Height           = screenHeight;
            imgPixel         = gameContent.imgPixel;
            this.spriteBatch = spriteBatch;
        }