public void VFlip(Easing Easing, double StartTime, double EndTime) => VFlip(Easing.getID(), StartTime, EndTime);
public void Additive(Easing Easing, double StartTime, double EndTime) => Additive(Easing.getID(), StartTime, EndTime);
public void Color(Easing Easing, double StartTime, double EndTime, double StartR, double StartG, double StartB, double EndR, double EndG, double EndB) => Color(Easing.getID(), StartTime, EndTime, StartR, StartG, StartB, EndR, EndG, EndB);
public void Color(Easing Easing, double StartTime, double EndTime, Color StartColor, Color EndColor) => Color(Easing.getID(), StartTime, EndTime, StartColor, EndColor);
public void ScaleVec(Easing Easing, double StartTime, double EndTime, double StartX, double StartY, double EndX, double EndY) => ScaleVec(Easing.getID(), StartTime, EndTime, Math.Round(StartX, 4), Math.Round(StartY, 4), Math.Round(EndX, 4), Math.Round(EndY, 4));
public void Rotate(Easing Easing, double StartTime, double EndTime, double StartAngle, double EndAngle) => Rotate(Easing.getID(), StartTime, EndTime, Math.Round(StartAngle, 4), Math.Round(EndAngle, 4));
public void Scale(Easing Easing, double StartTime, double EndTime, double StartRatio, double EndRatio) => Scale(Easing.getID(), StartTime, EndTime, Math.Round(StartRatio, 4), Math.Round(EndRatio, 4));
public void Fade(Easing Easing, double StartTime, double EndTime, double StartOpacity, double EndOpacity) => Fade(Easing.getID(), StartTime, EndTime, Math.Round(StartOpacity, 4), Math.Round(EndOpacity, 4));
public void MoveY(Easing Easing, double StartTime, double EndTime, double StartY, double EndY) => MoveY(Easing.getID(), StartTime, EndTime, Math.Round(StartY, 4), Math.Round(EndY, 4));
public void MoveX(Easing Easing, double StartTime, double EndTime, double StartX, double EndX) => MoveX(Easing.getID(), StartTime, EndTime, Math.Round(StartX, 4), Math.Round(EndX, 4));
public void Move(Easing Easing, double StartTime, double EndTime, Vector2 StartPosition, Vector2 EndPosition) => Move(Easing.getID(), StartTime, EndTime, StartPosition, EndPosition);