Пример #1
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 public void VFlip(Easing Easing, double StartTime, double EndTime)
 => VFlip(Easing.getID(), StartTime, EndTime);
Пример #2
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 public void Additive(Easing Easing, double StartTime, double EndTime)
 => Additive(Easing.getID(), StartTime, EndTime);
Пример #3
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 public void Color(Easing Easing, double StartTime, double EndTime, double StartR, double StartG, double StartB, double EndR, double EndG, double EndB)
 => Color(Easing.getID(), StartTime, EndTime, StartR, StartG, StartB, EndR, EndG, EndB);
Пример #4
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 public void Color(Easing Easing, double StartTime, double EndTime, Color StartColor, Color EndColor)
 => Color(Easing.getID(), StartTime, EndTime, StartColor, EndColor);
Пример #5
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 public void ScaleVec(Easing Easing, double StartTime, double EndTime, double StartX, double StartY, double EndX, double EndY)
 => ScaleVec(Easing.getID(), StartTime, EndTime, Math.Round(StartX, 4), Math.Round(StartY, 4), Math.Round(EndX, 4), Math.Round(EndY, 4));
Пример #6
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 public void Rotate(Easing Easing, double StartTime, double EndTime, double StartAngle, double EndAngle)
 => Rotate(Easing.getID(), StartTime, EndTime, Math.Round(StartAngle, 4), Math.Round(EndAngle, 4));
Пример #7
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 public void Scale(Easing Easing, double StartTime, double EndTime, double StartRatio, double EndRatio)
 => Scale(Easing.getID(), StartTime, EndTime, Math.Round(StartRatio, 4), Math.Round(EndRatio, 4));
Пример #8
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 public void Fade(Easing Easing, double StartTime, double EndTime, double StartOpacity, double EndOpacity)
 => Fade(Easing.getID(), StartTime, EndTime, Math.Round(StartOpacity, 4), Math.Round(EndOpacity, 4));
Пример #9
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 public void MoveY(Easing Easing, double StartTime, double EndTime, double StartY, double EndY)
 => MoveY(Easing.getID(), StartTime, EndTime, Math.Round(StartY, 4), Math.Round(EndY, 4));
Пример #10
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 public void MoveX(Easing Easing, double StartTime, double EndTime, double StartX, double EndX)
 => MoveX(Easing.getID(), StartTime, EndTime, Math.Round(StartX, 4), Math.Round(EndX, 4));
Пример #11
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 public void Move(Easing Easing, double StartTime, double EndTime, Vector2 StartPosition, Vector2 EndPosition)
 => Move(Easing.getID(), StartTime, EndTime, StartPosition, EndPosition);