public void TEMP_ForceEnterBattle() { Battle = new Battle(this); }
public TimedStatusEffect(Battle battle, Being target, DamageOverTime DoT, StatSet ss, int EffectTime) : base(target, DoT, ss) { _Battle = battle; initStuff(EffectTime); }
public TimedStatusEffect(Battle battle, Being target, Mod mod, StatSet ss, int EffectTime) : this(battle, target, new Mod[] { mod }, ss, EffectTime) { }
public TimedStatusEffect(Battle battle, Being target, IEnumerable <Mod> mods, StatSet ss, int EffectTime) : base(target, mods, ss) { _Battle = battle; initStuff(EffectTime); }