Пример #1
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 public void TEMP_ForceEnterBattle()
 {
     Battle = new Battle(this);
 }
Пример #2
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 public TimedStatusEffect(Battle battle, Being target, DamageOverTime DoT, StatSet ss, int EffectTime)
     : base(target, DoT, ss)
 {
     _Battle = battle;
     initStuff(EffectTime);
 }
Пример #3
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 public TimedStatusEffect(Battle battle, Being target, Mod mod, StatSet ss, int EffectTime) : this(battle, target, new Mod[] { mod }, ss, EffectTime)
 {
 }
Пример #4
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 public TimedStatusEffect(Battle battle, Being target, IEnumerable <Mod> mods, StatSet ss, int EffectTime)
     : base(target, mods, ss)
 {
     _Battle = battle;
     initStuff(EffectTime);
 }