static void input_sequence() { int stack, gacha, ndol; bool getPic; Console.WriteLine("전에 픽업캐 뽑았나?(Y/N)"); var getPic_ = Console.ReadLine(); Console.WriteLine("현재 쌓인 스택값 입력:"); stack = int.Parse(Console.ReadLine()); getPic = (getPic_[0] == 'y' || getPic_[0] == 'Y'); if (!getPic) { Console.WriteLine("다음번 5성은 무조건 픽업 캐릭터"); } else { Console.WriteLine("기본 확률 업 적용"); } Console.Write("지를 수 있는 가챠 수 > "); gacha = int.Parse(Console.ReadLine()); Console.Write("뽑고자 하는 픽업캐 돌파 수(명함 = 1) > "); ndol = int.Parse(Console.ReadLine()); CalProb cp = new CalProb(stack, getPic); double result = cp.GetDP(ndol, stack + gacha); Console.WriteLine("{0}연차 내로 뽑을 확률 = {1}%", gacha, result * 100); }
public void PrintTxt(int ndol, bool getPic) { CalProb[] cplist = new CalProb[CalProb.GACHA_SIZE]; for (int stack = 0; stack < CalProb.GACHA_SIZE; ++stack) { CalProb tmp = new CalProb(stack, getPic); cplist[stack] = tmp; } string path = "./result_txt/"; //string file_name = path+(getPic ? "Y_" : "N_")+n+".txt"; string file_name = path + (getPic ? "basic_" : "pick_") + ndol + ".txt"; StreamWriter sw = new StreamWriter(file_name); for (int stack = 0; stack < CalProb.GACHA_SIZE; ++stack) { cp = cplist[stack]; for (int gacha = 1; gacha + stack <= CalProb.MAX_GACHA; ++gacha) { double probability = cp.GetDP(ndol, stack + gacha) * 100; bool flag = probability >= 99.99999; if (flag) { probability = 100.0; } sw.WriteLine("{0}_{1} {2}%", stack, gacha, probability); if (flag) { break; } } } sw.Close(); }
public void PrintXml(int ndol, bool getPic) { String path = "./result_xml/"; String file_name = path + (getPic ? "basic_" : "pick_") + ndol + ".xml"; XmlDocument xdoc = new XmlDocument(); XmlNode root = xdoc.CreateElement("Tbl_ChrGachaProb"); xdoc.AppendChild(root); for (int stack = 0; stack < CalProb.GACHA_SIZE; ++stack) { cp = new CalProb(stack, getPic); for (int gacha = 1; gacha + stack <= CalProb.MAX_GACHA; ++gacha) { double probability = cp.GetDP(ndol, stack + gacha) * 100; bool flag = probability >= 99.99999; if (flag) { probability = 100.0; } XmlNode n_gacha = xdoc.CreateElement("Try"); XmlAttribute n_gacha_attr_id = xdoc.CreateAttribute("Id"); n_gacha_attr_id.Value += id++; XmlAttribute n_gacha_attr_stack = xdoc.CreateAttribute("STACK"); n_gacha_attr_stack.Value += stack; XmlAttribute n_gacha_attr_ndol = xdoc.CreateAttribute("NDOL"); n_gacha_attr_ndol.Value += ndol; XmlAttribute n_gacha_attr_gacha = xdoc.CreateAttribute("GACHA"); n_gacha_attr_gacha.Value += gacha; XmlAttribute n_gacha_attr_prob = xdoc.CreateAttribute("PROB"); n_gacha_attr_prob.Value += probability + "%"; n_gacha.Attributes.Append(n_gacha_attr_id); n_gacha.Attributes.Append(n_gacha_attr_stack); n_gacha.Attributes.Append(n_gacha_attr_ndol); n_gacha.Attributes.Append(n_gacha_attr_gacha); n_gacha.Attributes.Append(n_gacha_attr_prob); root.AppendChild(n_gacha); if (flag) { break; } } } // XML 파일 저장 try { xdoc.Save(@file_name); } catch (System.IO.DirectoryNotFoundException) { System.IO.Directory.CreateDirectory(path); xdoc.Save(@file_name); } }