Пример #1
0
        public void InitializeReduction(ref board tb, ref card cNext)
        {
            int i, j = 13;

            tb.ReScoreBoard();
            Stackables.Clear();
            StackableIDs.Clear();
            DoNotUse.Clear();
            cNext = tb.SuitedSEQ[0].topCard;
            int suit = cNext.suit;

            foreach (series s in tb.SuitedSEQ)
            {
                DoNotUse.Add(s.iStack); // not a permanent placeholder till that card is moved (if it is moved)
                for (i = cNext.iCard; i <= s.bottom; i++)
                {
                    column cCol = tb.ThisColumn[s.iStack];
                    Stackables.Add(cCol.Cards[i]);
                    cCol.Cards[i].PartOfStackables = true;
                    Debug.Assert(j == cCol.Cards[i].rank && suit == cCol.Cards[i].suit);
                    j--;
                }
                cNext = s.AssemblyLink; // link to next card in "s" assembly
                if (cNext != null)
                {
                    StackableIDs.Add(cNext.ID);
                }
            }
            cNext = tb.SuitedSEQ[0].topCard;
        }
Пример #2
0
        // free up a column by joining any SEQ that are joinable
        // or moves one suited sequence under another of proper rank
        // this only looks at the bottom card and tries to find an SEQ that can fit under it
        // of same suit
        public bool FreeSuitedSuits(ref board tb, ref List <card> LastSEQ)
        {
            bool   bFound = false;
            column cCol;
            card   Src = null;
            card   Des = null;

            tb.AssignCompletedID(GlobalClass.TypeCompletedBy.ID_FSS);
            do
            {
                bFound = false;
                LastSEQ.Clear();
                foreach (int e in tb.NonEmpties)
                {
                    cCol = tb.ThisColumn[e];
                    LastSEQ.Add(cCol.ThisSeries.Last().topCard);
                }
                //LastSEQ.Sort(delegate(series s1, series s2)
                //{
                //    return Comparer<int>.Default.Compare(s1.topCard.rank, s2.topCard.rank);
                //});

                // see if any suits can be combined
                foreach (card tm in tb.BottomMost)
                {
                    foreach (card bm in LastSEQ)
                    {
                        if (tm.iStack == bm.iStack || tm.rank == 1)
                        {
                            continue;
                        }
                        if ((bm.rank + 1) == tm.rank && bm.suit == tm.suit)
                        {
                            bFound = true;
                            Des    = tm;
                            Src    = bm;
                            break;
                        }
                    }
                    if (bFound)
                    {
                        break;
                    }
                }
                if (bFound)
                {
                    tb.moveto(Src.iStack, Src.iCard, Des.iStack);
                    tb.ReScoreBoard();
                    if (tb.NotifySuitJustCompleted)
                    {
                        tb.ExplainNoRescoreBoard("Free Suited Suits succeeded");
                        tb.NotifySuitJustCompleted = false;
                    }
                }
            } while (bFound);
            tb.AssignCompletedID();
            return(false);
        }
Пример #3
0
        public int TryUnstackOne(ref board tb, ref int total)
        {
            int Any;

            total = 0;
            do
            {
                Any    = UnstackOneSeries(ref tb);
                total += Any;
                tb.ReScoreBoard();
            } while (Any > 0);
            return(total);
        }
Пример #4
0
        // this just checks empty columns for space right now
        // and only looks at SEQ
        public int ExposeTop(ref board tb)
        {
            int i, j, n, nT, nE;
            int sCost;  // cost of all the series that need to be unstacked to expose the facedown card
                        // is the sum of all the SEQ costs plus 1
            int    tlCount = 0;
            column cCol;
            series sCollapse = new series();   // out of sequence series we want to collapse to a series of series

            for (i = 0; i < 10; i++)
            {
                nE   = tb.NumEmptyColumns;
                cCol = tb.ThisColumn[i];
                n    = cCol.Cards.Count;
                if (n < 2 || cCol.top == 0)
                {
                    continue;
                }
                sCost = 1;
                for (j = 0; j < cCol.ThisSeries.Count; j++)
                {
                    sCost += cCol.ThisSeries[j].nEmptiesToUnstack;
                }
                if (sCost <= nE)    // series is moveable using empties
                {
                    sCollapse.bottomCard = cCol.Cards[n - 1];
                    nT = cCol.top - 1;  // point to first un-exposed card
                    sCollapse.topCard = cCol.Cards[nT];
                    sCollapse.size    = cCol.Cards.Count - nT;
                    sCollapse.iStack  = sCollapse.topCard.iStack;
                    sCollapse.tag     = nT; // this is destination
                    if (utils.bRankable(ref sCollapse, ref tb))
                    {
                        if (true)
                        {
                            if (!DisAssemble.TryExpose(ref sCollapse, ref tb))
                            {
                                continue;
                            }
                            tlCount += 1;
                            break;
                        }
                    }
                }
            }
            if (tlCount > 0)
            {
                tb.ReScoreBoard();
            }
            return(tlCount);
        }
Пример #5
0
        // this spins off up to 4 boards, one for each suit if that suit can be reduced
        // we spin into NextBoardSeries
        public void PerformSuitabilityScreening(ref board tb)
        {
            int i;

            CombineLikeSuits(ref tb);   // this does a rescore which sets bIsCompletable and sets all rank bit
            for (i = 0; i < 4; i++)
            {
                if (tb.SuitStatus[i].bSuitsCompletable)
                {
                    board nb = new board(ref tb);
                    nb.ReScoreBoard();
                    nb.BuildingThisSuit = 1 + i;
                    FormCostToComplete(ref nb, i);
                    cSC.NextBoardSeries.Add(nb);
                }
            }
        }
Пример #6
0
        // this joins suited sequences that can be swapped (ie: reversible moves)
        public bool JoinAllSuitedWhenRankable(ref board tb)
        {
            if (cSC.bTrigger)
            {
                Console.WriteLine(MethodBase.GetCurrentMethod().Name);
            }
            if (tb.NumEmptyColumns < 1)
            {
                return(false);
            }
            bool bAny = false, bResults = false;

            do
            {
                tb.BuildSortedSEQ(0xf, GlobalClass.eSortedSEQtype.SortByRank);
                bResults = cSC.JoinSuited.JoinSuitedWhenRankable(ref tb);
                bAny    |= bResults;
                tb.ReScoreBoard();
            } while (bResults);
            return(bAny);
        }
Пример #7
0
        // this spins only a series of cards of same suit
        private bool SpinCardInto(ref board tb, int ColumnToFill)
        {
            int    i;
            series s;

            Debug.Assert(tb.ThisColumn[ColumnToFill].Cards.Count == 0);
            // do not move a card into a column that contains something

            for (i = 0; i < 10; i++)
            {
                if (OEmpties.Contains(i))
                {
                    continue;
                }
                // do not move from empty column because it is either empty
                // or we just put something in it so as to make it not empty

                if (tb.ThisColumn[i].ThisSeries.Count == 1 && tb.ThisColumn[i].ThisSeries.Last().top == 0)
                {
                    continue;
                }
                // do not create an empty column just to fill another one

                nb      = new board(ref tb);
                nb.dead = false;
                s       = nb.ThisColumn[i].ThisSeries.Last();
                //stats[i]++;

                nb.moveto(i, s.top, ColumnToFill);
                //nb.ThisColumn[i].CalculateColumnValue(i);
                //nb.ThisColumn[ColumnToFill].CalculateColumnValue(ColumnToFill);
                nb.ReScoreBoard();
                NewBoards.Add(nb);
            }
            return(false);
        }
Пример #8
0
        public bool ReduceSuits(ref board oldtb)
        {
            bool  bSuccess = true;
            card  cNext = null;
            card  ExposedCard = null;
            int   e, CardID, LastID;
            card  CardExposed;
            board tb = new board(ref oldtb);

            tb.AssignCompletedID(GlobalClass.TypeCompletedBy.ID_RSI);
            OnCounter++;
            InitializeReduction(ref tb, ref cNext);
            Debug.Assert(cNext.rank == 13);
            GetPlaceholders(ref tb, cNext.iStack);

            if (bStackablesAbove(ref tb, ref cNext))
            {
                bSuccess = UnstackSeriesBelow(ref tb, ref cNext);
                if (bSuccess)
                {
                    e = tb.Empties[0];
                    tb.Empties.RemoveAt(0);
                    CardExposed = tb.moveto(cNext.iStack, cNext.iCard, e);    // have to move the king
                    RecoverPlaceholder(ref tb, ref CardExposed);
                    tb.tag = e;
                    InitializeReduction(ref tb, ref cNext);
                }
                else
                {
                    tb.AssignCompletedID();
                    return(false);  // jys !!! may want to try a second or lower ranked card
                }
            }
            else
            {
                tb.tag = cNext.iStack;
                GetPlaceholders(ref tb, tb.tag);
            }

            // unstack below the last card (cNext) and the next card

            while (bSuccess)
            {
                bSuccess = UnstackSeriesBelow(ref tb, ref cNext);
                if (bSuccess)
                {
                    if (StackableIDs.Count > 0)
                    {
                        CardID = StackableIDs[0];   // next card to gather in
                        StackableIDs.RemoveAt(0);
                        LastID   = cNext.ID;
                        cNext    = utils.FindCardFromID(ref tb, CardID);
                        bSuccess = UnstackSeriesBelow(ref tb, ref cNext);
                        if (bSuccess)
                        {
                            ExposedCard = tb.moveto(cNext.iStack, cNext.iCard, tb.tag);
                            RecoverPlaceholder(ref tb, ref ExposedCard);
                        }
                        else
                        {
                            tb.AssignCompletedID();
                            return(false);
                        }
                    }
                    else
                    {
                        tb.ReScoreBoard();
                        cSC.Suitable.PerformSuitabilityScreening(ref tb);
                        if (tb.bIsCompletable)
                        {
                            cSC.NextBoardSeries.Add(tb);
                        }
                        else
                        {
                            cSC.ThisBoardSeries.Add(tb);
                        }
                        tb.AssignCompletedID();
                        return(true);
                    }
                }
                else
                {
                    tb.AssignCompletedID();
                    return(false);
                }
            }
            tb.AssignCompletedID();
            return(false);
        }
Пример #9
0
        // exchange cards that are under the wrong suit
        public bool CombineLikeSuits(ref board tb)
        {
            column      cCol = null;
            int         n = 0;
            bool        ChangedAnyBoards = false;
            int         OriginalSrcStack = 0;
            card        bm, Src = null, Des = null;
            bool        bFound = false, bAny = false;
            List <card> LastSEQ = new List <card>();  // this holds the top card of the last SEQ series
            card        BelowBM, cAbove;

            // Below Bm rank + 1 must equal to cAbove rank to swap (unless one card is top)

            tb.AssignCompletedID(GlobalClass.TypeCompletedBy.ID_COMBN);
            do
            {
                bFound = false;
                LastSEQ.Clear();
                bAny = FreeSuitedSuits(ref tb, ref LastSEQ);
                if (tb.NumEmptyColumns == 0)
                {
                    return(bAny);
                }


                //tb.ExplainBoard("before");

                // locate the bottom card of the upper series, if any
                foreach (int e in tb.NonEmpties)
                {
                    cCol = tb.ThisColumn[e];
                    n    = cCol.ThisSeries.Count;
                    if (n < 2)
                    {
                        continue;
                    }
                    bm = cCol.ThisSeries[n - 2].bottomCard;
                    foreach (card tm in LastSEQ)
                    {
                        if (tm.iStack == bm.iStack)
                        {
                            continue;
                        }
                        if ((bm.rank - 1) == tm.rank && bm.suit == tm.suit)
                        {
                            OriginalSrcStack = tm.iStack;
                            int iCardAbove = tm.iCard - 1; // this card must either be null (top of column)
                                                           // or it must be 1 greater in rank
                            if (iCardAbove > -1)           // there is at least one card above us.  It can be facedown too
                            {
                                cAbove = tb.ThisColumn[tm.iStack].Cards[iCardAbove];
                                if (cAbove.rank != (tm.rank + 1))
                                {
                                    continue;
                                }
                                BelowBM = cCol.Cards[bm.iCard + 1];
                                if (BelowBM.rank != (cAbove.rank - 1))
                                {
                                    continue;
                                }
                            }
                            bFound = true;
                            Src    = tm;
                            Des    = bm;
                            break;
                        }
                    }
                    if (bFound == true)
                    {
                        break;
                    }
                }
                if (bFound)
                {
                    card MustMove = cCol.ThisSeries[n - 1].topCard;
                    int  nDest    = GetBestMove(Src, ref tb);

                    if (nDest < 0)
                    {
                        nDest = tb.Empties[0];
                    }
                    tb.moveto(MustMove.iStack, MustMove.iCard, nDest);
                    tb.moveto(Src.iStack, Src.iCard, Des.iStack);
                    // do not bother moving from one top to another top when doing a swap
                    if (!(tb.ThisColumn[nDest].Cards.Count == 1 &&
                          tb.ThisColumn[OriginalSrcStack].Cards.Count == 0))
                    {
                        tb.moveto(nDest, MustMove.iCard, OriginalSrcStack);
                    }

                    tb.ReScoreBoard();
                    if (tb.NotifySuitJustCompleted)
                    {
                        tb.ExplainNoRescoreBoard("Combine Like Suits succeeded");
                        tb.NotifySuitJustCompleted = false;
                    }
                    ChangedAnyBoards = true;
                }
            } while (bFound == true);

            tb.AssignCompletedID();
            //tb.ExplainBoard("after2");
            return(ChangedAnyBoards);
        }
Пример #10
0
        /*
         * THIS DOES NOT WORK EXCEPT FOR VERY SIMPLE SEQ SERIES JYS !!!! need UnStack and to use patterns
         * This joins one SEQ series under another so as to concatanate the two series
         * */



        /*
         * this just exposes the top card and check to see if it can be recovered
         * jys this needs to be able to expose all cards that are exposable
         * (8s,6h,7D) expose to 8S,7D,6H
         *
         * right now, the series underneath must be SEQ, use the SOS one for that, but it does not use placeholders
         *
         * */
        public int ExposeOneTop(ref board tb)
        {
            int  e, n;
            int  LocAbove;  // location of card just above the top card
            card CardAbove;
            int  Any = 0;
            int  OriginalSource;

            foreach (card cT in tb.TopMost)
            {
                LocAbove = cT.iCard - 1;
                if (LocAbove <= 0)
                {
                    continue;                   // nothing to expose
                }
                CardAbove = tb.ThisColumn[cT.iStack].Cards[LocAbove];
                if (CardAbove.bFaceUp)
                {
                    continue;                       // already exposed
                }
                // we want only unexposed cards and the series underneath must be SEQ

                // we can expose this card by moving the one below it (our card cT)
                if (CardAbove.rank - 1 != cT.rank)
                {
                    continue;                                        // nope, wrong rank, we want to move it back
                }
                n = tb.ThisColumn[cT.iStack].Cards.Count - cT.iCard; // number of cards to move
                // the below does no error checking nor any statistics computation


                if (tb.NumEmptyColumns > 0)
                {
                    e = tb.Empties[0];
                    OriginalSource = cT.iStack;
                    tb.PerformMove(cT.iStack, cT.iCard, e, n);
                    tb.PerformMove(e, 0, OriginalSource, n);
                    Any++;
                }
                else
                {
                    // we will have to find a card that can hold it temporarily
                    foreach (card bC in tb.BottomMost)
                    {
                        if (bC.iStack == cT.iStack)
                        {
                            continue;
                        }
                        if (bC.rank - 1 == cT.rank)
                        {
                            OriginalSource = cT.iStack;
                            n = tb.ThisColumn[cT.iStack].Cards.Count - cT.iCard;
                            tb.PerformMove(cT.iStack, cT.iCard, bC.iStack, n);
                            tb.PerformMove(bC.iStack, bC.iCard + 1, OriginalSource, n);
                            Any++;
                        }
                    }
                }
                if (Any > 0)
                {
                    tb.ThisColumn[cT.iStack].CalculateColumnValue(cT.iStack, tb.NumEmptyColumns, tb.BoardState());
                }
            }

            if (Any > 0)
            {
                tb.ReScoreBoard(); // alternately CalcBoardScore and then GetSortedTops
                return(ExposeOneTop(ref tb));
            }
            return(Any);
        }
Пример #11
0
 public void AddNewBoard(ref board ThisBoard)
 {
     ThisBoard.ReScoreBoard();
     ThisBoard.ID = cSC.ThisBoardSeries.Count;
     cSC.ThisBoardSeries.Add(ThisBoard);
 }
Пример #12
0
        // return true if was able to create a new board
        public bool SpinOneCard(ref board tb, int SrcCol, int SrcCard, int DesCol, int DesCard)
        {
            if (cSC.bTrigger)
            {
                Console.WriteLine(MethodBase.GetCurrentMethod().Name);
            }
            int      iSecs = 0;
            TimeSpan TimeSinceLastBest;

            tb.AssignCompletedID(GlobalClass.TypeCompletedBy.ID_BS);
            tb.moveto(SrcCol, SrcCard, DesCol);

            tb.ReScoreBoard();
            if (tb.NotifySuitJustCompleted)
            {
                NumSuitsWritten++;
                bool   WriteOnce        = true;
                string strJustCompleted = "_";
                int    j = 1;
                for (int i = 0; i < 4; i++)
                {
                    if ((j & tb.bitJustCompleted) > 0)
                    {
                        strJustCompleted += GlobalClass.cSuits[i] + "_";
                        SuitsCompleted[i]++;
                        if (SuitsCompleted[i] > 1)
                        {
                            WriteOnce = false;
                        }
                    }
                    j = j << 1;
                }

                if (WriteOnce)
                {
                    string strName = cSC.Deck.SaveBoardAsBin(ref tb, eSavedType.eSUIT);
                    cSC.Deck.SaveBoardMoves(ref tb, strName);
                }
            }
            if (tb.score >= cSC.BestScore)
            {
                if (tb.score == cSC.BestScore)
                {
                    LastDuplicateBoard = tb;
                }
                else
                {
                    cSC.BestScore = tb.score;
                    cBestScore cBS = new cBestScore(cSC.ThisBoardSeries.Count, tb.score, tb.NumEmptyColumns, tb.NumCompletedSuits, tb.bOnLastDeal);
                    if (tb.NotifySuitJustCompleted)
                    {
                        cBS.SuitJustCompleted |= tb.bitJustCompleted;
                    }
                    cSC.SortedScores.Add(cBS);
                    cSC.BestBoard      = tb;
                    LastDuplicateBoard = null;
                }
            }
            else
            {
                if (tb.bOnLastDeal && false)
                {
                    cBestScore cBS = new cBestScore(cSC.ThisBoardSeries.Count, tb.score, tb.NumEmptyColumns, tb.NumCompletedSuits, tb.bOnLastDeal);
                    if (tb.NotifySuitJustCompleted)
                    {
                        cBS.SuitJustCompleted |= tb.bitJustCompleted;
                    }
                    cSC.SortedScores.Add(cBS);
                }
            }

            tb.NotifySuitJustCompleted = false;
            //tb.from = tb.ID;  // board was not spun off here
            tb.ID = cSC.ThisBoardSeries.Count;
            tb.AssignCompletedID();

            if ((GlobalClass.TraceBits & 8) > 0 || cSC.bTrigger)
            {
                tb.ShowRawBoard();
            }
            cSC.ThisBoardSeries.Add(tb);

            cSC.CountLimit++;
            TimeSinceLastBest = DateTime.Now.Subtract(TimeLastBest);
            if (cSC.bSignalSpinDone)
            {
                return(false);
            }
            if (TimeSinceLastBest.TotalSeconds > cSC.MaxValues.TimeOutBest)
            {
                Console.WriteLine("Aborting due to timeing out");
                if ((GlobalClass.TraceBits & 2) > 0)
                {
                    Console.WriteLine("Best1: " + cSC.BestScore + " dups:" + cSC.NumberDuplicates + " BoardsScored:" + cSC.CountLimit + " LastBoardSpun:" + BoardBeingWorked);
                    Console.WriteLine("Suits made (dchs) " + SuitsCompleted[0].ToString() + " " +
                                      SuitsCompleted[1].ToString() + " " +
                                      SuitsCompleted[2].ToString() + " " +
                                      SuitsCompleted[3].ToString() + " StringSuits:" + tb.strSuitsRemoved);
                    if (OriginalCount > BoardBeingWorked)
                    {
                        Console.WriteLine("Did not visit " + (OriginalCount - BoardBeingWorked) + " boards from last deal");
                    }
                }
                cSC.bSpinTimedOut   = true;
                cSC.bSignalSpinDone = true;
                return(false);
            }
            if (tb.score > GlobalClass.SUIT_WEIGHT)
            {
                Num3000++;
                if (tb.NotifySuitJustCompleted)
                {
                    tb.NotifySuitJustCompleted = false;
                    utils.SetSuitableValues(ref cSC, ref tb);
                    //cSC.bSignalSpinDone = true;
                    cSC.bGotOneSuitAtLeast = true;
                    //Console.WriteLine("Completed Suit");
                    //return true;
                }
            }
            else if (tb.NumEmptyColumns > 2)
            {
                NumThreeOrBetter++;
                if (NumThreeOrBetter > 100 && Num3000 == 0)
                {
                    cSC.bSignalSpinDone        = true;
                    cSC.bExceededThreecolLimit = true;
                    Console.WriteLine("ABORT:  Too many Three Column events: " + NumThreeOrBetter);
                    return(false);
                }
            }
            else if (tb.NumEmptyColumns > 1)
            {
                NumTwo++;
//                if (NumTwo > (cSC.MaxValues.MaxInserts / (1000 - 198 * tb.DealCounter)) && NumThreeOrBetter == 0)
                if (NumTwo > (1 + tb.DealCounter) * 200 && NumThreeOrBetter == 0)
                {
                    cSC.bSignalSpinDone      = true;
                    cSC.bExceededTWOcolLimit = true;
                    Console.WriteLine("ABORT:  Too many Two Column events: " + NumTwo);
                    return(false);
                }
            }
            else if (tb.NumEmptyColumns > 0)
            {
                NumOne++;
                //if (NumOne > ((1 + tb.DealCounter) * 1000) && NumTwo == 0)
                if (NumTwo == 0)
                {
                    if (NumOne > (tb.DealCounter < 2 ? GlobalClass.SUIT_WEIGHT : (2 * GlobalClass.SUIT_WEIGHT)))
                    {
                        cSC.bSignalSpinDone      = true;
                        cSC.bExceededONEcolLimit = true;
                        Console.WriteLine("ABORT:  Too many One Column events: " + NumOne);
                        return(false);
                    }
                }
            }

            if (0 == (cSC.CountLimit % 5000) && ((GlobalClass.TraceBits & 4) > 0))
            {
                dtNow = DateTime.Now;
                TimeSpan tc         = dtNow.Subtract(tb.TimeOfLastDeal);
                string   strSinceLD = "";
                if (tc.TotalSeconds < 60)
                {
                    strSinceLD = Convert.ToInt32(tc.TotalSeconds).ToString("0") + "s";
                }
                else
                {
                    strSinceLD = Convert.ToInt32(tc.TotalMinutes).ToString("0") + "m";
                }

                dtDiff = dtNow.Subtract(dtLast);
                dtLast = dtNow;
                iSecs  = Convert.ToInt32(dtDiff.TotalSeconds);
                tb.ShowBoard();
                Console.WriteLine("Q(" + cSC.SortedScores.Count + ") " + cSC.BestScore + " dups:" + cSC.NumberDuplicates + " limit:" + cSC.CountLimit / 1000 + "k i:" + BoardBeingWorked + " et:" + strSinceLD + " dif:" + (cSC.CountLimit - BoardBeingWorked) + " 1c:" + NumOne + " 2c:" + NumTwo + " 3+" + NumThreeOrBetter + " " + strSpinType);
                cSC.stlookup.ShowBufferStats();
            }


            // if (MoveValue == board.DEALT_A_CARD) return bCreatedBoard;
            // no need to check timouts, etc as we just want to get this board into the system

            if (cSC.CountLimit >= cSC.MaxValues.MaxInserts)
            {
                cSC.bSignalSpinDone     = true;
                cSC.bExceededCountLimit = true;
                Console.WriteLine("Aborting!  Exceeded limit when counting");
            }

            if (cSC.bSignalSpinDone && (GlobalClass.TraceBits & 2) > 0)
            {
                dtNow  = DateTime.Now;
                dtDiff = dtNow.Subtract(dtLast);
                dtLast = dtNow;
                iSecs  = Convert.ToInt32(dtDiff.TotalSeconds);
                tb.ShowBoard();
                Console.WriteLine("SpinDone - Best: " + cSC.BestScore + " dups:" + cSC.NumberDuplicates + " limit:" + cSC.CountLimit / 1000 + "k i:" + BoardBeingWorked + " et:" + iSecs + " dif:" + (cSC.CountLimit - BoardBeingWorked) + " 1c:" + NumOne + " 2c:" + NumTwo + " 3+" + NumThreeOrBetter);
                return(false);
            }

            if (cSC.bSignalSpinDone)
            {
                return(false);
            }

            LastCount = cSC.ThisBoardSeries.Count;
            if (cSC.BestScore > GlobalClass.COL_WEIGHT)
            {
                if (cSC.BestScore > LastBest)
                {
                    if ((GlobalClass.TraceBits & 2) > 0)
                    {
                        Console.WriteLine(TraceBoard(LastCount - 1));
                        dtDiff = DateTime.Now.Subtract(dtFirstBoard);
                        tb.ShowBoard();
                        TimeSinceFilter = DateTime.Now.Subtract(TimeSinceFilterRan);
                        Console.WriteLine("Extra:(" + tb.ExtraPoints + ") " + cSC.BestScore + " dups:" + cSC.NumberDuplicates + " limit:" + cSC.CountLimit + " i:" + BoardBeingWorked + " TO: " + cSC.MaxValues.TimeOutBest + " (Sec) MaxIter:" + cSC.MaxValues.MaxInserts + " TimeSinceFilterRan(sec):" + TimeSinceFilter.TotalSeconds.ToString("0"));
                    }
                }
                LastBest = cSC.BestScore;
            }
            return(true); // bSignalSpinDone;
        }