/// <summary> /// The constructor is private: loading screens should /// be activated via the static Load method instead. /// </summary> private LoadingScreen( ScreenManager screenManager, bool loadingIsSlow, Screen[] screensToLoad ) { State = ScreenState.Active; this.loadingIsSlow = loadingIsSlow; this.screensToLoad = screensToLoad; //TransitionOnTime = TimeSpan.FromSeconds(0.5); }
/// <summary> /// //Adds a screen to the top of the manager /// </summary> public void AddScreen( Screen screen ) { screen.ScreenManager = this; screen.Initialize(); // If we have a graphics device, tell the screen to load content. if ( ( graphicsDeviceService != null ) && ( graphicsDeviceService.GraphicsDevice != null ) ) { screen.LoadContent(); } Screens.Add( screen ); }
/// <summary> /// //Removes a screen from the ScreenManager /// </summary> public void RemoveScreen( Screen screen ) { // If we have a graphics device, tell the screen to unload content. if ( ( graphicsDeviceService != null ) && ( graphicsDeviceService.GraphicsDevice != null ) ) { screen.UnloadContent(); } screen.State = Screen.ScreenState.Inactive; Screens.Remove( screen ); }