public WinScreen(bool won) { buttons = new List<MenuComponent>(); if (won) message = new TextLine(new Rectangle(300, 200, 200, 40), "You Won! The Galaxy is yours."); else message = new TextLine(new Rectangle(300, 200, 200, 40), "You Lost! Everyone is dead."); buttons.Add(message); //buttons.Add(new MenuButton(new Rectangle(325, 200, 150, 40), "Singleplayer", MenuManager.ClickMapSelect)); //buttons.Add(new MenuButton(new Rectangle(325, 250, 150, 40), "Multiplayer", MenuManager.ClickGlobalLobby)); buttons.Add(new MenuButton(new Rectangle(325, 300, 150, 40), "OK", MenuManager.ClickTitle)); }
public TopMenu(Rectangle r, GameScreen gs) : base(r) { //wierd syntax padding = 5; gamescreen = gs; this.currentcolor = new Color(0, 0, 0, 150); this.Add(new TextLine(this.area,gamescreen.space.ToString())); this.Add(new MenuButton(new Rectangle(area.Left + 200, area.Top, 100, area.Height), "Options", MenuManager.ClickMusicOptions )); this.Add(new MenuButton(new Rectangle(area.Left + 350, area.Top, 100, area.Height), "Quit", Quitter)); resource = new TextLine(new Rectangle(area.Right - 100, area.Top, 100, area.Height), "banana"); this.Add(resource); }
public TelescopeMenu(Rectangle r, Player p) { plyr = p; area = r; texture = new Texture2D(MenuManager.batch.GraphicsDevice, 1, 1, true, SurfaceFormat.Color); texture.SetData(new[] { Color.White }); planets = new TextLine(new Rectangle(area.Left + 5, area.Top + 30, 200, 20), "dummy1"); asteroids = new TextLine(new Rectangle(area.Left + 5, area.Top + 50, 200, 20), "dummy2"); ships = new TextLine(new Rectangle(area.Left + 5, area.Top + 70, 200, 20), "dummy3"); header = new TextLine(new Rectangle(area.Left + 5, area.Top + 10, 200, 20), "Object: Friend Foe Total"); menucomponents.Add(header); menucomponents.Add(planets); //add healthBar before health Line menucomponents.Add(asteroids); menucomponents.Add(ships); }
public StatusMenu(Rectangle r) { area = r; texture = new Texture2D(MenuManager.batch.GraphicsDevice, 1, 1, true, SurfaceFormat.Color); texture.SetData(new[] { Color.White }); nameline = new TextLine(new Rectangle(area.Left + 5, area.Top + 10, 200, 20), "dummy"); healthline = new TextLine(new Rectangle(area.Left + 5, area.Top + 30, 100, 20), "dummy2"); healthBar = new ProgressBar(area.Left + 55, area.Top + 39, 70, 20, 10, false, Color.Green); buildLine = new TextLine(new Rectangle(area.Left + 5, area.Top + 55, 100, 20), "dummy3"); buildBar = new ProgressBar(area.Left + 82, area.Top + 55 + 9, 70, 20, 10, false, Color.Brown); upComingLine = new TextLine(new Rectangle(area.Left + 5, area.Top + 77, 100, 20), ""); menucomponents.Add(nameline); //add healthBar before health Line menucomponents.Add(healthBar); menucomponents.Add(healthline); menucomponents.Add(buildBar); menucomponents.Add(buildLine); menucomponents.Add(upComingLine); }
public GameScreen(bool h, String ipstring, int numclients, Map m) { host = h; selectedhex = nullhex; if (m == null) { if (h) { map = new Map(2, 0, "test galaxy", (long)CommonRNG.rand.NextDouble()); } //else { map = new Map(2, numclients, "test galaxy", (long)1); } } else { map = m; } driver = new SlaveDriver(this); //dont use until middleman created if (host) { middleman = new Host(map, driver, numclients, this); //((Host)middleman).SendMap(); } else middleman = new Client(ipstring, driver, this); //test for failure here map = driver.GetMap(); if (map == null) { MenuManager.screen = new TitleScreen(MenuManager.batch, MenuManager.font); return; } Player temp = map.GetInstancePlayer(); int num = map.players.IndexOf(temp); map.players[num] = map.players[0]; map.players[0] = temp; if (!host) map.SetPlayer(numclients); galaxy = map.galaxy; player = map.GetInstancePlayer(); space = map.GetHomeSystem(); int x = Game1.device.Viewport.Width; int y = Game1.device.Viewport.Height; galaxybutton = new IconButton(new Rectangle(40, y-40, 120, 40), "GalaxyButton.png", "SystemButton.png", GalaxyClick); components.Add(galaxybutton); shipmenu = new CommandMenu(new Rectangle(x-200, y-200, 200, 200),this); shipmenu.AddShipStuff(); components.Add(shipmenu); planetmenu = new CommandMenu(new Rectangle(x-200, y-200, 200, 200),this); components.Add(planetmenu); planetmenu.AddShipCommand(0, 0, "StarCruiserButton.png", StarCruiser.creator); planetmenu.AddShipCommand(2, 0, "FighterButton.png", FighterShip.creator); planetmenu.AddShipCommand(0, 1, "MinerButton.png", MiningShip.creator); planetmenu.AddShipCommand(1, 0, "ColonistButton.png", ColonyShip.creator); planetmenu.AddShipCommand(1, 1, "TransportButton.png", Transport.creator); planetmenu.AddShipCommand(1, 2, "TelescopeButton.png", Telescope.creator); planetmenu.AddNewCommand(0, 2, "ShieldButton.png", UpgradeClick); waitingmessage = new TextLine(new Rectangle(0, 20, 400, 20), "Waiting for other players."); //planetmenu.showbackround = false; //shipmenu.showbackround = false; statusmenu = new StatusMenu(new Rectangle(0, y - 150, 300, 150)); statusmenu.visible = false; telescopemenu = new TelescopeMenu(new Rectangle(0, y - 150, 300, 150), player); telescopemenu.visible = false; topmenu = new TopMenu(new Rectangle(0, 0, x, 40), this); components.Add(topmenu); }