/// <summary> /// Load enemies from file. /// Loads from "/levels/", you only need to put "level1.xml" /// </summary> /// <param name="file">file name to load</param> public static void LoadEnemies(string file) { MainScene scene = Program.game.GetScene <MainScene>(); // Open document XmlDocument doc = new XmlDocument(); doc.Load("levels/" + file); // Current enemy position to load Vector2 CurPos = new Vector2(scene.PlayPosition.X, scene.PlayPosition.Y); foreach (XmlElement node in doc.DocumentElement.ChildNodes) { // Create new enemy and add to scene Enemy enemy = AllEnemies[node.GetAttribute("type")](); enemy.Position = CurPos; scene.Add(enemy); // Set enemy position CurPos.X += EnemySize; if (CurPos.X > 420) { CurPos.X = scene.PlayPosition.X; CurPos.Y += EnemySize; } } }
/// <summary> /// class used for the player /// </summary> public Player() { MainScene scene = Program.game.GetScene <MainScene>(); // Set position SetPosition(new Vector2(scene.PlayPosition.X + scene.PlayWidth.X, scene.PlayPosition.Y + scene.PlayWidth.Y)); // Set image AddGraphic(playerImage); // Add collider BoxCollider Collider = new BoxCollider(30, 30, Tags.Player); AddCollider(Collider); // Initialize bullet Image playerBullet = new Image("Assets/playerBullet.png"); BoxCollider bulletCollider = new BoxCollider(playerBullet.Width, playerBullet.Height, Tags.Player); bullet = new Bullet(-6.0f, new Vector2(0, 0), bulletCollider); bullet.Visible = false; bullet.Collidable = false; bullet.AddGraphic(playerBullet); scene.Add(bullet); }