Пример #1
0
 void OnDisable()
 {
     LOGGER.debug("OnDisable - closing popup, winId={0}", windowId);
     WindowIdManager.releaseWindowId(windowId);
     isWaitingForMouseUpToClose = false;
     doEditorLock(false);
     if (onPopupClosed != null)
     {
         onPopupClosed();
     }
 }
Пример #2
0
        protected void openPopup(Vector2 aPoint, params GUILayoutOption[] aLayoutOpts)
        {
            if (isOpen())
            {
                closePopup(true);
            }

            popupData               = new PopupData();
            popupData.windowRect    = new Rect(aPoint.x, aPoint.y, 10, 10);
            popupData.layoutOptions = aLayoutOpts;
            windowStyle             = null;
            windowId = WindowIdManager.getUsableWindowId();
            lockId   = typeof(UCPopup).FullName + ".Lock" + windowId;
            isWaitingForMouseUpToClose = false;

            gameObject.SetActive(true);
        }