public GameView() { GameInfo.p = pass; int i; int j; InitializeComponent(); for (int k = 1; k <= 81; k++) { i = (k - 1) / 9; j = (k - 1) % 9; bts[i, j] = getButton(k); } CreateMap map = new CreateMap(); maps = map.getmap(); for (int m = 0; m < 9; m++) { for (int n = 0; n < 9; n++) { if (passRole()) { int z = maps[m, n]; bts[m, n].Text = z.ToString(); bts[m, n].BackColor = getColor(z); bts[m, n].Enabled = false; } else { bts[m, n].Text = ""; bts[m, n].BackColor = Color.FromArgb(255, 128, 0); bts[m, n].ForeColor = Color.Red; bts[m, n].Font = new Font("宋体", 13); } } } if (!new SqlHelper().isHaveBoard(GameInfo.p)) { create_mapstring(); //保存记录 } unlock(); checkFinish(); }
/** * */ private void reload() { GameInfo.p = GameInfo.p + 1; new SqlHelper().saveRecord(); CreateMap map = new CreateMap(); maps = map.getmap(GameInfo.m, GameInfo.p); for (int m = 0; m < GameInfo.gnum; m++) { for (int n = 0; n < GameInfo.gnum; n++) { if (maps[m, n] != -1) { int z = maps[m, n]; bts[m, n].Text = z.ToString(); bts[m, n].BackColor = getColor(z); bts[m, n].Enabled = false; } else { bts[m, n].Text = ""; bts[m, n].BackColor = Color.FromArgb(255, 128, 0); bts[m, n].ForeColor = Color.Red; bts[m, n].Font = new Font("宋体", 13 * (3 - GameInfo.m)); bts[m, n].Enabled = true; } } } starttime = DateTime.Now.Ticks; pass += 1; label3.Text = pass.ToString(); showTop(); //显示排名区 if (GameInfo.m == 1) { unlock1(); } else { unlock(); } checkFinish(); //验证是否完成 }
/** * 重新加载数独 */ private void reload() { CreateMap map = new CreateMap(); maps = map.getmap(); for (int m = 0; m < 9; m++) { for (int n = 0; n < 9; n++) { if (passRole()) { int z = maps[m, n]; bts[m, n].Text = z.ToString(); bts[m, n].BackColor = getColor(z); bts[m, n].Enabled = false; } else { bts[m, n].Text = ""; bts[m, n].BackColor = Color.FromArgb(255, 128, 0); bts[m, n].ForeColor = Color.Red; bts[m, n].Font = new Font("宋体", 13); bts[m, n].Enabled = true; //必须,避免第一次设置按钮时设置为false } } } pass += 1; GameInfo.p = pass; label3.Text = pass.ToString(); if (!new SqlHelper().isHaveBoard(GameInfo.p)) { create_mapstring(); //保存记录 } unlock(); checkFinish(); }
public Random random = new Random(); //随机数 public GamePanel() { pass = GameInfo.p; int i; int j; InitializeComponent(); int width = 40 * 9 / GameInfo.gnum; int height = 40 * 9 / GameInfo.gnum; int paddingx = 0, paddingy = 0; int q; if (GameInfo.gnum == 4 || GameInfo.gnum == 6) { q = 2; } else { q = 3; } int[] w = { 0, 8, 16, 24 }; //宫格间隙 for (int k = 1; k <= GameInfo.gnum * GameInfo.gnum; k++) { i = (k - 1) / GameInfo.gnum; //按钮横坐标 j = (k - 1) % GameInfo.gnum; //按钮竖坐标 bts[i, j] = new Button(); bts[i, j].Text = ""; bts[i, j].Margin = new Padding(0, 0, 0, 0); //按钮间距离 bts[i, j].Name = "button" + k.ToString(); //按钮name属性 if (i % q == 0) { paddingx = w[i / q]; } if (j % (GameInfo.gnum / q) == 0) { paddingy = w[j / (GameInfo.gnum / q)]; } bts[i, j].Location = new Point(13 + j * height + paddingy, 36 + i * width + paddingx); //按钮在窗体中的位置 bts[i, j].Size = new Size(width, height); //按钮大小 bts[i, j].Font = new System.Drawing.Font("宋体", 9 * (3 - GameInfo.m)); bts[i, j].Click += new EventHandler(choosemath); //点击事件 bts[i, j].MouseDown += new MouseEventHandler(mouse_right); //右击事件 groupBox3.Controls.Add(bts[i, j]); } CreateMap map = new CreateMap(); maps = map.getmap(GameInfo.m, GameInfo.p); //获取数独内容 for (int m = 0; m < GameInfo.gnum; m++) { for (int n = 0; n < GameInfo.gnum; n++) { if (maps[m, n] != -1) //固定区 { int z = maps[m, n]; bts[m, n].Text = z.ToString(); bts[m, n].BackColor = getColor(z); bts[m, n].Enabled = false; } else //填入区 { bts[m, n].Text = ""; bts[m, n].BackColor = Color.FromArgb(255, 128, 0); bts[m, n].ForeColor = Color.Red; bts[m, n].Font = new Font("宋体", 13 * (3 - GameInfo.m)); } } } if (GameInfo.m == 1) { unlock1(); } else { unlock(); } showTop(); //显示排名区 checkFinish(); //验证是否完成 }