//fala nenhum mal public static void WhatTimeIS() { _retorno = DateTime.Now.ToShortTimeString(); SPEAKER.Speak(_retorno); }
private void Form1_Load(object sender, EventArgs e) { LoadSpeech(); SPEAKER.Speak("Estou pronta"); }
private void button1_Click(object sender, EventArgs e) { SPEAKER.SetVoice(comboBox1.SelectedItem.ToString()); SPEAKER.Speak("a voz foi alterada", "feito", "como quizer"); }
private void LoadSpeech() { try { engine = new SpeechRecognitionEngine(); // instancia engine.SetInputToDefaultAudioDevice(); // microfone // string[] words = { "olá", "boa noite" }; // Operações Choices c_numero = new Choices(); for (int i = 0; i <= 100; i++) { c_numero.Add(i.ToString()); } // video 03 Choices c_commandsOfSystem = new Choices(); c_commandsOfSystem.Add(GrammarRules.WhatTimeIS.ToArray()); c_commandsOfSystem.Add(GrammarRules.WhatDateIS.ToArray()); // comando pare de ouvir e o comando pra voltar a ouvir ->> shmyt c_commandsOfSystem.Add(GrammarRules.ShmytStopListening.ToArray()); c_commandsOfSystem.Add(GrammarRules.ShmytStartListening.ToArray()); c_commandsOfSystem.Add(GrammarRules.MinimizeWindow.ToArray()); c_commandsOfSystem.Add(GrammarRules.MaximizaWindow.ToArray()); c_commandsOfSystem.Add(GrammarRules.NormalizaWindow.ToArray()); c_commandsOfSystem.Add(GrammarRules.ChangeVoice.ToArray()); c_commandsOfSystem.Add(GrammarRules.OpenProgram.ToArray()); c_commandsOfSystem.Add(GrammarRules.MediaPlayComands.ToArray()); GrammarBuilder gb_comandOfSystem = new GrammarBuilder();// 4:22 gb_comandOfSystem.Append(c_commandsOfSystem); Grammar g_comandsOfSystem = new Grammar(gb_comandOfSystem); g_comandsOfSystem.Name = "sys"; engine.LoadGrammar(g_comandsOfSystem);//carrega gramatica na memoria // gramabuilder numeros GrammarBuilder gb_number = new GrammarBuilder(); gb_number.Append(c_numero); gb_number.Append(new Choices("mais", "menos", "vezes", "por")); gb_number.Append(c_numero); Grammar g_numero = new Grammar(gb_number); g_numero.Name = "calc"; engine.LoadGrammar(g_numero); // carregar gramatica substituido por choise // engine.LoadGrammar(new Grammar(new GrammarBuilder(new Choices(words)))); // Chamar o evento do reconhecimento comentado pelo video 03 #region SpeechRecognition Events engine.SpeechRecognized += new EventHandler <SpeechRecognizedEventArgs>(rec); //barra de progresso engine.AudioLevelUpdated += new EventHandler <AudioLevelUpdatedEventArgs>(audioLevel); engine.SpeechRecognitionRejected += new EventHandler <SpeechRecognitionRejectedEventArgs>(rej); //engine.SpeechRecognitionRejected += new EventHandler<SpeechRecognitionRejectedEventArgs>(rej); #endregion #region SpeechRecognition Events synthesizer.SpeakStarted += new EventHandler <SpeakStartedEventArgs>(speakStarted); synthesizer.SpeakProgress += new EventHandler <SpeakProgressEventArgs>(speakProgress); #endregion // inicia o reconhecimento engine.RecognizeAsync(RecognizeMode.Multiple); SPEAKER.Speak("estou carregando as configurações"); } catch (Exception ex) { MessageBox.Show("Ocorreu erro no LoadSpeech() " + ex.Message); } }