Пример #1
0
 public void Update(double ms, int w, int h)
 {
     if (ms - lastEnemy >= enemyInterval && ms < timeTillBoss)
     {
         lastEnemy = ms;
         int tempnum = Game.rand.Next(2);
         EnemyType et = enemies[(EnemyTypeEnum)tempnum];
         EnemyModel m = new EnemyModel(Game.rand.Next(0, w - et.Width), 0, et.Width, et.Height, et.Fname);
         EnemyBl ebl = new EnemyBl(m, new EnemyType(et));
         OnNewEntity(ebl);
     }
     if(ms>=timeTillBoss && !isBossIn)
     {
         isBossIn = true;
         EnemyType et = enemies[EnemyTypeEnum.Strong];
         EnemyModel m = new EnemyModel(Game.rand.Next(0, w - et.Width), 0, et.Width, et.Height, et.Fname);
         EnemyBl ebl = new EnemyBl(m, new EnemyType(et));
         ebl.Death += (s, e) => this.OnStageEnd();
         OnNewEntity(ebl);
     }
 }
Пример #2
0
 public EnemyBl(EnemyModel em, EnemyType t)
 {
     base.shape = em;
     this.etype = t;
 }